34 of 35 people found the following review helpful:
5.0 out of 5 stars
A Blast!!!, February 3, 2005
= Fun:5.0 out of 5 stars
This review is from: Mercenaries (Video Game)
Every so often a game will come along that will take you completely by surprise. Last year it was Freedom Fighters. This year the honor goes to the game Mercenaries. It may only be January but this is probably going to be one of the top games of 2005.
Mercenaries takes place in North Korea. War has broken out and the Allied Command has enlisted the help of a freelance military contractor named ExOps. As one of three operatives, you are enlisted to help out the different factions in the combat zone. All for, of course, a price.
Mercenarie's standout features is it's gameplay. It combines shooting, driving and lots of what you'd call "free roaming". Players choose one of three characters, each with a speciality ranging from stealth to heavy weapons. In the game there is a "Deck of 52".Each card is a target with a bounty. When a bounty is collected it unlocks different features, such as air strikes and support options. You can also take contracts from different factions (Allies, South Koreans, Chinese, and the Russian Mafia) and time attack challenges. Each contract will affect your standing with a different faction. Anger a faction by killing it's troops and your standing will fall from "friendly" to "hostile". Even though this may seem very complicated, Mercenaries is a VERY easy game to pick up and play. There is little fumbling for the right controls for different actions. Hijacking vehicles is extremely simple. There is quite literally no learning curve.
The graphics on this game are very good. Using what looks like the Star Wars: Battlefront engine, the game does a great job at depicting a war zone. As you drive down the roads you will come across different factions duking it out. One of the great features in the game is that just about EVERYTHING in the game environment is destructable. Every target of opprotunity yields a cash bonus. The sound on this game is also exceptional. This is a very well put together game visually and sound wise as well.
Usually this is the part where I tell you that I do not own the Network Adaptor and haven't played this game online. However, this game has no online mode. Perhaps the sequel will have one, but right now the single player game is well worth the price of admission.
Alot of people are comparing this game to SOCOM. Well there really is no comparison (if anything it more resembles Star Wars: Battlefront with some shades of Freedom Fighters). This game is very unique in design and in concept. Don't let the lack of online play disuade you either from trying this game. This game is well worth the price even with no online modes or multiplayer modes. If you're looking for a great change of pace then this game is for you. I HIGHLY recomend this game.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
79 of 91 people found the following review helpful:
4.0 out of 5 stars
Fun and addictive, but incredibly frustrating., February 24, 2005
= Fun:4.0 out of 5 stars
This review is from: Mercenaries (Video Game)
I'll be the first to admit, modern games tend to be far too frustrating for me. My reflexes probably aren't up to younger players of today, and I have far less patience for replaying a mission 20 times -- I tend to drop the ball.
To be perfectly fair to Mercenaries, I haven't been as glued to a single game since Syphon Filter: The Omega Strain, and Syphon Filter had a natural edge anyway because I'm a veteran of the first games in the series for the PlayStation. Mercenaries was impressive to me because it seduced me enough to make me learn a whole new control scheme, get acquainted with the background and routines, and get past that initial awkward stage when you're just feeling things out. This one definitely did the trick. There are times, though, when I still feel like the game is unnecessarily hard. Again, how many times are we supposed to play one mission until we get it? I always feel like designers create these enormously difficult missions just to make us into game zombies, and Mercenaries definitely gives me that feeling.
Good points:
- Great comedic detail. The sense of humour in this game, as well as the one-man-army setup, reminds me of the first Medal of Honor game (the orchestral score by Michael Giacchino, Medal of Honor's resident composer, doesn't hurt), which was a favourite of mine.
- Very smooth driving engine. I hate driving games, but this one was instantly accessible.
- The game's background immerses you. Driving through cities, with civilians and fighting personnel around you, it's a great simulation of what this kind of guerilla warfare is like. Almost makes me feel like I'm living the John Woo film Bullet in the Head.
- This game has the single most responsive camera control of any I've ever played. This is how you do it -- give the player complete control, and don't blast the angles around in response to onscreen action, because that simply disorients us. Somebody at Pandemic knows his game controls.
- By and large good voice work. Amy Lee (*not* Evanescence's singer, I presume) as your main communications person Fiona Taylor is the only dud, far too cutesy to be running a merc operation, but the underrated Bruce McGill (a regular of Michael Mann's) as CIA agent Buford is great, and the character Jennifer Mui is voiced by -- who else? -- Jennifer Hale, who has one of the sexiest English female voices in the biz and seems to have appeared in every single video game ever made. And who plays Allied Colonel Garrett but Apollo Creed himself, Carl Weathers?
