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The Advent of the Ultimate Mega Man
on October 25, 2007
This highly anticipated game will satisfy Mega Man enthusiasts, but may frustrate those who are new to the Mega Man Zero/ZX series. The factors for this are manifold:
The voice acting in the game is unrefined and it clearly shows that, because of fans railing against Capcom for the preclusion of said voice acting from the original Mega Man ZX, the pressure to get an English voice cast was just too overwhelming. The only redeeming factor in this might be that there actually is some voice acting, period. Good voice acting, though, comes with a heavy price. Grey, the fourteen year-old reploid with no past, sounds like he's well in his prime. Ashe, the fifteen year-old hunter, is reminiscent of Ashelia Dalmasca from Final Fantasy XII, except just not as appealing as Kari Wahlgren's voice role. Characters that might not sound as bad include Aeolus and Vent, who have edifying things to say and don't sound nearly as annoying as Thetis or Model A.
Voice-overs aside, the game is quite intense. The tediously primeval map system from the original ZX is not to be found here. Thank goodness! With more stylus abilities than its predecessor, Mega Man ZX Advent is just as interactive and innovative as The Legend of Zelda: Phantom Hourglass. The difficulty is, however, noteworthy. There are many Pseudoroids with an eclectic variety of abilities that one must memorize in order to choose the correct one to proceed to previously impenetrable areas. The Trans-On (or in the English version, A-Trans) feature may be overwhelming at first, admittedly, and yet the function is facilitated largely by the Profile menu, upon pressing Start and then L. The menu is more complex, and with due reason--14 characters to choose from is no small feat. Capcom has outdone itself this time, and the graphics are stunning. Simply observe the different terrain within one level and you will see what I am referring to.
The background music is its hallmark. There is no better soundtrack to listen to on any Nintendo DS game than to this one. From the classic-Capcom electro beats of Grey's opening stage (the track is called "Destiny") to Ashe's sky-high theme ("Through the Lightning" and "Be One") to the incredibly catchy Vent/Aile Model ZX Megamerge sequence ("Determined Eyes"). Which brings up the cinematics of the game. Although it should be noted that Ashe's story has shorter clips, they are still as state-of-the-art as they get, culminating in the Model ZX encounter and transformation sequence. Check out YouTube for these. My favorite is Aile's "Rock On". Capcom can be blamed for a lot things, which include an inept attempt at connecting loose storylines, and the unbearable difficulty of the game itself, but they should also be praised for their innovative graphics, control scheme, and their music!
The basic premise of the game is this. You choose a reploid named Grey, or a human named Ashe, who become the Chosen One for Model A (which reminds one of Axl from the Mega Man X games). You are to protect the world from a serious threat stemming with the same power as your Biometal from reaching its full potential. Prometheus and Pandora are key villains who test your might by pitting you against other "Mega Men" or Chosen Ones, who essentially possess similar powers as yours. If you do not confront the person who is perpetrating this series of events, then war and chaos will befall the reploid and human race, bringing it back to its discordant times dating back to Mega Man X and Mega Man Zero eras.
I won't spoil much more. I hope this will inspire you to purchase the game, and I hope you enjoy it!