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Metal Gear Rising: Revengeance

by Konami
Mature
4.0 out of 5 stars  See all reviews (126 customer reviews)

List Price: $49.99
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Platform: PLAYSTATION 3
PLAYSTATION 3
Xbox 360
Edition: Standard
Standard
Limited Edition
  • Rising's stealth elements will emphasize Raiden's considerable speed and agility through what Matsuyama describes as "hunting stealth."
  • Gameplay will focus on two key elements: swordfighting, and a style of stealth that is more fast-paced and action-oriented.
  • "Cutting" entails sophisticated swordplay that lets players engage in third person melee combat, as well as precisely slash enemies and objects "at will" along a geometrical plane using a "free slicing" mode.

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Product Details

Platform: PLAYSTATION 3 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002I0J8FI
  • Product Dimensions: 6.7 x 5.3 x 0.6 inches ; 3.4 ounces
  • Media: Video Game
  • Release Date: February 19, 2013
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (126 customer reviews)
  • Amazon Best Sellers Rank: #365 in Video Games (See Top 100 in Video Games)

Product Description

Platform: PLAYSTATION 3 | Edition: Standard

From the Manufacturer

Get inside the mind of legendary Game Designer, Hideo Kojima, creator of the Metal Gear Series. Exclusive Q&A from PAX 2012 as he reflects on the 25th anniversary of the series.
  • If you could do an HD remake of any one of your titles, which one would it be, and why?
    • It would be METAL GEAR SOLID. If it was to be arranged in a contemporary way using the latest technology, I think it could result in something quite impressive. However, I don't want to be the one to recreate it.
  • Aside from releasing HD remakes of Metal Gear, what else do you have up your sleeve to help celebrate the 25th Anniversary of Metal Gear Solid?
    • We have trophy support for MGS4, a music CD, an anniversary book, a novel, figurines and toys, apparel items, and a variety of products related to METAL GEAR.
  • If Snake didn't become as popular of a character in the Metal Gear Solid series, do you think you have gone another route, story-wise? Perhaps, using "The Boss", or even making the game where it had multiple character scenarios, perhaps, playing through the story of the Cobra Unit during World War II?
    • That may have well been a possibility. Instead of a saga centered on Snake, I may have written a story focused on the "FOXHOUND" members, similar as what was done in "X-Men."
  • You took a game, Metal Gear Solid, that wasn't originally supposed to even be an entire series, and you turned it into one of the most memorable stories ever seen in gaming. When WAS the "Solid" storyline originally supposed to end, and what would have been done differently?
    • I originally intended to end it with "METAL GEAR SOLID." That is the very reason why I introduced his ultimate enemy, "Liquid Snake (clone)," who possessed the same abilities as "Solid Snake." Had that not been the case, I wouldn't have utilized the stereotypical and difficult-to-manipulate character setting of a clone for a main character.
  • How did you conceive such a magnificent storyline for this series of games? Where did you gather your inspiration from?
    • I believe that this is derived from the game design, story, and setting being handled by the same person. In comparison to movies or novels, there may be some elements that may fall short, however, I strove to build a world and story that worked well with the game.
  • To Mr. Kojima, have you ever based any of the Metal Gear characters off of yourself and do you see yourself in any of the characters?
    • Not conciously, but "Snake" and I have come a long way together and so to some extent, a little bit of me is reflected in him. Like aging, for example.
  • Is there any chance of making a side story with Gray Fox playable ? He is the most memorable and dominant ninja ever to be seen on mgs series,Mgs community can't deny that.
    • Gray Fox's younger years is a theme that I'd like to work on someday.
  • Have you ever thought of doing something related to Snatcher or Policenauts? Which Metal Gear game are you the most sastified with, and which are you the least sastified with?
    • I poured my all into the development of each title at the time and so I am satisfied. However, I can also say that at the same time, there is a part of me that will never be satisfied and that is the reason why I still make games to this day.
  • Which Metal Gear game are you the most sastified with and why? Could you share one of your favorite Metal Gear moments?
    • I would say "METAL GEAR SOLID." This was developed before the game made a name for itself and so I was able to freely create the game as I desired without pressure and being concerned about whether it would sell or not.
  • We all got to Ocelot grow as a character throughout the MGS series, he definitely made the series. What character in the MGS franchise do you think potentially got overlooked?
    • That would be Colonel Campbell. It's easy to misinterpret him as a stereotypical military man, however he is actually a much more complex character. However, if I were to further flesh out Campbell, it would have been difficult to maintain the balance with the other characters and so I chose not to delve into that.
  • Whats your advice for someone who is trying to be a videogame designer for first steps ?
    • Future designers will be working with powerful hardware that possess varied means of expression. That is why more than anything else, direction and presentation skills for video, graphics, music, storytelling, etcetera, will be crucial. If one does not possess talent in that aspect, I believe it will be an uphill battle.
  • If you could design a Metal Gear title with a female-lead protagonist, what would she be like and what would separate her from other heroes/characters in other action titles with other titles that have a female lead?
    • A combat game featuring a frail female-lead would be difficult to deal with. However, a stong woman, such as The Boss, who exemplifies the unique maternal strengths that only a woman can possess, would make an interesting lead in a game.
  • How much time has taken to make the current Fox Engine and is it closed to being completed?
    • It's come together and has made a certain degree of progress. Right now, we aren’t making tech demos but are making a game that can actually be played as we polish up the engine’s processing, displays, as well as the usability of the tools. I think we may have finally caught up to the rest of the world. From now, we plan on moving upwards to new heights.
  • Which is your favorite character from the Metal Gear saga, and why?
    • The number one spot would probably go to Snake, who has both matured and aged together with me. He started out as a 2D character that could not speak and then evolved into a fleshed out, 3D polygon character capable of speech and expressions, and he even developed wrinkles. Overall, he has beccome a more three-dimensional character in all respects.
Hideo Kojima