- I'm very impressed by the diversity of the missions. There's the usual number of blow-'em-up missions, but some of them are not only creative, but true to the background. My favourite is the one where you have to deliver a journalist to certain key fighting areas just so he can get media footage of the war.
- Fighting mechanics are good. I had a hugely difficult time aiming with the right analog stick and moving with the left in Medal of Honor: Frontline, but Mercenaries felt instantly comfortable.
- For once, you have a game where your allies aren't complete idiots. I was pleased with the amount of control you have -- board a vehicle with a top-mounted weapon, and you can honk your horn and make an ally mount the gun to give you covering fire. You can also choose when an ally leaves your vehicle. Ahhh, control.
- Innovative system for shopping. You call in a chopper to do a supply drop for you, and you can order different packages (for example, the Chinese supply drop gives you a rocket launcher and an AK-model assault rifle, but the Russians give you an SMG and a shotgun). Feels very realistic and accessible.
Bad points:
- Limited number of weapons, only two or three of which are genuinely useful. Enemy infantry take about 10 hits from a light machine gun before they die, and even more if you're using an M4 carbine. What are they, Terminators?
- The Russian "faction" controls the store, the only reliable source of weapons and health, which means you're practically stuck with being unable to take jobs that can offend the Russians. The shop shouldn't be affected by what mission you take if you're really interested in giving players freedom to choose their allegiance.
- Exaggerated collision. Cars sometimes feel like tumbling dice. Hit a tiny little rock at the wrong angle and the whole vehicle rolls over. A mutha of a drag in what is otherwise a great driving engine.
- I have nothing but contempt for games that obsessively track how many times you've saved your game and retried missions, as if to penalize you. Game saves are an essential feature of any video game, and if you're going to punish the player for saving, you're just insulting the player populace. Ever heard of power outages? Game freezes? Glitches? And I can understand why you can't save your game during a major contract, but why is "Load Game" disabled as well? Why give the player so much crap about saving and loading data?
- There's a major imbalance in the game when it comes to explosive weapons. RPG-wielding enemies can score a direct hit on you -- not just catch you in the rocket's explosion, but hit your body -- from 200 feet away, while you're running at full speed! Each direct hit takes 80 per cent of your health, and if you're fighting multiple rocket-launching infantry, you can lose your entire health bar in a matter of three seconds. Whereas if you use the exact same weapon, get a lock on a static target like an artillery battery, your rocket could go flying off into space rather than hit your intended target. Not only is this unrealistic, it makes certain missions maddeningly infuriating. These are the only points where I throw down the controller and give up. I'm not about to jump through just any hoop the designers throw at me, if it's not reasonable. Nearly every mission beyond the first five or six can include up to a dozen RPG troops you have to fight, and at a certain point, it's just unfair.
- This game is extremely stingy with ammo. A helicopter you pay $100,000 for comes only with two missiles, and many vehicles and enemy artillery take two shots before they die. Same for an RPG if you find one -- you can only hold four shots, and tanks take at least two shots from you before dying. This essentially leaves you defenseless while the enemies pump you full of lead and rockets without ever having to replenish.
- The AI is sometimes so cheap that it messes up your mission through no fault of your own. In certain locations with heavily concentrated enemies, they will try to run you over with their cars. If you're caught by enough cars, you won't even get a chance to recover your control of your character before your health runs out. You're supposed to capture these enemy officers -- "Deck of 52" -- alive, but the enemy vehicles, tanks and RPG soldiers will gleefully kill these officers themselves when you try to approach, often forcing you to replay the mission, through no fault of your own. And one time, I called in a support chopper which then crashed itself -- costing me $25,000. The worst kinds of game features are the ones that force the player to replay a mission because of computer mistakes; at a certain point, I just spat at the game screen and used cheat codes to make up for whenever the computer costs me money for things I can't control.
- The game makes the whole screen red and puts you in slow-motion when you're near death, making aiming your weapon and dodging even more difficult. That's just moronic. So you're in trouble, and the game makes it even harder for you to survive? Who cares if it "looks cool"?
I'm frustrated by this game, but I also can't say I don't enjoy it. Too bad they had to make it so freakin' hard.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No