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11 of 11 people found the following review helpful
5.0 out of 5 stars A step up from X7
While I do enjoy playing X7, I find myself playing this one more. I think the main reason is X8 doesn't really rely on 3-D all that much. X7 got a little annoying, but the Mavericks were cool. This one, I just find the whole game awesome. Awesome levels, awesome power-ups (I mean come on, you can buy the blade that Sigma uses after beating the game once), awesome...
Published on September 28, 2006 by B. Singer

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3 of 4 people found the following review helpful
3.0 out of 5 stars Better than X7, But Still Not As Good as it Could've Been
It's sad to watch a series that was as good as Mega Man X slide into the ruin it's been sliding into for the last few years. Mega Man X8 works hard to revive what was once a great series. The problem is, the series may be a bit too tarnished after the last three installments. That means Mega Man X8 has to work hard for forgiveness. The good news is that it is better...
Published on April 22, 2005 by S. Rhodes


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11 of 11 people found the following review helpful
5.0 out of 5 stars A step up from X7, September 28, 2006
= Fun:5.0 out of 5 stars 
This review is from: Mega Man X8 - PlayStation 2 (Video Game)
While I do enjoy playing X7, I find myself playing this one more. I think the main reason is X8 doesn't really rely on 3-D all that much. X7 got a little annoying, but the Mavericks were cool. This one, I just find the whole game awesome. Awesome levels, awesome power-ups (I mean come on, you can buy the blade that Sigma uses after beating the game once), awesome Mavericks, and a really cool storyline. Since X7 was the "test-subject" of the new age of Megaman, it had a few flaws. This game noticed those flaws and perfected them. Not at all hard to play, pretty easy controlling makes this game one that you can play over and over again.
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11 of 12 people found the following review helpful
4.0 out of 5 stars Everything X7 should have been, August 23, 2005
By 
Adam Bell (Pensacola, Florida) - See all my reviews
= Fun:4.0 out of 5 stars 
This review is from: Mega Man X8 - PlayStation 2 (Video Game)
The world of "Mega Man" is becoming more and more convuluted every day, it seems. Five different alternate timelines and sets of characters is enough to make the mind boggle alone, but the fact that most of those timelines feature at least 5 games to their credit is downright daunting.

That said, X8 is a true reward for true fans--if you've stuck by the Blue Bomber for this long and managed to endure hiccups like X6 and X7, then you're probably a worthy candidate for this game. If not, well, as with most Mega Man games, it's really not going to offer much in the way of newness. The basic formula here hasn't changed since Mega Man 8-bit debut on the NES in 1987--pick a boss, go through his stage, kill said boss, retrieve said boss's special weapon, and use it to kick the crap out of the next boss you pick. It's dressed up in a nicer suit now than when the series first debuted, to be sure, but it's the same thing underneath.

Straight-up platform gaming done right is always, by its very definition, a challenge. Such is the case with this game--even on its Normal mode, the learning curve is fairly steep. On Hard mode, unless you know the boss's patterns from rote, it's nearly impossible to get anywhere.

The developers have added a little bit to the title in terms of replayability by inserting scores of secret items in the levels that you'll have to work very diligently to find, but this doesn't do quite enough to make it a lasting experience. The most fun bit by far is that you can save your clear data from a game that you beat into a new file to play the game over again, but this time with your upgraded weapons and such already intact. It's a big help when you start into a game on Hard mode.

The voice acting is actually quite good this time around also. Seems as if Capcom has finally settled on X, Zero, and Axl's voices being fairly teenage in nature--in fact, the only really grating voice in the game is that of one of the new "navigators" (a support character who gives you tips throughout the level).

So the overall point, I guess, is don't pick this up unless you like an old-school challenge. You will, most likely, die. A lot.
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10 of 12 people found the following review helpful
4.0 out of 5 stars Same formula with some interesting changes, March 27, 2006
By 
Corum Seth Smith (Hendersonville, NC USA) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
Verified Purchase(What's this?)
This review is from: Mega Man X8 - PlayStation 2 (Video Game)
In broad strokes, this Mega Man X game is like all the others. You have a first level that indicates a problem, then 8 bosses with accompanying stages, and finally, two or three stages with bosses until a final showdown. As usual there are some good songs/music, background graphics, and boss challenges that make the Mega Man series the success that they are.

