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Metal Gear Rising Revengeance

by Konami
Mature
4.4 out of 5 stars  See all reviews (37 customer reviews)

List Price: $49.99
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Platform: Xbox 360
PLAYSTATION 3
Xbox 360
Edition: Standard
Standard
Limited Edition
  • BRAND NEW
  • MICROSOFT XBOX 360
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Metal Gear Rising Revengeance + DMC: Devil May Cry + Tomb Raider
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Product Details

Platform: Xbox 360 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002BRZ8FW
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: February 19, 2013
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (37 customer reviews)
  • Amazon Best Sellers Rank: #899 in Video Games (See Top 100 in Video Games)

Product Description

Platform: Xbox 360 | Edition: Standard

From the Manufacturer

Get inside the mind of legendary Game Designer, Hideo Kojima, creator of the Metal Gear Series. Exclusive Q&A from PAX 2012 as he reflects on the 25th anniversary of the series.
  • If you could do an HD remake of any one of your titles, which one would it be, and why?
    • It would be METAL GEAR SOLID. If it was to be arranged in a contemporary way using the latest technology, I think it could result in something quite impressive. However, I don't want to be the one to recreate it.
  • Aside from releasing HD remakes of Metal Gear, what else do you have up your sleeve to help celebrate the 25th Anniversary of Metal Gear Solid?
    • We have trophy support for MGS4, a music CD, an anniversary book, a novel, figurines and toys, apparel items, and a variety of products related to METAL GEAR.
  • If Snake didn't become as popular of a character in the Metal Gear Solid series, do you think you have gone another route, story-wise? Perhaps, using "The Boss", or even making the game where it had multiple character scenarios, perhaps, playing through the story of the Cobra Unit during World War II?
    • That may have well been a possibility. Instead of a saga centered on Snake, I may have written a story focused on the "FOXHOUND" members, similar as what was done in "X-Men."
  • You took a game, Metal Gear Solid, that wasn't originally supposed to even be an entire series, and you turned it into one of the most memorable stories ever seen in gaming. When WAS the "Solid" storyline originally supposed to end, and what would have been done differently?
    • I originally intended to end it with "METAL GEAR SOLID." That is the very reason why I introduced his ultimate enemy, "Liquid Snake (clone)," who possessed the same abilities as "Solid Snake." Had that not been the case, I wouldn't have utilized the stereotypical and difficult-to-manipulate character setting of a clone for a main character.
  • How did you conceive such a magnificent storyline for this series of games? Where did you gather your inspiration from?
    • I believe that this is derived from the game design, story, and setting being handled by the same person. In comparison to movies or novels, there may be some elements that may fall short, however, I strove to build a world and story that worked well with the game.
  • To Mr. Kojima, have you ever based any of the Metal Gear characters off of yourself and do you see yourself in any of the characters?
    • Not conciously, but "Snake" and I have come a long way together and so to some extent, a little bit of me is reflected in him. Like aging, for example.
  • Is there any chance of making a side story with Gray Fox playable ? He is the most memorable and dominant ninja ever to be seen on mgs series,Mgs community can't deny that.
    • Gray Fox's younger years is a theme that I'd like to work on someday.
  • Have you ever thought of doing something related to Snatcher or Policenauts? Which Metal Gear game are you the most sastified with, and which are you the least sastified with?
    • I poured my all into the development of each title at the time and so I am satisfied. However, I can also say that at the same time, there is a part of me that will never be satisfied and that is the reason why I still make games to this day.
  • Which Metal Gear game are you the most sastified with and why? Could you share one of your favorite Metal Gear moments?
    • I would say "METAL GEAR SOLID." This was developed before the game made a name for itself and so I was able to freely create the game as I desired without pressure and being concerned about whether it would sell or not.
  • We all got to Ocelot grow as a character throughout the MGS series, he definitely made the series. What character in the MGS franchise do you think potentially got overlooked?
    • That would be Colonel Campbell. It's easy to misinterpret him as a stereotypical military man, however he is actually a much more complex character. However, if I were to further flesh out Campbell, it would have been difficult to maintain the balance with the other characters and so I chose not to delve into that.
  • Whats your advice for someone who is trying to be a videogame designer for first steps ?
    • Future designers will be working with powerful hardware that possess varied means of expression. That is why more than anything else, direction and presentation skills for video, graphics, music, storytelling, etcetera, will be crucial. If one does not possess talent in that aspect, I believe it will be an uphill battle.
  • If you could design a Metal Gear title with a female-lead protagonist, what would she be like and what would separate her from other heroes/characters in other action titles with other titles that have a female lead?
    • A combat game featuring a frail female-lead would be difficult to deal with. However, a stong woman, such as The Boss, who exemplifies the unique maternal strengths that only a woman can possess, would make an interesting lead in a game.
  • How much time has taken to make the current Fox Engine and is it closed to being completed?
    • It's come together and has made a certain degree of progress. Right now, we aren’t making tech demos but are making a game that can actually be played as we polish up the engine’s processing, displays, as well as the usability of the tools. I think we may have finally caught up to the rest of the world. From now, we plan on moving upwards to new heights.
  • Which is your favorite character from the Metal Gear saga, and why?
    • The number one spot would probably go to Snake, who has both matured and aged together with me. He started out as a 2D character that could not speak and then evolved into a fleshed out, 3D polygon character capable of speech and expressions, and he even developed wrinkles. Overall, he has beccome a more three-dimensional character in all respects.
Hideo Kojima