Product Description

Product Overview

METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory by focusing on delivering an all-new action experience unlike anything that has come before. Combining world-class development teams at Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE brings two of the world's most respected teams together with a common goal of providing players with a fresh synergetic experience that combines the best elements of pure action and epic storytelling, all within the expansive MG universe. The game introduces Raiden as the central character; a child soldier transformed into a half-man, half-machine cyborg ninja, equipped with a high-frequency katana blade and a soul fueled by revenge.

In the near future, cyborg technology has become commonplace throughout society. Three years have passed since the collapse of the Patriots system that had been secretly controlling the global power balance from the shadows. However, peace remains elusive. The dissemination of cybernetic technology has triggered instability and conflict as those who control the trade gain increasing power. Furthermore, large 'Private Military Companies', or PMC's, that had been supported and controlled by the Patriots have collapsed, spawning countless rogue entities with origins to larger criminal organizations. These renegade PMCs employing cyborg technology have become increasingly more disruptive shifting policy and power at will. As a member of the peace-keeping PMC 'Maverick Security', Raiden lives by the mantra of protecting and saving lives. But as the world plunges further into asymmetric warfare, the only path that leads him forward is rooted in resolving his past, and carving through anything that stands in his way.

Features

  • The latest METAL GEAR console experience featuring an all-new style of frenetic action gameplay and central character, Raiden, a cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path!
  • New game design, the birth of a new type of MG experience: Combining development powerhouses Kojima Productions and PlatinumGames together, METAL GEAR RISING: REVENGEANCE will offer a fast & fluid game style centered on katana-based combat within the METAL GEAR universe.
  • Advanced technology: Produced by a hybrid team of renowned developers, the in-game technology promises to push the boundaries of graphics, style and lightning-speed action gameplay.
  • 'ZanDatsu' cut mechanic: Within the game world, players will be able to take advantage of what has been created- "an all-encompassing cutting plane in real time". Cut anything, anytime, anywhere.
  • Epic story in the vein of what MG is known and loved for: The game takes place after the events of METAL GEAR SOLID 4 where the world has fallen into chaos with cyborg crimes & terrorism running rampant in society. Delves into the continuing story of Raiden, a child-soldier turned cyborg ninja who's origins are connected to both METAL GEAR SOLID 2 and METAL GEAR SOLID 4.
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Customer Reviews