What is different is that you can pick two Maverick Hunters to go into each stage, just like in 7, however this is relatively new to the "X" games, no pun intended but I'll take it. Also you get "chips" for beating enemies that can be spent to give the three characters upgrades. There are also secret areas in each stage and I had to use the Gamefaqs website to find them all.

X8 is another fun game like all the other Mega Man X games. This time, too, a surprise end boss makes the ending a little different. This is overall a solid effort on Capcom's part.
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5 of 6 people found the following review helpful
4.0 out of 5 stars Great fun for MegaMan fans!, August 26, 2005
By 
= Fun:5.0 out of 5 stars 
This review is from: Mega Man X8 - PlayStation 2 (Video Game)
I bought this for my 9-year old son on his birthday. He loves MegaMan and really enjoyed this game. The graphics and gameplay are much improved over the past two MegaMan games. It brings together the spirit of the early games in MegaMan Anniversary Collection with slick 3-D graphics. The only downside is that it is pretty easy in "Easy" mode and my son completed the game relatively fast. Other than that, its a great buy!
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2 of 2 people found the following review helpful
5.0 out of 5 stars Not a bad way at all to end the X series., February 2, 2009
= Fun:5.0 out of 5 stars 
This review is from: Mega Man X8 - PlayStation 2 (Video Game)
After many long years, the X series comes to a close. (Or does it? Remember Megaman 9, folks. Which I haven't got the pleasure in playing yet.) And after 5, 6, and 7, which seemed to have mixed reception, especially the latter, how does this one stack up? Well, with new features, the return to roots, and even an old villain (Vile) returning...

GRAPHICS: Not bad at all. The characters are colored and are well-done, and the cut scenes look great, also. What, did you expect Metal Gear Solid 4?

MUSIC: Like all X games, the music is never grating or tough to listen to.

VOICE ACTING: Oh praise the video game gods! All the crappy voice actors from X7 have been fired and replaced with somewhat decent ones. Axl is now voiced by someone who actually has male sex organs, while Zero no longer sounds like a failed attempt at Spike Spiegel. Still not Metal Gear Solid 4 worthy, but it won't make you change to Japanese, unless you're like that.

GAMEPLAY: People hated the 3d segments in X7, so Capcom listened and made the game an old school side scroller again. Well, there are two levels where you're riding in a vehicle and they aren't exactly 2d, but they still are well-done. One involves riding in the snow, and the other involves flying around and shooting down the Maverick.
Of course, the formula isn't messed with. There's an introduction stage, then you kill 8 Mavericks in any order and face the final levels. But the gameplay itself has some new innovations. For one thing, you can revisit the first stage and do intermissions on the other stages, which are kind of like minigames. Like X7, you can choose between X (yes, he is available from the start), Zero, and Axl (who is 10x better in this one than X7. He actually has his own weapons and everything now.) But besides Alia, you can choose between two other navigators (or no navigator) who have their own advantages. As in X7, you can choose between two players and tag-team, but there are new features, such as switching to recover help or save a partner. Unlike X7, you don't lose your life if one dies. Except if you land on spikes, both have to be down to give up. Oh, and praise the gods again, because there's no more Reploids to rescue!
Hmm...there seems to be something I'm missing. Oh, yeah. Most of the stuff you need, from character power-ups to lives (called Retry Chips. You can only carry three, which sucks pretty hard.) to life-ups, are bought using `metals.' When you collect rare metals, you can get more power-ups. I actually don't care for this system, as in hard mode it takes a lot of visits to levels in order to stand a chance against the level, but there is a glitch in the game that allows you to get infinite metals. You can look up on a FAQ to learn how.

BUY: If you love X, it's a must. If you love X but were disappointed by the last game, then it's still worth a shot as it is quite cheap. You'll be surprised, especially at the fact that Sigma, while you have to fight him...

(Spoilers)

...he is not the final boss.
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4 of 5 people found the following review helpful
5.0 out of 5 stars X is back and better than ever, January 6, 2005
By 
John L. Smith "ker-plop" (Saint Paul, MN United States) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Mega Man X8 - PlayStation 2 (Video Game)
*WARNING: SPOILERS AHEAD*

GRAPHICS- At first glance, the new art style seems very un Mega Man-like; more specifically, everyone's legs have become much thinner than usual. As much as I prefer that art style, I don't see too many problems with this one. I especially like Alia's new hairdo, which is longer than it has been.

