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Metal Gear Rising Revengeance - Xbox 360

by Konami
Mature
4.3 out of 5 stars  See all reviews (102 customer reviews) 82 / 100

List Price: $19.99
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Platform: Xbox 360
Edition: Standard
  • Rising's stealth elements will emphasize Raiden's considerable speed and agility through what Matsuyama describes as hunting stealth.
  • Gameplay will focus on two key elements - swordfighting, and a style of stealth that is more fast-paced and action-oriented.
  • Cutting entails sophisticated swordplay that lets players engage in third person melee combat, as well as precisely slash enemies and objects at will along a geometrical plane using a free slicing mode.
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Metal Gear Rising Revengeance - Xbox 360 + DMC: Devil May Cry
Price for both: $27.25

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Product Details

Platform: Xbox 360 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002BRZ8FW
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: February 19, 2013
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (102 customer reviews)
  • Amazon Best Sellers Rank: #401 in Video Games (See Top 100 in Video Games)

Product Description

Platform: Xbox 360 | Edition: Standard

From the Manufacturer

Get inside the mind of legendary Game Designer, Hideo Kojima, creator of the Metal Gear Series. Exclusive Q&A from PAX 2012 as he reflects on the 25th anniversary of the series.
  • If you could do an HD remake of any one of your titles, which one would it be, and why?
    • It would be METAL GEAR SOLID. If it was to be arranged in a contemporary way using the latest technology, I think it could result in something quite impressive. However, I don't want to be the one to recreate it.
  • Aside from releasing HD remakes of Metal Gear, what else do you have up your sleeve to help celebrate the 25th Anniversary of Metal Gear Solid?
    • We have trophy support for MGS4, a music CD, an anniversary book, a novel, figurines and toys, apparel items, and a variety of products related to METAL GEAR.
  • If Snake didn't become as popular of a character in the Metal Gear Solid series, do you think you have gone another route, story-wise? Perhaps, using "The Boss", or even making the game where it had multiple character scenarios, perhaps, playing through the story of the Cobra Unit during World War II?
    • That may have well been a possibility. Instead of a saga centered on Snake, I may have written a story focused on the "FOXHOUND" members, similar as what was done in "X-Men."
  • You took a game, Metal Gear Solid, that wasn't originally supposed to even be an entire series, and you turned it into one of the most memorable stories ever seen in gaming. When WAS the "Solid" storyline originally supposed to end, and what would have been done differently?
    • I originally intended to end it with "METAL GEAR SOLID." That is the very reason why I introduced his ultimate enemy, "Liquid Snake (clone)," who possessed the same abilities as "Solid Snake." Had that not been the case, I wouldn't have utilized the stereotypical and difficult-to-manipulate character setting of a clone for a main character.
  • How did you conceive such a magnificent storyline for this series of games? Where did you gather your inspiration from?
    • I believe that this is derived from the game design, story, and setting being handled by the same person. In comparison to movies or novels, there may be some elements that may fall short, however, I strove to build a world and story that worked well with the game.
  • To Mr. Kojima, have you ever based any of the Metal Gear characters off of yourself and do you see yourself in any of the characters?
    • Not conciously, but "Snake" and I have come a long way together and so to some extent, a little bit of me is reflected in him. Like aging, for example.
  • Is there any chance of making a side story with Gray Fox playable ? He is the most memorable and dominant ninja ever to be seen on mgs series,Mgs community can't deny that.
    • Gray Fox's younger years is a theme that I'd like to work on someday.
  • Have you ever thought of doing something related to Snatcher or Policenauts? Which Metal Gear game are you the most sastified with, and which are you the least sastified with?
    • I poured my all into the development of each title at the time and so I am satisfied. However, I can also say that at the same time, there is a part of me that will never be satisfied and that is the reason why I still make games to this day.
  • Which Metal Gear game are you the most sastified with and why? Could you share one of your favorite Metal Gear moments?
    • I would say "METAL GEAR SOLID." This was developed before the game made a name for itself and so I was able to freely create the game as I desired without pressure and being concerned about whether it would sell or not.
  • We all got to Ocelot grow as a character throughout the MGS series, he definitely made the series. What character in the MGS franchise do you think potentially got overlooked?
    • That would be Colonel Campbell. It's easy to misinterpret him as a stereotypical military man, however he is actually a much more complex character. However, if I were to further flesh out Campbell, it would have been difficult to maintain the balance with the other characters and so I chose not to delve into that.
  • Whats your advice for someone who is trying to be a videogame designer for first steps ?
    • Future designers will be working with powerful hardware that possess varied means of expression. That is why more than anything else, direction and presentation skills for video, graphics, music, storytelling, etcetera, will be crucial. If one does not possess talent in that aspect, I believe it will be an uphill battle.
  • If you could design a Metal Gear title with a female-lead protagonist, what would she be like and what would separate her from other heroes/characters in other action titles with other titles that have a female lead?
    • A combat game featuring a frail female-lead would be difficult to deal with. However, a stong woman, such as The Boss, who exemplifies the unique maternal strengths that only a woman can possess, would make an interesting lead in a game.
  • How much time has taken to make the current Fox Engine and is it closed to being completed?
    • It's come together and has made a certain degree of progress. Right now, we aren’t making tech demos but are making a game that can actually be played as we polish up the engine’s processing, displays, as well as the usability of the tools. I think we may have finally caught up to the rest of the world. From now, we plan on moving upwards to new heights.
  • Which is your favorite character from the Metal Gear saga, and why?
    • The number one spot would probably go to Snake, who has both matured and aged together with me. He started out as a 2D character that could not speak and then evolved into a fleshed out, 3D polygon character capable of speech and expressions, and he even developed wrinkles. Overall, he has beccome a more three-dimensional character in all respects.
Hideo Kojima