It has a great story and is really fun! Gabriel DeWitt  |  28 reviewers made a similar statement
I would recommend this game to any fan of Metal Gear or games that are similar. Andrew Walker  |  12 reviewers made a similar statement
Most Helpful Customer Reviews
20 of 24 people found the following review helpful
Platform for Display:PLAYSTATION 3|Edition:Standard
Fun: 4.0 out of 5 stars   
Being a long time MGS fan, my hopes were not particularly high with this game. The absurd title, the ludicrous box art (which looks like something from the 90s), the temporary cancellation of the project, and the departure from the MGS tradition, all led me to believe that this was a disaster in the making (despite Platinum's fine track record). Fortunately, I've been pleasantly surprised by the quality of this game... "Rising" is a blast to play for anybody who enjoys action games (whether you're an MGS fan or not).

Foremost, the game does manage to retain the feeling that it's actually occurring inside the MGS universe, despite its over-the-top nature (and in terms of physics, anything our protagonist does in "Rising" is not far from what Vamp achieved in MGS2 and 4). Longtime fans will be pleased by the inclusion of familiar sights, sounds, and themes, even if the gameplay is radically different. Raiden, of course, returns, and his inclusion as the protagonist is bound to please any MGS fan who has wanted to step into the shoes of a ninja on the level of the legendary Gray Fox.

The heart of this game, like any action title, is its combat mechanics, and here "Rising" shines. Raiden moves with an effortless grace, and when he strikes, it carries a convincing "weight" that exceeds even the likes of "God of War" and "Bayonetta". His "ninja run" while goofy in name, is a blast to execute, as are his assortment of magnificent combos.

When it comes to Japanese wackiness, I've pretty much seen it all at this point in my life. Giant robots, ninjas, and cyborgs generally come off as tired and cliched to me, but somehow, "Rising" makes these concepts seem fresh and EXCITING. What's the secret? The game uses a beautiful style of presentation that is incredibly slick, resulting in an artistic, vibrant mode of visual storytelling that is a pleasure to behold. Despite the ludicrous dialogue, mediocre voice acting, and marginal plot, the game's visual flair picks up the slack, and makes this somewhat-cheesy story work. It takes cyborg-ninjas (the "Winds of Destruction" are on par with finest of MGS bosses), and makes them viable, turning them into showmen that are simply a blast to watch and engage with. The gameplay is nicely balanced with expertly rendered cut scenes that always impress, and are kept to lengths that are actually appropriate (another breaking from MGS tradition). This game is so visually impressive, it actually made me want a bigger TV, to better digest the spectacle!

The limitations of this game are as follows: The camera will fight against you a bit too often, particularly during blade mode, when it will inexplicably perform a 180 and send you facing the wrong way (while you're using your limited energy to pull off this special move). I hope this is corrected with a future patch. Another weak spot is that the mechanics, while largely intuitive, could have been explained much better during the game. I must have missed the part where they tell you how to parry (a skill you need in order to even get past the first boss, much less complete the game), and I actually had to go online to figure out how to do it. There is no explanation of parrying anywhere in the menus. Hint: Press "square" (X on the 360) and flick the analog stick at the incoming attack at just the right moment, in order to parry.

The greatest weakness, however, is an ill-fitting soundtrack that simply does not fit with the world of MGS. Fortunately, you can go into the options from the menu and turn the music level down, while leaving the sound effects at their normal level. The soundtrack was a point of contention where Platinum butted heads with Konami. I feel that Platinum should have yielded to the judgement of Kojima and Konami on this subject, and once more retained the superb services of composer Harry Gregson-Williams.