VOICES- Compared to the voices of X4 through X7, these are certainly the best English VAs I've heard. (The Japanese voices of X6 and X7 were the best, in my opinion)

CONTROLS- Mega Man X is back in 2D, and it's a nice thing. The 3D parts of X7 were nice, but let's face it; Mega Man in 3D... isn't all Mega Man. X and his friends run, shoot, dash, jump, climb and all sorts of other neat verbs. Some of the new skills are tricky to get the hang of at first, but when you master then, you'll clobber the Mavericks just that much faster!

MUSIC- It's been a while since the X games have had more than one awesome music track per game. The tunes in X8 are toe-tappin' treasures, from Lumine's eerie church organ theme to the adrenaline-stirring climb up the Jakob Project elevator.

STORY- Ever since the X series was transferred to a different writer since X6, I have worried about various plotholes, such as the rift between the X series and the Zero series; I'm still waiting for Zero to explain exactly how he came back in X6 from his demise in X5, and where exactly Axl comes into play. The romantic aspect is interesting, too; I'm also waiting for Alia and X to officially hook up. Layer, the new navigator, has a thing for Zero, but Zero is still heartbroken by the demise of Iris in X4 and is pretty cold to everyone but X and sometimes Axl. Whether or not these two get together can't be determined yet (though this reviewer personally hopes they don't, since it would totally mess up his "Mega Man Iris" fanfiction stories). Hee hee.

So, there's my review of Mega Man X8. It can be summed up in three words: "pretty dang good." Five stars.
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3 of 4 people found the following review helpful
3.0 out of 5 stars Better than X7, But Still Not As Good as it Could've Been, April 22, 2005
= Fun:3.0 out of 5 stars 
This review is from: Mega Man X8 - PlayStation 2 (Video Game)
It's sad to watch a series that was as good as Mega Man X slide into the ruin it's been sliding into for the last few years. Mega Man X8 works hard to revive what was once a great series. The problem is, the series may be a bit too tarnished after the last three installments. That means Mega Man X8 has to work hard for forgiveness. The good news is that it is better than X7. The bad news? The game could've been so much better.

The Jakob Project, an effort to get humans to the moon away from the repolid war, is in danger. Sigma (it's always Sigma) has threatened the leader of this project, Lumine. As usual, it's up to X and company to stop him.

The Mega Man X series has never been much for plot, and in X8 it's no different. While there is story, and it tries hard to be a satisfying one, it just isn't all that great. If you've been with Mega Man X since the first one, you probably aren't as interested in the storyline as you are in the actual action of the gameplay. Newcomers to the series might like the story telling aspect, but for those who've been with Mega Man in general since the 80's know that a game can hold together if it's a lot of fun.

Mega Man X8 has unique gameplay mechanics. It's really no different than the basic gameplay presented in the very first Mega Man X game. It's basically run and gun. Anything that's in your way you shoot and kill. You'll select a level to go into, march your way through and defeat the big bad boss at the end. The difference is you can do this in a tag team style way. Before each level you'll be given a choice of two characters you want to take into a level and a navigator. There's X, Zero and Axl, and they all have their own distinct abilities. X is no different than he has been in previous games. Zero has his Z-Saber as well as a multitude of other weapons and Axl has a rapid fire weapon and can hover in the air. Unlike previous games, the characters begin with abilities they'd otherwise have to acquire. For example, Zero begins the game with his double jump rather than you actually having to acquire it.

In each level you can switch between your two characters at the click of a button. If one character is low on health, you can switch. Likewise, if one character dies, the other steps in and fights the rest of the battle out. The only time this doesn't happen is if it's a one hit kill.

There have also been some unique changes to the gameplay. You now collect metals in each level. Similar to the Mega Man Zero games, you can exchange them for items. Energy bottles to restore health, powerups for your characters and more. The game also has rare metals. These are metals that will let you purchase bigger and better abilities for your characters. One, for example, might be another weapon for Zero. Another might be a sub tank. You'll also spend metals to increase a characters health or weapon capacity.

The game isn't without fault, and unfortunately, despite all the unique treatment the game has gone through that could make elements better, the faults of this game are more than enough to frustrate gamers. For one, the game is very challenging. Difficulty usually makes a game a lot of fun to play. The problem with Mega Man X8's difficulty is that too much of it derives from trial and error. In one instance you're supposed to jump into a pit, but you'll meet an untimely death because of the spikes below which there's no foreshadowing. In previous Mega Man X games, this was not a problem. They were hard, but not unreasonable, and I never had to go through several trial and error moments. The difficulty doesn't help the game, it only frustrates. Mix that with the unreasonable "retry" system instead of actually having lives. You only get five retries (and you have to buy three of them) and if you use them all, then you have to re-enter the level and start from the very beginning. This didn't bug me as much, seeing as how most levels are short anyway, but with the trial and error moments, you'll blow through most of your retries.