Product Description

Product Overview

METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory by focusing on delivering an all-new action experience unlike anything that has come before. Combining world-class development teams at Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE brings two of the world's most respected teams together with a common goal of providing players with a fresh synergetic experience that combines the best elements of pure action and epic storytelling, all within the expansive MG universe. The game introduces Raiden as the central character; a child soldier transformed into a half-man, half-machine cyborg ninja, equipped with a high-frequency katana blade and a soul fueled by revenge.

In the near future, cyborg technology has become commonplace throughout society. Three years have passed since the collapse of the Patriots system that had been secretly controlling the global power balance from the shadows. However, peace remains elusive. The dissemination of cybernetic technology has triggered instability and conflict as those who control the trade gain increasing power. Furthermore, large 'Private Military Companies', or PMC's, that had been supported and controlled by the Patriots have collapsed, spawning countless rogue entities with origins to larger criminal organizations. These renegade PMCs employing cyborg technology have become increasingly more disruptive shifting policy and power at will. As a member of the peace-keeping PMC 'Maverick Security', Raiden lives by the mantra of protecting and saving lives. But as the world plunges further into asymmetric warfare, the only path that leads him forward is rooted in resolving his past, and carving through anything that stands in his way.

Features

  • The latest METAL GEAR console experience featuring an all-new style of frenetic action gameplay and central character, Raiden, a cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path!
  • New game design, the birth of a new type of MG experience: Combining development powerhouses Kojima Productions and PlatinumGames together, METAL GEAR RISING: REVENGEANCE will offer a fast & fluid game style centered on katana-based combat within the METAL GEAR universe.
  • Advanced technology: Produced by a hybrid team of renowned developers, the in-game technology promises to push the boundaries of graphics, style and lightning-speed action gameplay.
  • 'ZanDatsu' cut mechanic: Within the game world, players will be able to take advantage of what has been created- "an all-encompassing cutting plane in real time". Cut anything, anytime, anywhere.
  • Epic story in the vein of what MG is known and loved for: The game takes place after the events of METAL GEAR SOLID 4 where the world has fallen into chaos with cyborg crimes & terrorism running rampant in society. Delves into the continuing story of Raiden, a child-soldier turned cyborg ninja who's origins are connected to both METAL GEAR SOLID 2 and METAL GEAR SOLID 4.
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Customer Reviews

Most Helpful Customer Reviews
15 of 16 people found the following review helpful
5.0 out of 5 stars Action Games are Back with a Revengeance February 22, 2013
Platform for Display:Xbox 360|Edition:Standard
This game far exceeded my expectations. It is truly the best action game so far this year, and one of the best actions games of this gen. If you're hankering for some action, or you're just a long time Metal Gear fan, check this title out.

It's certainly a Metal Gear game, though not a Metal Gear Solid game. If you want a focus on sneaking, Ground Zero was already announced a while ago. This game is all about fast, frenetic action... it is a veritable rollercoaster ride of ridiculous scenarios, absurd setpieces, and crisp clean combat. Despite this, there are actually quite a number of sneaking sections in the game, if you choose to go that route... certainly moreso than I expected. Alternatively, you can run into the fray swinging. It's up to you, and each has its advantages. There are over 500 codec conversations for you to explore that expands on the game's lore and characters.

The game focuses on ground based combat with a focus on counters, parries, and the new Zandatsu cutting mechanic. Parallels can be drawn to Ninja Gaiden. Essentially, you can slash your opponents open with the high frequency blade once you enter "Blade Mode" and pull out their electrolyte core to replenish your own health and energy meter.

What's truly revolutionary is the parry/dodge mechanic in the game. Rather than having a dedicated block button, Revengeance makes it a forward+attack input, which maintains offensive momentum. You need to parry every attack coming at you, but the game's window is generous, allowing for a lot of wiggle room until you nail down your timing. And once you nail down that timing? You get perfect parries with counterattacks that lead into Zandatsu (slowdown cutting mechanic where you can steal energy cores).
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25 of 31 people found the following review helpful
Platform for Display:Xbox 360|Edition:Standard
Fun: 4.0 out of 5 stars   
Being a long time MGS fan, my hopes were not particularly high with this game. The absurd title, the ludicrous box art (which looks like something from the 90s), the temporary cancellation of the project, and the departure from the MGS tradition, all led me to believe that this was a disaster in the making (despite Platinum's fine track record). Fortunately, I've been pleasantly surprised by the quality of this game... "Rising" is a blast to play for anybody who enjoys action games (whether you're an MGS fan or not).