Product Description

Product Overview

METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory by focusing on delivering an all-new action experience unlike anything that has come before. Combining world-class development teams at Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE brings two of the world's most respected teams together with a common goal of providing players with a fresh synergetic experience that combines the best elements of pure action and epic storytelling, all within the expansive MG universe. The game introduces Raiden as the central character; a child soldier transformed into a half-man, half-machine cyborg ninja, equipped with a high-frequency katana blade and a soul fueled by revenge.

In the near future, cyborg technology has become commonplace throughout society. Three years have passed since the collapse of the Patriots system that had been secretly controlling the global power balance from the shadows. However, peace remains elusive. The dissemination of cybernetic technology has triggered instability and conflict as those who control the trade gain increasing power. Furthermore, large 'Private Military Companies', or PMC's, that had been supported and controlled by the Patriots have collapsed, spawning countless rogue entities with origins to larger criminal organizations. These renegade PMCs employing cyborg technology have become increasingly more disruptive shifting policy and power at will. As a member of the peace-keeping PMC 'Maverick Security', Raiden lives by the mantra of protecting and saving lives. But as the world plunges further into asymmetric warfare, the only path that leads him forward is rooted in resolving his past, and carving through anything that stands in his way.

Features

  • The latest METAL GEAR console experience featuring an all-new style of frenetic action gameplay and central character, Raiden, a cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path!
  • New game design, the birth of a new type of MG experience: Combining development powerhouses Kojima Productions and PlatinumGames together, METAL GEAR RISING: REVENGEANCE will offer a fast & fluid game style centered on katana-based combat within the METAL GEAR universe.
  • Advanced technology: Produced by a hybrid team of renowned developers, the in-game technology promises to push the boundaries of graphics, style and lightning-speed action gameplay.
  • 'ZanDatsu' cut mechanic: Within the game world, players will be able to take advantage of what has been created- "an all-encompassing cutting plane in real time". Cut anything, anytime, anywhere.
  • Epic story in the vein of what MG is known and loved for: The game takes place after the events of METAL GEAR SOLID 4 where the world has fallen into chaos with cyborg crimes & terrorism running rampant in society. Delves into the continuing story of Raiden, a child-soldier turned cyborg ninja who's origins are connected to both METAL GEAR SOLID 2 and METAL GEAR SOLID 4.
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Customer Reviews

Metal Gear Solid games are primarily about stealth and story. TJ  |  8 reviewers made a similar statement
SOUND DESIGN: Pretty good. Reading_Rainbow_Dash  |  8 reviewers made a similar statement
One of the best games ive played in a long time I really loved. Xellion  |  7 reviewers made a similar statement
Most Helpful Customer Reviews
9 of 10 people found the following review helpful
5.0 out of 5 stars Action Games are Back with a Revengeance February 22, 2013
Platform for Display:Xbox 360|Edition:Standard
This game far exceeded my expectations. It is truly the best action game so far this year, and one of the best actions games of this gen. If you're hankering for some action, or you're just a long time Metal Gear fan, check this title out.

It's certainly a Metal Gear game, though not a Metal Gear Solid game. If you want a focus on sneaking, Ground Zero was already announced a while ago. This game is all about fast, frenetic action... it is a veritable rollercoaster ride of ridiculous scenarios, absurd setpieces, and crisp clean combat. Despite this, there are actually quite a number of sneaking sections in the game, if you choose to go that route... certainly moreso than I expected. Alternatively, you can run into the fray swinging. It's up to you, and each has its advantages. There are over 500 codec conversations for you to explore that expands on the game's lore and characters.

The game focuses on ground based combat with a focus on counters, parries, and the new Zandatsu cutting mechanic. Parallels can be drawn to Ninja Gaiden. Essentially, you can slash your opponents open with the high frequency blade once you enter "Blade Mode" and pull out their electrolyte core to replenish your own health and energy meter.