The level design of most of these levels is also not up to par. The main problem stemming from the levels where you ride vehicles. They move fast, and you don't. It's too easy to fall into a pit and die in one of them. Again, there are also plenty of trial and error moments there too, and these moments really degrade the game. Finally, the bosses aren't creative enough. Many of them just aren't really fun to battle against, and the abilities and weapons you get from them aren't exciting. Most of these weapons (save perhaps for some of Axl's) aren't going to be of much use to you. You're better off using your default shot than anything you'll get from the bosses.

Graphically, Mega Man X8 doesn't look too bad. Not the best graphics out there, but the game is still nice to look at. It's also fast paced with few frame rate issues (they don't come until the last level). If you're looking for a 3D side scroller that looks good, you've certainly found it for Mega Man X8. I can't say the same for the music unfortunately. Most of the voice acting is bad. At least Mega Man actually sounds like a guy in this one. This doesn't mean other voices are good. All the main characters have fairly good voices. Other characters, such as the bosses, have terrible voices. The minor characters didn't seem to be of any importance, and it shows in their voices. The level music isn't all that exciting either. There are maybe one or two good tracks (Sigma's Palace, for instance), but nothing remarkably special. Which is strange seeing as how even the Mega Man X games that aren't well liked (such as X5) even had good music.

As unique as Capcom made Mega Man X8, it can't quite live up to previous installments. The game serves its purpose as fan service, but doesn't have enough quality. From the trial and error moments to the not so special story, Mega Man X8 is only sending the series further into ruin. It's much better than Mega Man X7, and has a lot of secrets to unearth (more than even Mega Man X3), but it's just not a satisfying experience.

The Good

+The game, for the most part, doesn't look bad

+Some tweaks to the gameplay are very helpful

+Tag teaming works

+Plenty of extra secrets to unearth

+For a Mega Man game, the length is pretty satisfying, actually taking more than ten hours to do everything there is to be done.

The Bad

-Frustrating difficulty

-Way too many trial and error moments

-Level design isn't good

-Lame bosses

-Lame voices

-The music isn't really all that great

So while there are some pretty neat tweaks to the gameplay, it can't save Mega Man X8. What had potential to be a truly remarkable game, is nothing of the sort at all.
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3 of 4 people found the following review helpful
4.0 out of 5 stars Capcom Does it Right, January 15, 2005
By 
Riomaki (Portland, Oregon United States) - See all my reviews
= Fun:5.0 out of 5 stars 
This review is from: Mega Man X8 - PlayStation 2 (Video Game)
After the tired X5, the frustrating X6, and the "Nice try, but no dice" X7, Capcom went back to the drawing board. The end result is Mega Man X8, a vastly improved title and potentially the best X game since X4.

In the future, the humans are on the losing end of the war between mankind and reploids, sentient robots. To escape obliteration, humanity seeks to establish a moon colony. They embark on the Jakob Project, a program to construct a space elevator to the moon. For whatever reason, the humans decide they need next-generation reploids to complete the project and wouldn't you know it? They go maverick. Enter X, Zero, and Axl to defeat the rebellion and find the source of the evil - an answer long-time fans of the series may find unexpected.

Although X7 took the side scrolling series into full 3D, it was marred by poor camera work, loose controls, and it lacked the fluidity of the classic titles. In X8, Capcom kept the 3D aspect, but locked the camera and combat on a rail. You heard right - this is a 3-D side scroller, a concept visited in other titles like Klonoa: Door to Phantomile and Kirby 64.

Graphically, the game captures the spirit and stylized anime designs of the robots nicely. The only real qualm is that early levels, like the gorgeous Noah's Park, look far better than the final levels - which appear rushed.

Audibly, it has a great selection of tunes in the same melodic power rock style other X games have. The voice acting here is vastly improved over the previous title, though still not perfect.

Gameplay, though, is where X8 really excels. This is just like the SNES X games, so expect lots of wall jumping, shooting, and instakill deaths. The controls are razor-sharp. X8 is difficult, but not frustratingly so. If you die, you'll know exactly why you did and how to not die the next time.

