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Iconic video game hero jumps into high-intensity platform action with new expanded gameplay set in a world of future technology. High-intensity action and bold, new and evolved gameplay featuring elements never-before-seen in the series make Mega Man ZX Advent the definitive Mega Man experience.
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This highly anticipated game will satisfy Mega Man enthusiasts, but may frustrate those who are new to the Mega Man Zero/ZX series. The factors for this are manifold:
The voice acting in the game is unrefined and it clearly shows that, because of fans railing against Capcom for the preclusion of said voice acting from the original Mega Man ZX, the pressure to get an English voice cast was just too overwhelming. The only redeeming factor in this might be that there actually is some voice acting, period. Good voice acting, though, comes with a heavy price. Grey, the fourteen year-old reploid with no past, sounds like he's well in his prime. Ashe, the fifteen year-old hunter, is reminiscent of Ashelia Dalmasca from Final Fantasy XII, except just not as appealing as Kari Wahlgren's voice role. Characters that might not sound as bad include Aeolus and Vent, who have edifying things to say and don't sound nearly as annoying as Thetis or Model A.
Voice-overs aside, the game is quite intense. The tediously primeval map system from the original ZX is not to be found here. Thank goodness! With more stylus abilities than its predecessor, Mega Man ZX Advent is just as interactive and innovative as The Legend of Zelda: Phantom Hourglass. The difficulty is, however, noteworthy. There are many Pseudoroids with an eclectic variety of abilities that one must memorize in order to choose the correct one to proceed to previously impenetrable areas. The Trans-On (or in the English version, A-Trans) feature may be overwhelming at first, admittedly, and yet the function is facilitated largely by the Profile menu, upon pressing Start and then L. The menu is more complex, and with due reason--14 characters to choose from is no small feat. Capcom has outdone itself this time, and the graphics are stunning. Simply observe the different terrain within one level and you will see what I am referring to.
The background music is its hallmark. There is no better soundtrack to listen to on any Nintendo DS game than to this one. From the classic-Capcom electro beats of Grey's opening stage (the track is called "Destiny") to Ashe's sky-high theme ("Through the Lightning" and "Be One") to the incredibly catchy Vent/Aile Model ZX Megamerge sequence ("Determined Eyes"). Which brings up the cinematics of the game. Although it should be noted that Ashe's story has shorter clips, they are still as state-of-the-art as they get, culminating in the Model ZX encounter and transformation sequence. Check out YouTube for these. My favorite is Aile's "Rock On". Capcom can be blamed for a lot things, which include an inept attempt at connecting loose storylines, and the unbearable difficulty of the game itself, but they should also be praised for their innovative graphics, control scheme, and their music!
The basic premise of the game is this. You choose a reploid named Grey, or a human named Ashe, who become the Chosen One for Model A (which reminds one of Axl from the Mega Man X games). You are to protect the world from a serious threat stemming with the same power as your Biometal from reaching its full potential. Prometheus and Pandora are key villains who test your might by pitting you against other "Mega Men" or Chosen Ones, who essentially possess similar powers as yours. If you do not confront the person who is perpetrating this series of events, then war and chaos will befall the reploid and human race, bringing it back to its discordant times dating back to Mega Man X and Mega Man Zero eras.
I won't spoil much more. I hope this will inspire you to purchase the game, and I hope you enjoy it!
I enjoyed Mega Man ZX a while ago, so when I heard Mega Man ZX Advent was coming out, I decided I should order it. So I did. After playing and beating it, this is what I thought.
Gameplay: 85% Similar to traditional Mega Man gameplay, you'll find yourself blasting through enemies with a variety of different powers. A few of these are pretty fun to use, but some are way too awkward to seriously use. A plus is that the controls are completely customizable, so you can find a setup that feels right.
Graphics: 94% This game has very nice 2D graphics. There's a ton of detail put into each character, item, and background. The game looks great in motion.
Sound: 60% 60%? Ouch. Well, the one reason it's so low is because of the atrocious voice acting. A few voices are done well, but the majority just flat-out sucks.
Overall: 87% This is a pretty nice DS game, and I would recommend it to anyone who loves Mega Man. Mega Man ZX: Advent isn't an easy game. It's not as hard as Contra, but it'll definitely give you a challenge.
The best part of any MegaMan game is the bosses, and this one does not disappoint. You'll fight a few familiar bosses from the prequel, and a lot of new giant pseudoroids. It even gives you incentives to fight them again, in the form of medals you can earn for beating them in interesting ways! For example, try beating the wasp without shooting its abdomen, or fight the hedgehog without your mega man powers activated (no charge shot, slide, climb, can't even sink in water).
The art is beautiful, and I found myself resonating with and respecting a few of the bosses. They are in touch with the elements they represent, and despite standing in your way, they're definitely not stereotypically evil. The cut scenes are fun too. I love the new art style. It's like watercolors.
This is the first MegaMan game where you can straight up play as all of the boss characters. This is interesting because it gives you a bit of respect for how hard it is for those giant pseudoroids to get around. You can be a screen-filling tyranosaurus made of ice that fires its icicle teeth at foes, but you'll stomp around at a snail's pace. The plant creature can hop from vines with ease, but spins along pretty slowly on the ground. You'll find yourself switching forms a lot.
The best part is they didn't keep any of the stupid ideas from the MegaMan X or Zero games. No experience points, no letter grades preventing you from earning abilities, no "viruses" screwing with the stages, no continuing sans-abilities even if you failed only to find everything more difficult. MegaMan games have had a lot of terrible ideas, and the ZX series is fortunately free of them. It's actually the easiest MegaMan game in a while, finally returning to the feel of X1 and 2 that I know and love.
Holy crap, this game is still going for $50? I was going to get a second copy for a friend, but that's steep!
Let me preface this by stating that I missed out on the Megaman X and Megaman Zero games...by choice. Megaman was one of the first video games I played as a youngster, and I felt a great sense of accomplishment when I beat it. When the games in this series started shifting away from the original formula, I refused to play them because I'm a stubborn old gamer...but I decided that it had been way too long since I had a good Megaman adventure so I picked this one up at the urging of a friend of mine. This game is far different from the Megaman that I grew up with, but that is not necessarily a bad thing. The old-school Megaman games just gave you the option to select a stage with a certain boss that gave you a certain ability if you were able to win. I must say that the open-ended set-up for this game is great, Megaman finally gets the treatment it always deserved...this is an excellent game. The graphics are fantastic for this kind of game, I'm glad to see that more and more 2D side-scrollers keep coming out, this is one of the best that the DS has to offer. The voice acting is a nice touch and the anime cutscenes are well done. It's a fairly lenghty adventure for a Megaman game, it took me about 10 hours to get through it. The controls are great and the music is what you would expect from a Megaman game. I will say that this game is very similar to the 2D Metroid games (and Castlevania games from Symphony of the Night and beyond...which also borrowed heavily from Metroid) as far as save points and the overall layout of the game...not to mention the fact that Grey winds up being a bounty hunter. I give this game an overall rating of 4 stars, 5 stars for the fun factor but I had to take a star away for borrowing so heavily from Metroid (even though that's part of why I like it so much).