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Sid Meier's Civilization II Advanced Strategies (Secrets of the Games Series)
 
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Sid Meier's Civilization II Advanced Strategies (Secrets of the Games Series) [Paperback]

Michael Rymaszewski (Author)
4.8 out of 5 stars  See all reviews (4 customer reviews)


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Book Description

Secrets of the Games Series October 23, 1996
Here's the next chapter. Sid Meier's Civilization II Advanced Strategies will take your game to new heights. You don't have a prayer of winning at the Deity level without it!

Inside you'll find:


• Fresh strategies for every level, with an emphasis on King Emperor, and Deity play
• The path to the top—a separate section just on the next-to-impossible Deity level
• Tips for building super-cities from the ground up
• Primers on domestic policy, foreign affairs, and the art of war
• Useful advice on putting scientific advances into practice
• And much, much more!

About the Author

Michael Rymaszewski is the author of Command & Conquer: Unauthorized Secrets & Solutions, Command & Conquer: Red Alert—Unauthorized Secrets & Solutions, and Caesar II: The Official Strategy Guide (Prima).


Editorial Reviews

Review

Advanced strategies for the Hard-Core CIV II Fan

Product Details

  • Paperback: 144 pages
  • Publisher: Prima Games (October 23, 1996)
  • Language: English
  • ISBN-10: 0761509178
  • ISBN-13: 978-0761509172
  • Product Dimensions: 8.3 x 5.4 x 0.4 inches
  • Shipping Weight: 6.4 ounces
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,410,902 in Books (See Top 100 in Books)

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Customer Reviews

4 Reviews
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Average Customer Review
4.8 out of 5 stars (4 customer reviews)
 
 
 
 
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8 of 8 people found the following review helpful:
5.0 out of 5 stars Excellent guide with real strategy, May 3, 2000
This review is from: Sid Meier's Civilization II Advanced Strategies (Secrets of the Games Series) (Paperback)
Unlike most so-called strategy guides, which are really rehashes of the game manual, Rymaszewski's book outlines a legitimate strategy which players of CivII can use to succeed at the game on its hardest settings (Emperor and Deity).

The author knows his book is different; he recommends that the most effective way to use it is to simply "read it, and then play the game again". In other words, _Advanced Strategies_ is not a step-by-step walkthrough, nor is it a comprehensive references source full of charts and tables. Instead, it is an outline of a new way of thinking about the game.

I recommend this book to anyone who is struggling with CivII. While Rymaszewski's advice cannot compete with the level of detail available on some CivII-related Web sites, his clear writing style and no-nonsense approach to the game make _Advanced Strategies_ well worth its list price.

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4 of 4 people found the following review helpful:
5.0 out of 5 stars A good book, I would reccomend it., May 1, 1998
By A Customer
This review is from: Sid Meier's Civilization II Advanced Strategies (Secrets of the Games Series) (Paperback)
This is a great book for types on building your civilization from scratch. I learned many strategies from this book. It is not like other Civ2 books I've seen, that are pretty much a extension of the manual and the Civilopedia. The only thing lacking is the tip's for scenarios from Civ2 Conflicts in Civilization (to be bundled with Ultimate Civ2: Gold Edition.) It had two pages for tip's on some scenarios, and only a half on others. It also didn't rate any of the scenarios. Still, if you are yet to fully master Civ2, I would buy this book.
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5 of 6 people found the following review helpful:
4.0 out of 5 stars A solid Intermediate-wanting-to-win-at-Diety-Level book..., February 3, 2000
This review is from: Sid Meier's Civilization II Advanced Strategies (Secrets of the Games Series) (Paperback)
This is a fairly good book, but is rather thin for the price. It seems targeted to the Intermediate Civ2 player -- anyone who is looking to refing winning high-level play strategy will find it rather redundant.

However, if you are struggling at King or Emperor level, this book will help you. It's targeted to building a sound empire, then winning (albiet sloppily) at Emperor and Diety levels; however, it will not help with most of the more subtle play at those levels (e.g., getting your score from 3,000 to 15,000 by 1850 AD, etc.).

This book does discuss solid fundamentals, how to deal with unhappiness, how to start a strong empire, etc. It does not cover things such as the OCC (one city challenge), getting your top Diety score above 20,000, and the game's more subtle idiosyncracies (max advances, the food caravan 'trick', cheapest way to rush build, etc.).

The cutting edge strategies still reside on the Internet, or maybe you'll discover them during extended gameplay.

PS, If you still seek a challenge, take the OCC (though this book does not help). OCC game rules are simple: you are only allowed ONE--that's right--ONE city, no cheating, no takebacks (unless a hut gives you a city); game setup: Diety level, small world, 7 civs, raging hordes. Your single city against the world... Top players can LAND a spaceship by 1900 AD, and the best have done it before 1850... Questions? My email is civII@bigfoot.com

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