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Memory of Earth (Homecoming Vol 1) [Paperback]

Orson Scott Card (Author)
3.7 out of 5 stars  See all reviews (109 customer reviews)


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Book Description

May 4, 2000 Homecoming Vol 1
The planet called Harmony had been settled by humans nearly forty years before. The colony had been placed under the care of an artificial intelligence, the Oversoul, high in orbit. This master computer had one overriding command: guard the people of Harmony. But now the Oversoul is itself in danger. Soon, within a thousand years, catastrophic war will break out on Harmony unless the Oversoul can be repaired. The master computer has determined that it must be taken back to lost Earth; someone on Harmony must be given back the knowledge of space travel in order to save the planet from destruction. For one family, about to be caught up in an approaching civil war, life will change for ever. More information on this book and others can be found on the Orbit website at www.orbitbooks.co.uk

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Editorial Reviews

From Kirkus Reviews

First of a five-book series from the author of Xenocide, the Alvin Maker tales, etc. Planet Harmony, settled 40 million years ago following the destruction of Earth, is overseen by the Oversoul, an intelligent computer able to communicate telepathically with certain of the inhabitants. Set up to prevent war and ensure the colony's survival, the Oversoul is now breaking down, and for repairs must journey to Earth (where, the Oversoul theorizes, a new civilization surely will have arisen by now). Needing help from Harmony, the Oversoul first contacts young student Nafai of the matriarchal city Basilica, hoping to persuade him and others of his family to secure the Index--an ancient machine that will enable the Oversoul to talk directly with everyone. A major complication is that as the Oversoul decays, the mental blocks it implanted in Harmony's people eons ago to prevent war are also breaking down; and soon the women of Basilica find themselves trapped in a power struggle between two hostile male armies. Where Card focuses on children--as he often does here--he writes fluently and persuasively. Elsewhere, his adult characters and motivations are much less appealing. Neither is the ancient- computer backdrop, with its far-fetched Earth connection, particularly convincing. All in all, an uneven and irritatingly inconclusive starter. -- Copyright ©1992, Kirkus Associates, LP. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

Review

Haunting, compulsive, urgently readable...Storytelling genius INTERZONE Certain to be one of the most soughtafter books of the year LOCUS

Product Details

  • Paperback: 320 pages
  • Publisher: Orbit & Abacus (May 4, 2000)
  • Language: English
  • ISBN-10: 1857236963
  • ISBN-13: 978-1857236965
  • Product Dimensions: 4.3 x 7.1 x 0.8 inches
  • Shipping Weight: 4.2 ounces
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (109 customer reviews)
  • Amazon Best Sellers Rank: #2,357,393 in Books (See Top 100 in Books)

More About the Author

Orson Scott Card is the bestselling author best known for the classic Ender's Game, Ender's Shadow and other novels in the Ender universe. Most recently, he was awarded the 2008 Margaret A. Edwards Award for lifetime achievement in Young Adult literature, from the American Library Association. Card has written sixty-one books, assorted plays, comics, and essays and newspaper columns. His work has won multiple awards, including back-to-back wins of the Hugo and the Nebula Awards-the only author to have done so in consecutive years. His titles have also landed on 'best of' lists and been adopted by cities, universities and libraries for reading programs. The Ender novels have inspired a Marvel Comics series, a forthcoming video game from Chair Entertainment, and pre-production on a film version. A highly anticipated The Authorized Ender Companion, written by Jake Black, is also forthcoming.Card offers writing workshops from time to time and occasionally teaches writing and literature at universities.Orson Scott Card currently lives with his family in Greensboro, NC.

 

Customer Reviews

109 Reviews
5 star:
 (45)
4 star:
 (22)
3 star:
 (21)
2 star:
 (9)
1 star:
 (12)
 
 
 
 
 
Average Customer Review
3.7 out of 5 stars (109 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

10 of 11 people found the following review helpful:
4.0 out of 5 stars The beginning of an exciting science fiction ride, December 5, 1999
By A Customer
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Card gives us the first of four very good volumes in a five book science fiction series. Basilica is a wonderful world and the characters that we meet will gain depth and develop over the series. Card is sometimes slow and tedious in his plot advancement. I liken his writing to a journey in which each step is mundane, but when taken one after another, cover long distances and present vista after vista.

Buy it, read it, and then get the next three volumes. Then read the reviews before purchasing volume five.