I rate "Rising" at 4, possibly 4.5 stars. Depending on the enjoyment that can be gleaned from additional play-throughs and the acquisition of unlockables, I may bump that rating up to 5 stars. This is by no means the best Metal Gear game, but it's a fantastic, thrilling ride by any measure.
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17 of 23 people found the following review helpful
5.0 out of 5 stars A worthy addition to the Metal Gear series. February 22, 2013
By Audrey
Platform for Display:PLAYSTATION 3|Edition:Standard
Fun: 5.0 out of 5 stars   
Metal Gear Rising: Revengeance is a new take in a somewhat unexplored direction of the Metal Gear universe. We've always known there were cyborgs and soldiers who handled missions in ways that didn't require stealth. Rising gives us a chance to explore things from a different angle while still retaining the same feel of the Metal Gear series and it does so beautifully.

The gameplay is phenomenal. Platinum has a gift with the Hack N' Slash genre and it shows with Rising. The combat is fluid and challenging while still being fun and accessible. The parry mechanic feature heavily in the game and while it may take some time to master for some, it's incredibly satisfying when you pull off a perfect parry and counter-attack an enemy for extra damage. There are certain fights that require you to have a decent handle of the move as well, and if you don't the game will help you out by beating it into you. The combat just feels GOOD. Zandatsu never got old, and cutting up enemies into tiny little pieces has never been more fun. It's obvious that a lot of time went into the gameplay and with how responsive the controls are and how many different attacks you can do, it doesn't get much better. There are fair amount of purchasable moves in the game, from a dodge to a break-dancing attack to a palm strike that sends opponents flying across the screen. Fighting is intense in this game and it requires your full attention, much more so on higher difficulties where the enemies are MUCH more aggressive and block and parry your attacks more often. They even give you different enemy types depending on the difficulty. Imagine my surprise when I started up Very Hard after my first play-through on Hard mode and the prologue tossed 3 Fenrir type enemies at me(Chainsaw Wolves)almost as soon as I started! I'm almost afraid to try Revengeance difficulty. Normal is a perfect place to start for people unfamiliar or just not well versed in the genre. It's a moderate challenge but one that won't cause too much frustration.

Without spoiling anything, the story is pretty good. It's not as in-depth as some of the other Metal Gear games, but it's good in it's own right and there are plenty of codec calls that delve deeper into things. Doktor for instance will happily chatter on about other cyborg's capabilities, pseudo-science, and how things have advanced in the Metal Gear world and occasionally gives you a bit of back-story on certain things while Raiden tries to keep up with him. The bosses have an usual method of telling you about themselves as well, while some do speak about their past, it's actually their battle themes that tell their story. When the lyrics kick in, they actually mean something to each one of them and I loved how it was done. While I wish there was a bit more exposure to some the bosses before actually fighting them, I thought the story and characterization of everyone was done well. I don't think there was even one character I didn't like. There are also a few references to old characters in the game, usually through codec conversations. Snake, Otacon, and even Rose get some mentions and there are plenty of easter eggs for Metal Gear Solid fans.

Spinning off of that, the music fits the game perfectly. It's heavy, loud, aggressive, and just like the game it wants you to pay attention to it. Depending on the stage of battles the music changes, boss fights and mini-bosses show this off more prominently but it is there in smaller battles. The music really sets the tone for the game and gets you pumped up during enemy encounters. Rules of Nature, which plays during the prologue is one of my favorite as it's "high point" kicks in during a particularly amazing section, but really all of it is fantastic.

The graphics are nothing to scoff at either, despite the environments being a little sparse at times. The colors are bright, and the models are smooth. The characters look gorgeous and well crafted, and it was nice to see Raiden's reactions to things playing out through his expressions as well as through his words.

