32 of 32 people found the following review helpful:
3.0 out of 5 stars
The plot thickens till goopy., July 13, 2002
This review is from: The Messenger (CD-ROM)
This is a PG-13 game. With lewd comments and implied sex scenes, it's not for kids . I was okay with it, but I got a bit embarassed when my son asked me why the wagon was rocking and why the character left his clothes outside the wagon for Morgana to steal. You also have to kill people ruthlessly by ambush, often them seemed innocent guards. The plot is pretty dumb, and even though it is unusal the hero is female, everyone goes on, and on about it in the cut scenes. The misogyny got to me after a while. She ain't no Lara Croft, her dialogue was annoying rather than clever. There are ample opportunities to die throughout the game. There is no automatic save if you quit, so save often!
Aside from that, the game has awesome graphics, but no "warp" mode like in Myst/Riven. The background sound was also too obviously looped. You get around clumsily by using a map in your inventory. The cut scenes have really bad sound quality (French speakers faking English accents) and after a few times I wanted to hit the space bar whenever I saw them coming on. They should have put a captioning option in there. Perfume urn sounded like "Peersfum Yeeern" As you get items, things that you would use them for or people who would react to them will appear in places you thought you had finished. The puzzles are easy, but not logical. Why would I use a crossbow on one lock and then later use acid, and then later use a spell if they all look the same? Also there is a really boring dictaphone that provided few clues to drone through. It was like Uncle Morty's slide show of his vacation through Hell. Then there were the magic chests to store your inventory. Heck, if my pockets had limited space, but all I had to do was to fly via map to the next chest and all my stuff would be in there, why didn't they just make my pockets bigger? Where's the suspense in that.
I hated swapping CDs. Wish there was a complete install option (I have the storage space) to avoid swapping copy protected disks midway.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
26 of 29 people found the following review helpful:
5.0 out of 5 stars
Excellent, June 21, 2001
This review is from: The Messenger (CD-ROM)
Very addictive game. Hours of play as nothing is easy. Interesting use of different timezones for one location. Not quite as unfocused as Riven as you know what you are trying to find, but just as much requirement to look into every nook and cranny. Puzzles come in different formats, including some very complex ones. Highly recommended.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
14 of 14 people found the following review helpful:
4.0 out of 5 stars
Pretty good game; pretty bad programming, February 12, 2003
This review is from: The Messenger (CD-ROM)
I've read the other reviews and can't disagree with most of what's been said. I actually liked the story (I think I've played every game in existence that features the Templars as a part of the plot) and found the integration of the aspects of the Louvre's development into the game play a nice touch. As others have mentioned, this is one of those games that, like Syberia, went for looks rather than character development or truly challenging puzzles. My big problems with the interface were that a) there are only eight save slots (and you do tend to get creamed without warning now and again) and b) the inventory management feature that only lets you cart around eight things: even Zork 1 allowed you to carry more stuff around. Also, I ran into one section where you could screw up so badly (again, not since the days of Zork 1 has this happened) you effectively had to start that time period all over again. I play these games with my little boy (5), so I have to admit I didn't like that the viewpoint character has to kill now and again (I think this is the reason for the rating, although there's some bawdy dialogue) but the tricky twist at the end did start us on an interesting discussion about the origin and persistence of good and evil.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No