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Metal Gear Rising: Revengeance

by Konami
4.3 out of 5 stars  See all reviews (382 customer reviews) 10 answered questions 80 / 100

List Price: $19.99
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Platform: PlayStation 3
Edition: Standard
  • Rising's stealth elements will emphasize Raiden's considerable speed and agility through what Matsuyama describes as "hunting stealth."
  • Gameplay will focus on two key elements: swordfighting, and a style of stealth that is more fast-paced and action-oriented.
  • "Cutting" entails sophisticated swordplay that lets players engage in third person melee combat, as well as precisely slash enemies and objects "at will" along a geometrical plane using a "free slicing" mode.

Frequently Bought Together

Metal Gear Rising: Revengeance + Metal Gear Solid: The Legacy Collection + Zone of the Enders HD Collection
Price for all three: $65.45

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Product Details

Platform: PlayStation 3 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002I0J8FI
  • Product Dimensions: 6.7 x 5.3 x 0.6 inches ; 3.4 ounces
  • Media: Video Game
  • Release Date: February 19, 2013
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (382 customer reviews)
  • Amazon Best Sellers Rank: #404 in Video Games (See Top 100 in Video Games)

Product Description

Platform: PlayStation 3 | Edition: Standard

Product Description

Product Overview

METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory by focusing on delivering an all-new action experience unlike anything that has come before. Combining world-class development teams at Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE brings two of the world's most respected teams together with a common goal of providing players with a fresh synergetic experience that combines the best elements of pure action and epic storytelling, all within the expansive MG universe. The game introduces Raiden as the central character; a child soldier transformed into a half-man, half-machine cyborg ninja, equipped with a high-frequency katana blade and a soul fueled by revenge.

In the near future, cyborg technology has become commonplace throughout society. Three years have passed since the collapse of the Patriots system that had been secretly controlling the global power balance from the shadows. However, peace remains elusive. The dissemination of cybernetic technology has triggered instability and conflict as those who control the trade gain increasing power. Furthermore, large 'Private Military Companies', or PMC's, that had been supported and controlled by the Patriots have collapsed, spawning countless rogue entities with origins to larger criminal organizations. These renegade PMCs employing cyborg technology have become increasingly more disruptive shifting policy and power at will. As a member of the peace-keeping PMC 'Maverick Security', Raiden lives by the mantra of protecting and saving lives. But as the world plunges further into asymmetric warfare, the only path that leads him forward is rooted in resolving his past, and carving through anything that stands in his way.


  • The latest METAL GEAR console experience featuring an all-new style of frenetic action gameplay and central character, Raiden, a cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path!
  • New game design, the birth of a new type of MG experience: Combining development powerhouses Kojima Productions and PlatinumGames together, METAL GEAR RISING: REVENGEANCE will offer a fast & fluid game style centered on katana-based combat within the METAL GEAR universe.
  • Advanced technology: Produced by a hybrid team of renowned developers, the in-game technology promises to push the boundaries of graphics, style and lightning-speed action gameplay.
  • 'ZanDatsu' cut mechanic: Within the game world, players will be able to take advantage of what has been created- "an all-encompassing cutting plane in real time". Cut anything, anytime, anywhere.
  • Epic story in the vein of what MG is known and loved for: The game takes place after the events of METAL GEAR SOLID 4 where the world has fallen into chaos with cyborg crimes & terrorism running rampant in society. Delves into the continuing story of Raiden, a child-soldier turned cyborg ninja who's origins are connected to both METAL GEAR SOLID 2 and METAL GEAR SOLID 4.
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From the Manufacturer