X8 is marred by two poorly-executed driving stages. Though better than the driving stage in X7, these are still half-realized ideas. Why Capcom insists on these strange diversion levels is still unknown, but they hurt what's an otherwise strong presentation.

Although X8 does a lot correctly, it ironically loses to itself when it comes to value. X8 pales in comparison to the Mega Man Anniversary Collection, which costs ten dollars less and delivers ten classic Mega Man games. But, if you've played that to death and want more side scrolling action, look no further than X8 to satisfy your hunger.
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3 of 4 people found the following review helpful
5.0 out of 5 stars Nice to have X back, December 22, 2004
= Fun:5.0 out of 5 stars 
This review is from: Mega Man X8 - PlayStation 2 (Video Game)
What can I say? This game plays like the older SNES games. All the flaws that made X5-X7 so sub-par are gone. A great buy.

I'd also like to remind everyone that the game does come with THREE difficulty settings.
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2 of 3 people found the following review helpful
4.0 out of 5 stars Not the best, but most certainly not the worst., July 1, 2009
= Fun:4.0 out of 5 stars 
This review is from: Mega Man X8 - PlayStation 2 (Video Game)
Whom I -would- recommend this game to:
Gamers of any age group looking to burn a couple hours on a weekend before Monday rolls around.

Whom I would -not- recommend this game to:
Anyone expecting something either 1) different, 2) involved, or even 3) time-consuming--for Mega Man X8 is none of these things.

However, that doesn't mean X8 isn't fun, nor that anyone who is a fan of the typical Mega Man formula should steer clear of the final installment of their favorite series (and please, no arguments about whether or not it IS "final"). Per the usual, X8 involves your favorite heroes X and Zero, plus the newly introduced Axl from X7, battling a set number of Mavericks who are causing trouble in their respective stages. Each Maverick boss, once again, has a particular weakness, and because of that, once you get your first power-up, the rest will likely fall like dominoes.

HOWEVER, X8 is, according to my experience with the series, one of the more difficult ones to break in. Introducing slight nuances of novelty, Capcom invented "Retry chips" instead of lives (which makes even less sense, in my opinion), and trust me, you'll come to hate them. I have nightmares about them, in fact. Even on Normal, you'll run out of retry chips allll too quickly, and very soon do levels and the tiny surprises that kill you become extremely aggravating. For that reason, know that no one judges you if you play through your first time on Easy (which will mercifully afford you infinite retry chips).

Besides these minor aggravations (okay, so they're actually major aggravations), the game is fun. Once you break it in and get your first power-up (good luck with that), the music's good, the voice acting is a DEFINITE improvement from X7 (speaking of nightmares...), the visuals are pleasing, and the controls are smooth. Learning from the many mistakes of X7, particularly in handling and maneuvering of the characters, X8 learns its lessons and reverts to a side-scroller once more. Thank goodness.

++My favorite part of the entire game?++
The partnership feel you get from playing two characters per level. While X7 first introduced the idea of taking two guys along instead of just one with many lives, X8 hammered out the glitches and added something new. L2 lets you switch off or call in your buddy if you get stuck or grabbed, and R2 provides you with a group attack timed session that both looks cool and helps a LOT. Unlike classics such as X4 when you pick a favorite and go the whole thing solo, X8 introduces situations in which tag-teaming is the only way to proceed through the level. It's much more fun, and, let's face it, you feel a lot cooler. PLUS, while you'll probably rely most heavily on your favorite character (X, in my case), you'll still find yourself using your second pick often, too--unlike other games that attempt to provide you with many useful characters but fall short (view Killer7).

Overall?

++Handling: 10/10++
DIRECTLY after playing X7, X8 played smoother than warm butter.

++Visuals: 9/10++
The cutscenes' 3D graphics looked blocky to me, and I'm required by law to dock points from anyone who manages to make X look unattractive from time-to-time; but, other than that, of course the scenes, characters and levels are incredibly colorful, original, and clearly the product of hard work.

++Replay value: 8/10++
If you've got the guts to play it through again on a harder level, you have my sincerest admiration. However, I think that if I were to blow another Friday afternoon on this one (and, really, it only takes about 5 hours to get through on Easy), I probably wouldn't do it on Normal. With all the frustration those stupid retry chips cause me, the open window beside my infuriating PS2 is just too tempting.

++Overall: 8/10++
All of that said, it's pretty good - but I've played better.
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Mega Man X8 - PlayStation 2
Mega Man X8 - PlayStation 2 by Capcom (PlayStation2)
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