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Mega Man Maverick Hunter X - Sony PSP

by Capcom
Platform : Sony PSP
50 customer reviews
Metascore: 79 / 100

List Price: $19.99
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  • Upon completion of the main game, a whole new story is unlocked where players can play as Vile, X's arch rival
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Product Description

Mega Man Maverick Hunter X is a remake of the original Mega Man X title that first appeared on the Super Nintendo Entertainment System. The game builds upon the original with new renderings of 3D character models, new environments and gameplay features that raise the bar for side-scrolling platformers.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • Product Dimensions: 7 x 4.2 x 0.5 inches ; 4 ounces
  • Media: Video Game
  • Release Date: August 7, 2006
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (50 customer reviews)
  • Amazon Best Sellers Rank: #14,572 in Video Games (See Top 100 in Video Games)

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

24 of 25 people found the following review helpful By Wander VINE VOICE on January 31, 2006
The Mega Man X Collection was fantastic. It was a port, of course, but not a bad port. Now for the PSP we receive Maverick Hunter X which is nothing more than a recreation of a Super Nintendo classic. However, it is a fantastic recreation!

Mega Man isn't much for story. Within it, reploids have turned against the human race because of a virus. These reploids are said to have gone Maverick. Lead by Sigma (who used to lead the Maverick Hunters) they wage war on the human race. It is up to X and Zero to stop them.

To the veterans of the original 1993 classic on the SNES, the gameplay is virtually the same. In some areas it feel too familiar as the level layouts and enemy placements and patterns are about the same. It's all familiar. There are a few small changes. Most notably the location of the some of the capsules have changed. Some may be in the same spot, but give you a different upgrade. Of course, there are changes I'm not particularly proud of. For instance, the battle with Vile at the beginning requires you to "win" now as opposed to the SNES version in which it was a hopeless fight. This isn't just a strange change... it's unnecessary. The whole point of the fight is to show that X isn't strong enough yet. It's why the battle with Vile the second time has meaning... it is to show how much X has grown.

Bosses typically use the same pattern they did in the original. They might alter them a little, but not so much that they don't seem familiar. All the weaknesses are the same.

The graphics in Mega Man Maverick Hunter X are certainly nice, but in crunching a lot of pixels the art style isn't quite as good as the original SNES game. It's a shiny new game, but not really one that has the same amount of character.
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8 of 9 people found the following review helpful By Doctor Cain on February 3, 2006
I LOVE MegaMan (RockMan, actually). I bought this game expecting the story from the original SNES to still be there, just with more. What I got what a bit of a mixed bag. Good, bad, and...pretty. I'll explain in detail--

The good is that 90% of the game play is still there from the first. A few bosses, such as Spark Mandrill, have a new attack(s). Maps are about 80% the same, with a few differences, such as Capsule relocations, and major overhauls, especially in the Sigma Stages. It has a few anime cut scenes (the real 30 minute movie comes after you beat the game once), and some voices, which I hear over 14 characters voiced by just 5 Though greatly portrayed, X's voice gets annoying after the first 10 times of using his special weapons, as he calls it out nearly EVERY time. Despite this, the voice acting QUALITY is definetely there, and I can't think of any sub-par voice work (except I really wish the same actor from X8 did Dr. Light in this one). Vile Mode is something new to me, and I've only gone over it once, but it's a nice addition. It also comes with a demo of MegaMan Powered Up!

The Bad: The story has changed from MegaMan X1!! Sure, the premise is still there, but there are a lot of little things that happen in this game that completely compromise the future X games' story. I won't go into full detail, but I suppose my recommendation is to play the game with an open mind if you're familiar with anything before MegaMan X4. The energy bar has been reworked, and seems MUCH smaller than what I'm used to. Maybe it's just me, but it seems the charge takes a little bit longer. Other little annoyances that peeved me included suddenly-discarded power ups.
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7 of 8 people found the following review helpful By Ryan Simmons on March 7, 2006
Capcom really did an outstanding job with this release. It features the same classic gameplay of the original and they do the original justice by enhancing the game without destroying the gameplay that makes the original such a Classic. Hardcore fans may dissaprove of the story changes but this is why in the opening sequence Capcom notes that this game is, "Based on Mega Man X" therefore they are asking the fans for permission to retell the story from the beginning and improving it with better dialog and plot developments and interplay between X and the bosses.

I played the original for a few hours from the Playstation 2's outstanding Mega Man X Collection and right after playing the original I jammed on my PSP so I could see the differences from a fresh perspective. The level changes are many and mostly minor and moving the Dr. Light capsules as well as some energy and heart tanks around made the game more challenging for those who have memorized the maps of the original. The delay in powering up the buster reported by earlier reviews was nonexistent or so minor a change I really did not notice.

As a fan of the original since the days of the SNES I was not dissapointed one bit.
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2 of 2 people found the following review helpful By Someone else on March 4, 2010
This game is a really good remake of the very first Mega Man X game, with an extra treat - Vile mode!

However, some of the armor capsules were moved to make things more interesting, and it tends to up the difficulty a little bit, which is not a bad thing. The biggest update to the game is the inclusion of Vile mode, which allows the player to take control of X's long time rival and borderline maverick, Vile (hence the name). Oddly enough, a Zero mode was not included. All in game dialogue is done with voice actors, which is a nice touch, and if you've played X8 or Command Mission, you'll recognize many of them.

X controls nearly exactly the same way he did in the first game, though it seems harder to obtain the hadouken in this version - I kept hitting the birds, making me retry the section more than seemed reasonable.

Possibly my favorite part is Vile mode. At first, the difficulty feels extremely high, but by the end of the game, Vile seems overpowered (which is not a bad thing!). Vile does not receive upgrade capsules the way X does. Instead, he gets a speed upgrade and an armor upgrade by defeating two particular bosses. The difficulty level really seems to drop after the speed upgrade is acquired. Vile also must choose three weapons to take into a mission before he begins, and cannot change these until he returns to base. There are three weapon classes: Hand, Shoulder, and Knee, each of which have around fifteen variants, so you can customize Vile to your liking and play style. There's only one downside to Vile mode - it's a little short. On normal difficulty, the final battle falls just short of epic, due to Vile being slightly overpowered. All the upgrades are scattered around yet some more from X mode, making it more fun and rewarding to go exploring. Vile also has his own stage music, which plays during almost every single level. It's a nice, aggressive tune, which fits Vile's personality perfectly and doesn't get old too quickly.
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