What's truly revolutionary is the parry/dodge mechanic in the game. Rather than having a dedicated block button, Revengeance makes it a forward+attack input, which maintains offensive momentum. You need to parry every attack coming at you, but the game's window is generous, allowing for a lot of wiggle room until you nail down your timing. And once you nail down that timing? You get perfect parries with counterattacks that lead into Zandatsu (slowdown cutting mechanic where you can steal energy cores).

Even if you don't get the combat, or you're an action game novice, the game features a number of different difficulty levels to tailor the experience to what is most comfortable for you as a player.

The story is filled with its own levels of abrudity, but features a memorable cast and set of bosses. The bosses... Oh, the bosses. They're some of the best of this entire generation- meticulously crafted and exhilarating to fight.

The game is about 8-10 hours long, depending on your skill level and your starting difficulty, and that's not counting the plethora of VR Missions, unlockables, and successive playthroughs. Each difficulty will provide a unique experience with rearranged enemy encounters and enhanced boss behavior. The game is fast paced and addictive. Countless hours can be sunk into it.
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20 of 25 people found the following review helpful
Platform for Display:Xbox 360|Edition:Standard
Fun: 4.0 out of 5 stars   
Being a long time MGS fan, my hopes were not particularly high with this game. The absurd title, the ludicrous box art (which looks like something from the 90s), the temporary cancellation of the project, and the departure from the MGS tradition, all led me to believe that this was a disaster in the making (despite Platinum's fine track record). Fortunately, I've been pleasantly surprised by the quality of this game... "Rising" is a blast to play for anybody who enjoys action games (whether you're an MGS fan or not).

Foremost, the game does manage to retain the feeling that it's actually occurring inside the MGS universe, despite its over-the-top nature (and in terms of physics, anything our protagonist does in "Rising" is not far from what Vamp achieved in MGS2 and 4). Longtime fans will be pleased by the inclusion of familiar sights, sounds, and themes, even if the gameplay is radically different. Raiden, of course, returns, and his inclusion as the protagonist is bound to please any MGS fan who has wanted to step into the shoes of a ninja on the level of the legendary Gray Fox.

The heart of this game, like any action title, is its combat mechanics, and here "Rising" shines. Raiden moves with an effortless grace, and when he strikes, it carries a convincing "weight" that exceeds even the likes of "God of War" and "Bayonetta". His "ninja run" while goofy in name, is a blast to execute, as are his assortment of magnificent combos.

When it comes to Japanese wackiness, I've pretty much seen it all at this point in my life. Giant robots, ninjas, and cyborgs generally come off as tired and cliched to me, but somehow, "Rising" makes these concepts seem fresh and EXCITING. What's the secret? The game uses a beautiful style of presentation that is incredibly slick, resulting in an artistic, vibrant mode of visual storytelling that is a pleasure to behold. Despite the ludicrous dialogue, mediocre voice acting, and marginal plot, the game's visual flair picks up the slack, and makes this somewhat-cheesy story work. It takes cyborg-ninjas (the "Winds of Destruction" are on par with finest of MGS bosses), and makes them viable, turning them into showmen that are simply a blast to watch and engage with. The gameplay is nicely balanced with expertly rendered cut scenes that always impress, and are kept to lengths that are actually appropriate (another breaking from MGS tradition). This game is so visually impressive, it actually made me want a bigger TV, to better digest the spectacle!

The limitations of this game are as follows: The camera will fight against you a bit too often, particularly during blade mode, when it will inexplicably perform a 180 and send you facing the wrong way (while you're using your limited energy to pull off this special move). I hope this is corrected with a future patch. Another weak spot is that the mechanics, while largely intuitive, could have been explained much better during the game. I must have missed the part where they tell you how to parry (a skill you need in order to even get past the first boss, much less complete the game), and I actually had to go online to figure out how to do it. There is no explanation of parrying anywhere in the menus. Hint: Press "square" (X on the 360) and flick the analog stick at the incoming attack at just the right moment, in order to parry.

The greatest weakness, however, is an ill-fitting soundtrack that simply does not fit with the world of MGS. Fortunately, you can go into the options from the menu and turn the music level down, while leaving the sound effects at their normal level. The soundtrack was a point of contention where Platinum butted heads with Konami. I feel that Platinum should have yielded to the judgement of Kojima and Konami on this subject, and once more retained the superb services of composer Harry Gregson-Williams.

I rate "Rising" at 4, possibly 4.5 stars. Depending on the enjoyment that can be gleaned from additional play-throughs and the acquisition of unlockables, I may bump that rating up to 5 stars. This is by no means the best Metal Gear game, but it's a fantastic, thrilling ride by any measure.
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6 of 6 people found the following review helpful
5.0 out of 5 stars PERFECTION February 24, 2013
By Unicron
Platform for Display:Xbox 360|Edition:Standard
Fun: 5.0 out of 5 stars   
I just beat it on hard mode. (normal is too easy. i usually start all my games on the harder difficulties)
I did try Revengeance mode & very hard but without moves & power-ups, let's just say i got destroyed. LOL

Incredible combos, crazy yet simple plot. (don't expect 5 hours of blahblah like previous Metal Gear titles)
This game is all about action. don't expect the stealth either. though you CAN one hit kill them if you sneak up on the & there is an achievement to finish stages without being spotted.