Get inside the mind of legendary Game Designer, Hideo Kojima, creator of the Metal Gear Series. Exclusive Q&A from PAX 2012 as he reflects on the 25th anniversary of the series.
  • If you could do an HD remake of any one of your titles, which one would it be, and why?
    • It would be METAL GEAR SOLID. If it was to be arranged in a contemporary way using the latest technology, I think it could result in something quite impressive. However, I don't want to be the one to recreate it.
  • Aside from releasing HD remakes of Metal Gear, what else do you have up your sleeve to help celebrate the 25th Anniversary of Metal Gear Solid?
    • We have trophy support for MGS4, a music CD, an anniversary book, a novel, figurines and toys, apparel items, and a variety of products related to METAL GEAR.
  • If Snake didn't become as popular of a character in the Metal Gear Solid series, do you think you have gone another route, story-wise? Perhaps, using "The Boss", or even making the game where it had multiple character scenarios, perhaps, playing through the story of the Cobra Unit during World War II?
    • That may have well been a possibility. Instead of a saga centered on Snake, I may have written a story focused on the "FOXHOUND" members, similar as what was done in "X-Men."
  • You took a game, Metal Gear Solid, that wasn't originally supposed to even be an entire series, and you turned it into one of the most memorable stories ever seen in gaming. When WAS the "Solid" storyline originally supposed to end, and what would have been done differently?
    • I originally intended to end it with "METAL GEAR SOLID." That is the very reason why I introduced his ultimate enemy, "Liquid Snake (clone)," who possessed the same abilities as "Solid Snake." Had that not been the case, I wouldn't have utilized the stereotypical and difficult-to-manipulate character setting of a clone for a main character.
  • How did you conceive such a magnificent storyline for this series of games? Where did you gather your inspiration from?
    • I believe that this is derived from the game design, story, and setting being handled by the same person. In comparison to movies or novels, there may be some elements that may fall short, however, I strove to build a world and story that worked well with the game.
  • To Mr. Kojima, have you ever based any of the Metal Gear characters off of yourself and do you see yourself in any of the characters?
    • Not conciously, but "Snake" and I have come a long way together and so to some extent, a little bit of me is reflected in him. Like aging, for example.
  • Is there any chance of making a side story with Gray Fox playable ? He is the most memorable and dominant ninja ever to be seen on mgs series,Mgs community can't deny that.
    • Gray Fox's younger years is a theme that I'd like to work on someday.
  • Have you ever thought of doing something related to Snatcher or Policenauts? Which Metal Gear game are you the most sastified with, and which are you the least sastified with?
    • I poured my all into the development of each title at the time and so I am satisfied. However, I can also say that at the same time, there is a part of me that will never be satisfied and that is the reason why I still make games to this day.
  • Which Metal Gear game are you the most sastified with and why? Could you share one of your favorite Metal Gear moments?
    • I would say "METAL GEAR SOLID." This was developed before the game made a name for itself and so I was able to freely create the game as I desired without pressure and being concerned about whether it would sell or not.
  • We all got to Ocelot grow as a character throughout the MGS series, he definitely made the series. What character in the MGS franchise do you think potentially got overlooked?
    • That would be Colonel Campbell. It's easy to misinterpret him as a stereotypical military man, however he is actually a much more complex character. However, if I were to further flesh out Campbell, it would have been difficult to maintain the balance with the other characters and so I chose not to delve into that.
  • Whats your advice for someone who is trying to be a videogame designer for first steps ?
    • Future designers will be working with powerful hardware that possess varied means of expression. That is why more than anything else, direction and presentation skills for video, graphics, music, storytelling, etcetera, will be crucial. If one does not possess talent in that aspect, I believe it will be an uphill battle.
  • If you could design a Metal Gear title with a female-lead protagonist, what would she be like and what would separate her from other heroes/characters in other action titles with other titles that have a female lead?
    • A combat game featuring a frail female-lead would be difficult to deal with. However, a stong woman, such as The Boss, who exemplifies the unique maternal strengths that only a woman can possess, would make an interesting lead in a game.
  • How much time has taken to make the current Fox Engine and is it closed to being completed?
    • It's come together and has made a certain degree of progress. Right now, we aren’t making tech demos but are making a game that can actually be played as we polish up the engine’s processing, displays, as well as the usability of the tools. I think we may have finally caught up to the rest of the world. From now, we plan on moving upwards to new heights.
  • Which is your favorite character from the Metal Gear saga, and why?
    • The number one spot would probably go to Snake, who has both matured and aged together with me. He started out as a 2D character that could not speak and then evolved into a fleshed out, 3D polygon character capable of speech and expressions, and he even developed wrinkles. Overall, he has beccome a more three-dimensional character in all respects.
Hideo Kojima

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Most Helpful Customer Reviews
46 of 55 people found the following review helpful
Platform for Display:PlayStation 3|Edition:Standard
Fun: 4.0 out of 5 stars   
Being a long time MGS fan, my hopes were not particularly high with this game. The absurd title, the ludicrous box art (which looks like something from the 90s), the temporary cancellation of the project, and the departure from the MGS tradition, all led me to believe that this was a disaster in the making (despite Platinum's fine track record). Fortunately, I've been pleasantly surprised by the quality of this game... "Rising" is a blast to play for anybody who enjoys action games (whether you're an MGS fan or not).

Foremost, the game does manage to retain the feeling that it's actually occurring inside the MGS universe, despite its over-the-top nature (and in terms of physics, anything our protagonist does in "Rising" is not far from what Vamp achieved in MGS2 and 4). Longtime fans will be pleased by the inclusion of familiar sights, sounds, and themes, even if the gameplay is radically different. Raiden, of course, returns, and his inclusion as the protagonist is bound to please any MGS fan who has wanted to step into the shoes of a ninja on the level of the legendary Gray Fox.

The heart of this game, like any action title, is its combat mechanics, and here "Rising" shines. Raiden moves with an effortless grace, and when he strikes, it carries a convincing "weight" that exceeds even the likes of "God of War" and "Bayonetta". His "ninja run" while goofy in name, is a blast to execute, as are his assortment of magnificent combos.