Foremost, the game does manage to retain the feeling that it's actually occurring inside the MGS universe, despite its over-the-top nature (and in terms of physics, anything our protagonist does in "Rising" is not far from what Vamp achieved in MGS2 and 4). Longtime fans will be pleased by the inclusion of familiar sights, sounds, and themes, even if the gameplay is radically different. Raiden, of course, returns, and his inclusion as the protagonist is bound to please any MGS fan who has wanted to step into the shoes of a ninja on the level of the legendary Gray Fox.

The heart of this game, like any action title, is its combat mechanics, and here "Rising" shines. Raiden moves with an effortless grace, and when he strikes, it carries a convincing "weight" that exceeds even the likes of "God of War" and "Bayonetta". His "ninja run" while goofy in name, is a blast to execute, as are his assortment of magnificent combos.

When it comes to Japanese wackiness, I've pretty much seen it all at this point in my life. Giant robots, ninjas, and cyborgs generally come off as tired and cliched to me, but somehow, "Rising" makes these concepts seem fresh and EXCITING. What's the secret?
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6 of 6 people found the following review helpful
5.0 out of 5 stars Best so far! February 23, 2013
Platform for Display:Xbox 360| Edition:Standard|Verified Purchase
So far this is the best game I've played in 2013, and probably the best hardcore action game since Bayonetta. Initially the parry system and lack of a dedicated dodge may seem to be detrimental, but once mastered the combat system is very intuitive and rewarding.
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8 of 9 people found the following review helpful
Platform for Display:Xbox 360|Edition:Standard
Fun: 5.0 out of 5 stars   
The only game that I can think of that even comes close to the sheer genius and robustness of its combat system is God of War 2. But with the unique cutting system and enemy balance that rewards - nay, DEMANDS - hyper-aggression, MGR:R is something revolutionary. Don't listen to pooh-poohers saying "Blurgh this game is only 5 hours!" That in-game counter counts literally only your fastest time, doesn't count cutscenes, dialog, or exploration scenes, and doesn't take into account the many, many times you will die. Not to mention that this game was built from the ground up to constantly push your skills and leave you wanting for more - each successive difficulty amps up enemy aggression and attack patterns, as well as entirely new Boss behaviors. Not to mention the VR Missions will punish you endlessly for your hubris - There are 20 of them (30 to be released later as exclusive DLC for the PS3 I believe :( ), and they are brutally savage and can easily take you more than 15 hours to just complete those - took me an hour of practice just to beat VR Mission 7.

If you're a fan of action games and you don't buy this game, then you are everything wrong with the video game market right now! Platinum games has made something truly revolutionary here, and Konami has trusted them with a spin-off of the enormously popular Metal Gear franchise. Reward that risk-taking, buy this game, full price. Support the developers, support this kind of innovation!
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Most Recent Customer Reviews
5.0 out of 5 stars Cool
Fun. Works like normal. No issues. Thanks.
Published 8 days ago by Jinchuriki
4.0 out of 5 stars Four Stars
Good game
Published 13 days ago by Anthony
5.0 out of 5 stars Great game and graphics
Very replayable gets better after all items are unlocked
Published 27 days ago by Tim Valentine
5.0 out of 5 stars Five Stars
This game makes you the slice and dice master.
Published 1 month ago by Alex
5.0 out of 5 stars Five Stars
five stars.. duh~!
Published 1 month ago by Mark Edison
5.0 out of 5 stars Five Stars
Always A+ with go hastings!
Published 1 month ago by PympJuyce
4.0 out of 5 stars Fun departure from the typical Metal Gear play style.
Unlike any of the other Metal Gear games, Rising is more of a beat em up than espionage. The moves are over the top and the combat fast paced. Read more
Published 1 month ago by Adam Gagnon
4.0 out of 5 stars Four Stars
Thanx for everything
Published 1 month ago by Alexis
5.0 out of 5 stars metal gear new styles
Metal gear vengeance take it to a whole new level very fast pace fighting upgrades for swords different weapons when beat bosses love this game I recommende this game for hack and... Read more
Published 2 months ago by william ellis
5.0 out of 5 stars BEST GAME I'VE PLAYED IN YEARS!!! BUY THIS NOW!!
I bought this game on a whim, remmebring how much I loved Metal Gear Solid for the PS1 in 1998. Although I have not played a single Metal Gear game since that time, the memories... Read more
Published 2 months ago by BigFatBlackLady
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Platform: Xbox 360 | Edition: Standard
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