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5 of 5 people found the following review helpful:
5.0 out of 5 stars
Easy game but extremely fun,
By wrrc (america) - See all my reviews
This review is from: Mega Man II (Game Cartridge)
This game takes the best elements of Mega Man 2 and 3 on the NES, and puts them together for a gameplay experience you won't soon forget. You've got Rush the robotic dog, energy tanks, and other innovations. Once you defeat the robot leaders, you'll battle a mysterious foe, and then enter Wily's space fortress(see the melting clocks in the background? Either Wily has found a way to distort time or he's in to Salvador Dali's artwork.) Give this game a whirl if you have a Game Boy. It shouldn't disappoint.
4.0 out of 5 stars
A much improved sequel to the Game Boy title,
By BX Lounger (The Bronx, NY) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Mega Man II (Game Cartridge)
Capcom released a much improved sequel to the Game Boy title, Mega Man: Dr. Wily's Revenge in 1992. Simply titled "Mega Man II", it was met with commercial success and mixed reaction between players and critics. It follows the same formula and fixes some of the issues that plagued the first game. While it is still not perfect, Mega Man II was still fun to play and provided a fix for those players who wanted to take another Mega Man game on the go.Mega Man returns to stop Dr. Wily after he steals an experimental weapon to escape into the future. So you started with picking one of four stages containing Robot Masters from the NES Mega Man 2 game. After clearing those stages, you must clear four more stages with four Robot Masters, this time from the NES game Mega Man 3. Finally, you must defeat a new Robot Master (Quint) before you can face Dr. Wily and stop him once and for all. The password system returns so you can write them down and save them for the next time you decide to continue your game. The PROS: The results were good this time. The game plays just like a mix of Mega Man 2 and Mega Man 3 for the NES. The stage layouts are a little more easier to navigate and the enemies are manageable this time around. The music tracks are alternate takes on the original versions and for the most part, they sound great. The controls are the same so there is no problem controlling Mega Man. This time, Rush from the NES Mega Man 3 game, joins you and you can acquire his special abilities just like in the NES version. Finally, the game has 9 stages altogether so the experience lasts a little bit longer. The CONS: Capcom didn't really mix things up as much. If you played the first Game Boy title and didn't like it, this game won't change your mind. Only time will tell if Capcom will release this title for the 3DS e-Shop so that for those who didn't play it can get a chance to. Otherwise, if you loved the first game, you'll have to do some searching online as there aren't a lot of copies floating around and only if you are willing to pay a premium price for it. It was worth it and if you are still not convinced, you can check out some YouTube videos and judge for yourself.
5.0 out of 5 stars
MegaMan never disappoints,
= Fun:5.0 out of 5 stars
This review is from: Mega Man II (Game Cartridge)
MegaMan has it all: Precise controls, catchy tunes, amazing graphics, and incredible gameplay. That has been spread across the 10 games in the classic console series, and the 5 games in the classic handheld series. So what is the deal with MegaMan II for the Game Boy?
Well, it's supposed to be a version of MegaMan 2 for the NES. As the game starts, there are only 4 robot masters to encounter (Wood Man, Air Man, Crash Man, and Metal Man). This is because of cartridge limits, but when you play the first game on Game Boy and get to the Dr. Wily Teleport System, that part actually has you fight the other 4 robot masters from MegaMan 2. So what's in this game's Teleport System? Well, since this part is at the near-end of the game, I'll tell you further in this review. Anyways, the game is just as fun as all the other MegaMan games. The controls are still precise, the graphics are excellent, and the gameplay is spot-on. While it is supposed to be a version of MegaMan 2, however, the level layouts are different, and the music is nothing similar to the original (though still cool to listen to). Nevertheless, the game gives you that sweet and familiar MegaMan 2 feel as you play through the respective robot masters' stages.....until you get to Dr. Wily's castle. Once you reach Dr. Wily's castle, that mad scientist throws MegaMan into a trap. That trap is the Teleport System. There are 4 teleports, right? Well, that means that there are 4 more robot masters (taken from MegaMan 3) that you must fight. However, in the first game, you just fight them. In this game, you actually have to play through their stages! So, I think it's safe to say you're no longer playing MegaMan 2. You're playing a fraction of MegaMan 3! After defeating those robots, you then play through Dr. Wily's stage. Challenging? Well, it may take trial and error for a part or two, but let's hope you still have Energy Tanks. The final boss will require you to use some as your health bar may deplete during the battle. Overall, this is a great game that I recommend any MegaMan to purchase. Plus, the difficulty is more fair here than in other MegaMan games, so new MegaMan players should start here. Buy this game for your Game Boy, Color, or even Advance! It shouldn't be missed.