The game also has a lot of replay value. Between the increased difficulty that makes the difference between Hard and Very Hard seem like entirely different games and all the un-lockable weapons, costumes, and VR missions there's a lot of time to be had with this game. There are also the DLC missions to look forward to, one of which gives you the opportunity to play as Jetstream Sam and the other which supposed to focus on LQ-84i.

Metal Gear Rising: Revengeance is a fantastic game and I really recommend it to everyone!
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1 of 1 people found the following review helpful
3.0 out of 5 stars Metal Gear Rising: Revengeance May 4, 2013
Platform for Display:PLAYSTATION 3|Edition:Standard
Fun: 3.0 out of 5 stars   
Fans were either skeptical or excited when Konami and Platinum Games announced that they would be bringing an all new action-adventure to the Metal Gear series. Metal Gear Rising: Revengeance is the ninth title in the series with beautifully-designed graphics and environments. One thing that you can't deny from the start of the game is that it is a true hack and slasher. On the other hand, you will also notice that this is all you are doing. You find some enemies, hack-and-slash, then move on repeatedly.

As a die-hard fan of the Metal Gear series, I have been actively following the development of the game and watching all of the gameplay videos released. I was completely entranced by the polished visualizations and intrinsic physics. The actual game with its stunning cinema scenes, however, would make a better movie than it does a game. The plot of the game is unintelligible and far-fetched with players jumping to all corners of the world. The parry mechanic makes up most of the combat system―toss in the constant quick-time-events―and gameplay gets tiresome quickly or adds a rewarding element (depending on the player). Players will have to watch for cue signals, such as an enemy turning red, and then using your parry attack. If you get it right, the enemy attack is deflected, and you take no damage. Those who master the parry from the start of the game will have it a little easier than those who don't.

We knew the game would take a different path with Platinum Games without Snake heading the series or its incredibly prolonged narratives. Metal Gear Rising: Reveangeance starts out in Africa with our silver-haired hero, Raiden. Before you know it, you are within a black limo with the country's prime minister and his aide. Raiden and his company, Maverick Security, have made sure peace reigns supreme throughout the country. Within seconds, the business meeting is over, and players will be ripping off the suit to battle evil cyborgs of the Desperado Enterprises who plan to kidnap the country's leader to disrupt the peace. In short, Rayden sets out to track down the cyborg's leader Sundowner and ends up getting his butt handed to him by the leader's buddy instead.

Now this once child solider sets on a quest to track down all of the evil cyborg leaders that make up the Desperado. You would think that this would be easy for a man who is half machine with awesome ninja skills, but the enemies can get extremely difficult, while others are easier than they should be. The title goes above and beyond to be stylish with its slick visuals and fancy dialogue. I mean there is nothing like throwing around a little philosophy during a heated battle!

The game's combat seems to work well in large areas, but when tossed into small interior environments, the camera just falls apart. It appears that combat was just not designed for these tight-knit spaces with the camera not being able to pass through the walls or just plain keep up with the enormous hordes of enemies that attack you. However, when you lose visual, then at least you still have the intense and amazing sound effects to keep you company.

The enemies can be fun to a point but some are rather annoying. Certain enemies have the stun move which require extensive stick-wiggling which breaks the flow of combat and goes on way too long. Raiden will reel across the screen in a dizzy frantic and players will have to try and keep up with him―while not getting stunned again by hordes of attackers―with a slow, unresponsive camera. Don't distress though, since some of the levels are not as bad, and offer fans some great scripted-sequences. You may not be able to enjoy some of the good parts as much due to its sketchy plot since it desperately tries to fit that mood we all know from the series but somehow comes off more like clumsy fan-fiction instead.

