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Mega Man X7
 
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Mega Man X7

by Capcom
PlayStation2 Everyone
3.0 out of 5 stars  See all reviews (40 customer reviews)

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  • This item: Mega Man X7

    In Stock.
    Ships from and sold by fideos.
    $3.99 shipping.

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    Eligible for FREE Super Saver Shipping on orders over $25. Details



Product Features

  • Follow the powerful heroes as they combat a new threat called the Red Alert Syndicate
  • Fight your way through massive metal monsters using your X-Buster and copy your enemies weapons to use against them
  • Use the new change combo attack -- switch characters at any time during the game, for a twin-attack
  • You'll also have the chance to discover the story of a new hero -- the mysterious Axl!

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00009WAUZ
  • Item Weight: 3.2 ounces
  • Media: Video Game
  • Release Date: October 14, 2003
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (40 customer reviews)
  • Amazon Best Sellers Rank: #4,914 in Video Games (See Top 100 in Video Games)

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Product Description

Mega Man X7 brings you another adventure of the future hero known as Mega Man X and his courageous partner Zero!

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Customer Reviews

40 Reviews
5 star:
 (9)
4 star:
 (8)
3 star:
 (6)
2 star:
 (7)
1 star:
 (10)
 
 
 
 
 
Average Customer Review
3.0 out of 5 stars (40 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

7 of 9 people found the following review helpful:
2.0 out of 5 stars Nice try Capcom, but I was bitterly disappointed, January 22, 2004
This review is from: Mega Man X7 (Video Game)
Mega Man X7(2003). The seventh game in a seven part series.

Ever since Megaman X4 was released back in 1997, hardcore fans of the series were impatiently waiting for Capcom to follow up on its impressive streak of solid MMX games, I being one of those fans. It took them nearly four long years to finally make MMX5, and when they did, it received nothing but mixed reviews. While it still stayed tried and true to the classic 2D formula, there were a few changes that ended up bringing the game down, such as the lack of anime-cutscenes and a guiding feature that hindered more than helped the game. Despite these quibbles however, I felt that this game was needlessly bashed by other hardcore fans, so I stood up for it. Afterall it was still a fun game and it stuck tried and true to the classic gameplay. Same thing for MMX6, only this one got even more criticism by the die-hard fans. I personally thought X6 was a reasonable game, though the story was bad, but once again, it delivered in challenging old-school gameplay. As a hardcore fan who is open to most games, I am willing to defend X5 and X6 to the end. However, the same cannot be said about the new entry, X7. Read on and see why the negatives outweigh the positives:

POSITIVES

-For the most part, THE GRAPHICS HERE ARE PRETTY GOOD. Bringing the game to the PS2 was an advantage here because it allowed the environments to be brought fully into the 3D realm with lots of detail. Not only the environments, but also the characters were animated fairly well too.
-Contrary to the last couple of X games, X7 ACTUALLY SPORTS AN EXCELLENT ROCK SOUNDTRACK. Nothing real memorable, but the tunes do stay true to the earlier games.
-I like the option of BEING ABLE TO SWITCH BETWEEN TWO CHARACTERS AT ANYTIME DURING A LEVEL. This helps when a certain part of a level is too difficult with one character, but the one has an easier time.
-Though most of the voice acting isn't necessarily great, I thought that the voices for Zero and Signas were excellent. If you pay close attention, you can tell that the voice for Signas is the same as the voice of Alucard from Castlevania: Symphony Of The Night.
-And on the bright side, X certainly doesn't sound like a girl like he did in X4.
-Certain enemies you encounter will bring up old memories of the first few MMX games.

