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It's all fun and games until there's nothing left to do...
on August 4, 2012
I'll mirror some other sentiments here regarding the lack of various shapes. The fact that all the pieces are in essence sticks makes gameplay a tad boring and uneventful after a while. Sure, the fun factor is there in the beginning, but it wears off after gameplay begins to lack any real shifts. If you are playing to win, then you are limited to the places in which you can actually hang your pieces, and once you figure out how to strengthen the core then you basically regurgitate the same moves every time you play. Playing alone only helps you to figure out how to build effectively, and there isn't an unlimited amount of shapes you can create here, considering that the structures are very easy to collapse if you don't lay your pieces in essentially the same spots every time.
I really like the idea of this, but in order to make this a game that is fun EVERY time and one that the whole family will want to revisit, they really need to create extension packs and even include different bases that would allow for more elaborate creations. As it is, you can basically make one thing here. I do like that it makes you think, and it teaches patience (although my kids are too young for this, so it's a game that my wife and I have entertained ourselves with) and it really does take a steady hand and eye to master it effectively; but the lack of diversity makes this a one-trick pony that runs out of steam rather quickly.