The bosses & sountrack are THE BEST!!! The fighting is all super stylish.
once you get used to the controllers, you will be a ninja master!

there are left hands to collect for Doktor. items to find for VR missions. different weapons. power-ups.
then if you feel you are up to it, get S rank on it.

you will have a ton of fun playing this.

ok, i'm off to start very hard mode & collect the items i was missing.

IF YOU REALLY LIKE ACTION GAMES GET THIS
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Most Recent Customer Reviews
5.0 out of 5 stars Great game if your expectations are set correctly.
Glad I didn't buy this game right when it came out and paid $60 for it. I picked this game up on sale and have read and viewed many reviews and if you set your expectation that... Read more
Published 22 days ago by Danny Kim
4.0 out of 5 stars ok
It is a very good game. Different from the previous titles, it is a hack n slash game not espionage. Read more
Published 23 days ago by Fernando P Pelet
5.0 out of 5 stars Radical to the max.
I went into this game not really expecting anything. Let me tell you, that this game blew me away! Read more
Published 25 days ago by David
4.0 out of 5 stars Good story
I liked it about as much as I liked MGS2, not as much as 1,3,4 but definitely worth it for the spin on the MG universe, raiden isn't a big wuss!
Published 26 days ago by Pat Kirchgessner
5.0 out of 5 stars Its awesome!!!!!!!
Sick game for the four hours it took to finish. There should have been more boss fights and dlc for this game.
Published 1 month ago by Bryan Alvarado
5.0 out of 5 stars Amazing game
One of the best games ive played in a long time I really loved. Id recommend this game to any samurai, ninja action rpg fan of any hack and slash ever
Published 1 month ago by Xellion
4.0 out of 5 stars Very different game from previous MG
The game is quite good in general, but after the 3rd chapter, just walking in straight line, slicing enemies, gets a little boring...
Published 1 month ago by Luis Eduardo Guillen
5.0 out of 5 stars it slices its dices!
ok i saw this game while running through youtube and zeroed in on it

it was in love at first sight, i ordered and it arrived in 3 days, but it took about 10 minutes to... Read more
Published 1 month ago by Trevor
1.0 out of 5 stars Why?
This game is absolute garbage. It's a stain on the Metal Gear franchise. Swinging around your little sword is fun for the first 15 minutes, until the gameplay is the EXACT same... Read more
Published 1 month ago by Aaron
5.0 out of 5 stars Fun game
Its not exactly the same as the other metal gears, there's a lot less sneaking and a lot less focus on weapons and such, because you use around 5 melee weapons (2 swords, and 3 sub... Read more
Published 1 month ago by Ryan
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Platform: Xbox 360 | Edition: Standard
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Topic From this Discussion
So, does it HAVE to use Kinect?
I played the free demo from the Xbox live marketplace, and it played just fine. I don't have a Kinect. I'm not sure where the Kinect would help in the game, because the action is pretty fast paced. I'm gonna have to buy the game now, as I just finished Metal Gear Solid: Peace Walker
1 day ago by D. R. LAROE |  See all 2 posts
What Xbox 360, PS3 and PC release
it's coming out for PS3 also, Amazon just hasn't bothered to put a listing up for it yet
Sep 26, 2009 by Colin |  See all 26 posts
$20 credit
Maybe Konami the reason? Crysis 3 getting a $20 also.
Jan 29, 2013 by Superman does it better! |  See all 4 posts
Theory of Why its pushed back
From my understanding, there is now new Xbox coming out for awhile. So I don' think that is the issue. Hideo Kojima has stated that they are currently still working on the bug fixes and taking their time with it. It would seem rather silly to come out with the Kinect last year, a new dashboard... Read more
Nov 27, 2011 by L. Bazan |  See all 7 posts
Ridiculous
To each their own, but I'm looking forward to it. I'm curious to see where they go with it myself.
Mar 29, 2012 by Dawn M |  See all 11 posts
looks lay ay ame
How about you lighten up? Who cares if it looks like a cheesy cartoon? Have some FUN!

Not to mention, if you weren't weary back when it was just "Metal Gear Solid: Rising", you were fooling yourself.

Sit back, have fun, and cut up people as a cyborg ninja. It's what Kojima wants.
Dec 5, 2012 by Crabman |  See all 8 posts
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