When it comes to Japanese wackiness, I've pretty much seen it all at this point in my life. Giant robots, ninjas, and cyborgs generally come off as tired and cliched to me, but somehow, "Rising" makes these concepts seem fresh and EXCITING. What's the secret?
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4 of 4 people found the following review helpful
4.0 out of 5 stars Another crazy action gem from Platinum Games March 29, 2013
Platform for Display:PlayStation 3|Edition:Standard
Fun: 4.0 out of 5 stars   
Metal Gear Rising: Revengeance is best not thought of as another entry into the Metal Gear series, but as another Platinum action game. Platinum has emerged this generation as one of the absolute finest developers of frantic, crazy, yet wonderfully crafted action games. Their previous 2 releases, Bayonetta and Vanquish, are among the absolute best in their respective genres, and while Metal Gear Rising doesn't quite reach the heights of those games, it's still a must-play for any fan of action games of this type.

In Metal Gear Rising: Revengeance, you take control of the cyborg ninja Raiden, star of Metal Gear Solid 2, and the scene-stealer from Metal Gear Solid 4. The plot in this game, like in all of Platinum's games, is pretty absurd and and the developers seem to know it. There are some Metal Gear-esque moments in the plot here, but don't expect anything remotely close to the brilliance on display in Hideo Kojima's Metal Gear Solid games. This game is all about the gameplay, and in that regard MGR delivers.

Metal Gear Rising's combat reminded me of Bayonetta's to a degree. While it doesn't quite nail that silky smoothness that Bayonetta did, Metal Gear Rising's combat is still incredibly fast, deep, and exciting. Raiden is an extremely capable fighter in the hands of a gamer who takes the time to learn how Raiden works. There's a learning curve here, but once you get past it, Raiden will feel like an extension of the player, slicing and dicing enemies to shreds. One thing that will take some getting used to is the Parry command, which takes the place of the traditional dodge move that most action games of this type utilize. It's rough at first, but once you learn how it works, you'll appreciate how it leaves enemies vulnerable to counterattacks.
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3 of 3 people found the following review helpful
5.0 out of 5 stars High Octane, Lightning Paced Cyborb Ninja Action October 31, 2014
Platform for Display:PlayStation 3| Edition:Standard|Verified Purchase
Purchased this on sale as I eagerly await the release of MGS5: Phantom Pain.

Spiritual sequel to Hideo Kojima's acclaimed Metal Gear Solid 4, Revengence reimagines the gameplay as a hack & slash featuring everyone's favorite cyborb ninja, Raiden.

The game still offers up the series' trademark philosophizing but it's more cocky and cavalier, not as mournful as on the Snake side of the mythos. Raiden's adventures take place after Metal Gear 4 and the game references the Sons of the Patriots affair as a turning point with regard to how conflicts are fought. While the game's war-has-changed future represents the cheapening of human life that disgusted Snake, nobody seems all that bothered by it. Raiden himself treats his own body like a weapon, disposable and replaceable.

One minute, I was done up in goofy traditional dress or wobbling underneath a metal drum to sneak past enemies. The next, I was in a gruesome processing plant, where brainstems of abducted children were held as raw material for new crops of bionic cannon fodder. The action through the game is bombastic, with set pieces that get more overblown as you go. You'll run up a barrage of missiles to destroy the helicopter that launched them and hijack flying enemies to escape exploding buildings. This resonates especially with the final boss battle, which is more akin to something out of a Dragonball Z episode.

But, overall, the game's edge is sharp (puns! :D). It still hits the marks of what a Metal Gear game should be about, but inverts the combat and stealth. You're encouraged to slash instead of sneak. Rambling codec conversations and overly verbose cutscenes are waiting there for the Kojima faithful, too.
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Most Recent Customer Reviews
4.0 out of 5 stars One bad cyber ninja
You ever wanted to know what its feels like to run around town as one bad cyber ninja? This is kinda like that but with a little more John Wu.
Published 17 hours ago by Jose Angel
4.0 out of 5 stars Awesome
My daughter loves this game. Very detailed and an amazing price. Very happy!
Published 1 day ago by Tracym
5.0 out of 5 stars Five Stars
Published 2 days ago by Bruno
3.0 out of 5 stars Repetitive and boring after awhile
I love Metal Gear Solid and the original Metal Gear for the NES. However, this one was not those as it was intended to be different. Read more
Published 5 days ago by Book Reader
5.0 out of 5 stars Five Stars
Great gift. My husband loves this game
Published 5 days ago by Benita Everett
5.0 out of 5 stars Hours of sword swinging fun!
This is an interesting take on the whole Metal Gear story line. Tactical Action Espionage (covert-ops, undercover missions) that Metal Gear is known for is a rather smaller point... Read more
Published 8 days ago by Vietnaum
5.0 out of 5 stars Off the chain.
If your a fan of ninjas and kicking ass get this game.
Published 8 days ago by PainKiller
5.0 out of 5 stars Five Stars
Brand new 13 bucks
Published 11 days ago by Henry Mallory Jr.
2.0 out of 5 stars Buyer Beware
This takes a different turn then the other titles stamped with Metal Gear, and it's not the right one. The idea behind this is great, but the story as a follow up doesn't cut it. Read more
Published 15 days ago by Raymond Campbell
5.0 out of 5 stars Great game
Great game
Published 15 days ago by Italo Costa Roldan
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Platform: PlayStation 3 | Edition: Standard
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