Players can expect to finish the game in about six to eight hours but can increase replay value with all of the unlockable content. The combat system and camera issues could be a little off-putting to some to play it again and again. The game is a toss-up between being just as fun as it can be infuriating. It may not be the best in the Metal Gear series but it has elements which make it still worth checking out―even if only as a rental.
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Most Recent Customer Reviews
5.0 out of 5 stars Love the game!
Can't get enough of MGS
The Game play was Better than the last.
A little short on main story but still overall a good game!
Published 2 hours ago by Brent Nipper
5.0 out of 5 stars good price for a good game
got it brand new for less than 50. good game but i could of been way better if they spent more time on it, but hey, its a spin-off after all.
Published 17 hours ago by I-Kim Hutcherson
5.0 out of 5 stars Great game
Great game with lots of replayability and challenge.
I had no probles with the disc, works perfecly fine, higly recomended.
Published 2 days ago by German
5.0 out of 5 stars A new take on Metal Gear's world and a perfect fit
Trying to play through MGS4 as Raiden (an unlocked costume in the game) was frustrating without a HF Blade. This game satisfies that urge after 5 years of playing through MGS4. Read more
Published 5 days ago by Richie Rich and The Valens
5.0 out of 5 stars nice
very fast arrival soon I give 5 stars'll buy other again, they are very professional, pleasant delivers recommend anyone requiring purchase many thanks
Published 5 days ago by marco goitia
3.0 out of 5 stars Has Metal Gear look but not feel.
Warning this will contain some game spoilers. When the game first starts. They tried to make it like a Metal Gear game. After a few small battles. Read more
Published 7 days ago by Carlo Castronovo
5.0 out of 5 stars Very good
Is what i look for, not for children under 12 years. The screen are very realistic and good quality. Very good!!!!
Published 10 days ago by Hermel Arrocha O.
5.0 out of 5 stars excellent
excellent product I recommend it 100% is what is actually described, besides that is unique, I found it excellent, very good
Published 12 days ago by Franklin Tineo
3.0 out of 5 stars Short game, but still fun.
Raiden of Metal Gear Solid begins cutting his own path in life in Metal Gear Rising: Revengeance. We also have veteran voice actor Quinton Flynn reprising his role as Raiden. Read more
Published 13 days ago by PinkMolly
5.0 out of 5 stars Another Metal Gear, another success
Simply another hideo kojima master play. If you are a fun of the Metal Gear Series you have to play it.
Published 16 days ago by Sebastian Garcia Rontani
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Platform: PLAYSTATION 3 | Edition: Standard
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Topic From this Discussion
Japanese audio inside?
I am looking for this answer too though I think we have to wait for the retail version to find out. I downloaded the Japanese demo and it came with Japanese text and audio, though the options displayed English (like in Vanquish) but selecting English was disabled. I would not be surprised Kojima... Read more
Dec 30, 2012 by Mickeman |  See all 8 posts
Inferno Armor Code?
hey i haven't gotten my code either and im wondering when are we supposed to get it, i'm sure people didn't preorder the game to not get the bonus
Feb 20, 2013 by Joseph Anthony Castro |  See all 9 posts
2 free $5 off codes for MGS Rising, good through 6/30/13 Be the first to reply
I guess Snake is history?
as in the metal gear solid timeline, solid snake ended his military career in metal gear solid 4 which the year was 2014 in (metal gear solid timeline) Metal gear rising is set around about a few years later after the guns of the patriots. there is no possible way snake can make in an appearance... Read more
Feb 22, 2013 by joey |  See all 4 posts
Metal Gear Rising: Revengeance Walkthrough Gameplay Review
Nice walkthrough. I subscribed to your page.
Xbox Live Gamer Tag: Flowingwind
PSN/SEN ID: Flowingwind
Feb 19, 2013 by Andre Frederick |  See all 2 posts
Metal Gear Rising: Revengence
I am on the fence about this game after the full length trailer..... I am a huge Metal Gear fan and I knew that it wouldn't be the stealth action I've come to enjoy and appreciate over the years. The Dev will be Platinum Games who made Bayonetta and Vanquish and Konami will produce it. I will... Read more
Dec 10, 2011 by C. Burpee |  See all 54 posts
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