5.0 out of 5 stars
Great game,
= Fun:4.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Mega Man II (Game Cartridge)
Usually hard games frustrate me. I don't know why but I don't really care I don't get any where. great game.
1 of 5 people found the following review helpful:
2.0 out of 5 stars
Way Too Easy and Shallow Port,
By Atli Hafsteinsson (Viborg, Denmark) - See all my reviews
= Fun:2.0 out of 5 stars
This review is from: Mega Man II (Game Cartridge)
Mega Man II for the NES is one of my all-time favourite games. Its Game Boy reincarnation is almost the exact opposite; it completely guts its parent in every way; atmosphere, music, and especially challenge.
The original Mega Man was successfully transferred to the Game Boy in Mega Man: Dr. Wily's Revenge, and took an interesting new twist on the NES counterpart. Mega Man II for the Game Boy just feels like a pale shadow of its parent. For one thing, while I understand that the Game Boy can't handle all eight bosses plus the Skull Castle, the game feels like an unstructured mess. (Of the bosses presented, only Air Man is among my personal favourites from the NES game.) It's eight 'levels' all in all, followed by a ridiculous boss battle with a 'futuristic' Mega Man, and one absolute wimp of a final stage (it's supposed to be a space station, but it looks like little more than strange grids, with Dali clocks in the background in order to create some illusion of space - riiiiight). You get all three Rush parts, but the Rush Jet is completely useless as the space you get for game play is extremely cramped. Another flaw is the music. I generally love the music the Mega Man games have to offer, whatever system - they generally seem to attract good composers. Mega Man II couldn't be more of an anomaly - it's one of the worst scores I've ever heard in a game. The music itself wouldn't sound so bad (nowhere on par with the original game's, though), if it weren't for the way too high-pitched instruments! (Air Man's stage leaps particularly to mind). The theme tune, which also doubles as the final level's tune, is one of the most irritating pieces of music I've ever heard. Finally, while MM2 for the NES is definitely challenging enough, the Game Boy version is literally one of the easiest games I've ever played in my life. E-tanks are easy to find, but one hardly needs them. Any avid Mega Man player will complete this in under an hour, like I did. The two bosses who aren't Robot Masters are just wimps - a futuristic Mega Man called 'Quint' with the most useless attack ever (and not even an energy meter!), and a Dr. Wily fight that I've never found more pointless. Admittedly, he takes on three forms, but you don't have to defeat the first two completely. (After the final form, for some reason Mega Man acts as though he's aquiring a weapon, which makes no sense. :S) Add all that and the game will be over quicker than you think. As such, this game just feels like a pointless chore to undertake. The most interesting thing about the game is the Skull Castle, where you get to visit versions of four levels from Mega Man III for the NES - in order to leave four bosses for that game's then-upcoming Game Boy version. It's interesting to battle Hard Man and Magnet Man in this format, but sadly their levels and the battles themselves are no more challenging than those of the main four Robot Masters. All in all, as half-hearted and contrived a port as they get. Mega Man enthusiasts as well as others would do better than waste their money on this. Rather get Dr. Wily's Revenge or Mega Man V for the same system. |
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Mega Man II by Nintendo (Game Boy)
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