NEGATIVES

-Here is where the X7 comes crashing down: WHEN A MMX GAME IS NO LONGER CLASSIC 2D, THEN A MMX GAME HAS LOST ITS "SOUL". What I mean is, by moving the game to 3D, the game loses its feel that most people have come to love. I'm not against making 3D games at all, quite the opposite in fact. It's just that the MMX series was meant to be classic sidescroller gaming, and by taking that away, the MMX games are reduced to nothing more than a generic 3D shooter that already looks like so many other games. Besides, we already have a 3D MM series, and that's none other than Mega Man Legends. I appreciate Capcom for trying to add a little bit of new to the formula, but this has really gone too far.
-Also, without the classic 2D formula, the level designs become drab, without excitement.
-While there were some places where the camera switched to 2D sideview, in both modes THE CONTROLS ARE VERY SLUGGISH. This is probably what turned me off the most about X7. Remember how X and Zero had smooth controls in all the past games? Well, its mostly gone now. Having sluggish controls is a big nono when it comes to these games because the games are all about fast action, and the game becomes no fun to play when your controls aren't very responsive.
-Unresponsive controls means the game is going to be very difficult to play, and not in a good way.
-A MMX GAME WHERE YOU HAVE TO UNLOCK X, THE _MAIN_ CHARACTER?? Utter Blasphemy.
-What's the point of Axl? He may be an easy character to use, but he's just plain annoying. I cringe everytime he speaks.
-Remember how in X6 how they thankfully gave you the option of listening or not listening to Alia's advice? WELL THEY SOMEHOW MESSED THAT UP HERE TOO! Everytime you get to certain points (which is like every few feet) Alia will whine at you to listen to her advice. This is almost as annoying as when you were FORCED to listen to her in X5.
-Also, the dialogue moves very slowly and you are forced to sit through everything.
-The story has gone so far off track that it's become difficult to follow. So Zero is still around even after X6 where he (*SPOILER ALERT*) put himself into a capsule pod to awaken in the future where the MM Zero games take place? His presence in X7 completely negates those two games, AND THEY ARE VERY GOOD MM GAMES TOO, unlike this one here.
-Don't get me started on the bosses. It's been stated before but Capcom really has run out of ideas for bosses. An onion?? I won't even touch that one.
-The gameplay can become very unbalanced at times. While Zero can storm levels, it's nearly impossible to use him on most bosses in the game, even the easy ones.
-WHAT'S THE POINT IN PUTTING SIGMA IN THE GAME?? Is there some sort of rule where Sigma has to be the final boss in every X game, regardless of how he does/doesn't tie in to the plot? He hasn't been an important storyline element at all since X5, where he was a BIG part of the plot. I just wish Capcom would surprise us a little in that area.

While I do give Capcom props for trying to add new dimensions to the MMX series, it proved to be a vain attempt to get a new audience, and it ended up only making everyone yawn. Since it's a bad game overall, I'm giving it only 2 stars. 1 star is too low though because I only reserve that for absolutely terrible games. X7 is still somewhat playable. It's just not my cup of tea, and that's saying alot because I'm actually a lot more open to newer MM games than most of the diehard fans are. They will continue to put down X5 and X6 needlessly, but I believe X7 is where the low point really is. Once the game has lost all the aspects of the MMX series, it's over. X7 unfortunately demonstrates that fact. I hate to say it, but this is where Capcom should call it quits. IF YOU ARE A NEW FAN, AVOID. OTHERWISE THIS GAME IS A WEEKEND RENTAL AT BEST.

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2 of 2 people found the following review helpful:
1.0 out of 5 stars Capcom ran out of gas, December 30, 2009
= Fun:1.0 out of 5 stars 
This review is from: Mega Man X7 (Video Game)
An onion being a maverick? what happened to the boss selection screens we used to see where there were bosses we were scared to face first because they looked bad? None of these bosses looked threatening and the weakest looking are actually the hardest...(the kangaroo boss.) Capcom should've kept it 2D and axel has no purpose. The ability to switch between characters takes away from the challenge and megaman sounds like doug funnie. Avoid!
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6 of 8 people found the following review helpful:
2.0 out of 5 stars The Mega Man X series just can't be what it once was., November 26, 2003
This review is from: Mega Man X7 (Video Game)
Mega Man X7 continues the Mega Man X series slide into ruin. It tries to improve upon the formula and that certainly isn't the best idea. A new character is introduced but that can't save Mega Man X7 at all.

The 3-D graphics aren't that bad at all in this game. Surprisingly their pretty good. We get to watch a 3D anime scene at the start and it's pretty cool. But that's about as far as eye-candy goes. Without a doubt more animations and such could've been put into the graphics.

I can't say much for the sound. A lot of it is pretty bad and while it hits the action notes, it just doesn't work. The voices (in english anyway) are very horrible. The sound effects are cool though, but that doesn't mean the sound is all that great.

The gameplay almost saves this game and actually gets it the two stars it deserves. The gameplay is simple, just like always. When you select to go to a level you now get to choose two of three characters. Either X, Zero or the new character Axl. You're allowed to switch between the two characters as you like. As you might have guessed, Zero is the strongest of the three and he uses a Z-Saber (Think of a lightsaber from Star Wars if this is your first Mega Man X game). Axl is a new character who has the ability to float in the air if need be for a short while (like Peach in Super Mario Brothers 2).

While the gameplay is good it is quite a difficult game, like many other Mega Man X games it takes time to get used to.

The story actually focuses around Zero and Axl. There really is no real plot in Mega Man X7, it's the same old select between eight bosses until you get to that final encounter. Short game as always.

It's about time a Mega Man game came to the PS2 but I certainly woudln't recommend you get this one. Pass this up, it isn't even better than Mega Man X6.

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