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7 of 8 people found the following review helpful:
4.0 out of 5 stars The Oversoul begins the question to bring humanity home, April 19, 2003
The accusation that the Orson Scott Card "Homecoming: Harmony" series is a thinly disguised retelling of the book of Mormon came as a surprise to me, mainly because I am not that familiar with the book of Mormon. However, "The Memory of Earth," the first in the five volume series, certainly has the tenor of an Old Testament story. The planet Harmony was settled 40 million years after the destruction of Earth, and the mother planet is now more legend than dim memory. The human population is cared for by the Oversoul, a computer able to communicate telepathically with some of the inhabitants. However, now the Oversoul is breaking down and needs to be returned to Earth for repairs. The problem is a combination of believability (no one remembers earth) and technology (this is a planet where caravans coexist with a floating chair for Nafai's crippled brother, Issib).

The Oversoul contacts a young student, Nafai, and tells him of the Index: an ancient machine through which the computer can talk directly to everyone. However, Nafai's father and brothers are unwilling to believe the boy has been touched by the Oversoul. A further complication is that as the Oversoul's powers decay so do the mental blocks it has implanted in humans to keep them from killing each other. This is especially problematic for Nafai, since his eldest brother is not particularly accepting of the idea that his rightful place has been usurped in this unbelievable manner.

I have to say that I find it hard to believe a book can be accused of proselytizing when its transforms God into a super computer. Granted, the Oversoul is a more benevolent computer than we usually find in science fiction (cf. AM in Harlan Ellison's classic short story "I Have No Mouth and I Must Scream"), but that does not automatically make it deserving of deification or worship. Nor do I have reason to believe Mormon society could ever be considered matriarchal. Luet, the girl next door and object of Nafai's affection, considers the Oversoul a god to be worshipped, but she eventually sees the error of her ways.

Science fiction novels have dealt with religion more explicitly and more successfully (e.g., "Stranger in a Strange Land," "Dune") than "The Memory of Earth." But here it is not that this book is about religion but rather than it resonates with echoes of many Old Testament tales (think of it as "Nafai and the Amazing Telepathic Computer"). This is hardly surprising given Card's body of work; Uncle Orson has never hidden his faith nor failed to incorporate it on some level. Moreover, Nafai is a rather standard character in Card's writing, that of the young boy trying to find his way in an adult world that is beyond our own experience.

The sin here, such as it is, would be that this series is a lesser effort from Card. Nafai is aided in his growing maturity by the help of the Oversoul, which picked him because of his intellect and his ability to "hear" the computer. We want to idealize him as the perfect choice for this mission, but that may be overstating the case. The final volume does take an interesting and rather unexpected turn, but overall I think we would be more impressed with the story if it was not part of a multi-volume exercise.

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4 of 4 people found the following review helpful:
4.0 out of 5 stars Intended to make you think... Especially LDS, January 30, 2007
Here is the thing...
I think that CJ Cherryh is the greatest science fiction writer of our time. She writes for me the most original material taking me to places I could not have imagined existing before I read them, and cannot imagine not existing after I read them.

However...
Orson Scott Card has written my most favorite stories (Ender's Game / Ender's Shadow, Lost Boys)... Because what he is, is the greatest story teller of our time. He takes new slants on things we are familiar with and tells the story in a way that leaves you thinking for hours, days and years.

Case in point, Memory of Earth.

Anyone who has seriously read the Book Of Mormon, will see where all the storyline comes from in the "Home Coming/ Memory of Earth" series. But what is the value of putting the Book of First Nephi in science fiction form? Nephi's character is a much more complete character in this Series, giving the Book of Mormon reader things to ponder. Like what are the things that motivate someone who wants to be righteous, is anyone completely selfless? If you are not, does that negate the good that you do?

For me, this is an uplifting story, with enough Sci-Fi to keep the story interesting, but more to the point, this tale like many of OSC's helps you to see, that even though you go through life conflicted (like everyone else) there is value in all the good you do.
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Inside This Book (learn more)
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First Sentence:
Nafai woke before dawn on his mat in his father's house. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
inner market, outer market, clan council, war wagons, city computer, holy woman
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Aunt Rasa, Back Gate, Spring Street, Desert Road, Holy Road, City Party, Funnel Gate, Keeper of Earth, Music Gate, Rumen Sea, Trackless Wood
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