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Metal Gear Solid 2: The Novel: Sons of Liberty
 
 
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Metal Gear Solid 2: The Novel: Sons of Liberty [Paperback]

Raymond Benson (Author)
4.6 out of 5 stars  See all reviews (10 customer reviews)

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Book Description

November 24, 2009
METAL GEAR SOLID: THE BEAST IS BACK.
WHOSE SIDE ARE YOU ON?

In a torrential downpour, former FOXHOUND agent Solid Snake stands on the George Washington Bridge–ready to launch himself onto the deck of the U.S.S. Discovery as it passes below. Inside Discovery is a new generation of Metal Gear. But in the next hour, Snake’s world explodes.

Two years later, a young, unproven agent code-named Raiden must penetrate the mystery of what went so insanely wrong that night.

In a labyrinthine superstructure in New York Harbor known as the Big Shell, enemies, allies, secret agents, and double-dealers converge: Russian commandos, a cyber Vamp, a long-legged, leather-clad, rifle-bearing beauty named Fortune, a deformed, finely manicured bomber called Fatman, and a mysterious Mister X. Somewhere in the maze, as well, is the president himself–his biometrics coded to a bomb that can take out Manhattan, his loyalties unknown. Now the rookie Raiden is fighting his way to one discovery after another, including the rebirth of Solid Snake himself and a nightmare organization with a history, a plan, and a terrifying superweapon hidden in plain sight.

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Editorial Reviews

About the Author

Between 1996 and 2002, Raymond Benson was commissioned by the James Bond literary copyright holders to take over writing the 007 novels. In total he penned and published worldwide six original 007 novels (including Zero Minus Ten, Never Dream of Dying, The Man with the Red Tattoo), three film novelizations, and three short stories. An anthology of his Bond work, entitled The Union Trilogy, was published in October 2008. Benson's book The James Bond Bedside Companion, an encyclopedic work on the 007 phenomenon, was first published in 1984 and was nominated for an Edgar Allan Poe Award by Mystery Writers of America for Best Biographical/Critical Work. Benson has also written non-Bond novels: Face Blind (2003), Evil Hours (2004), and Sweetie's Diamonds (2006). The Pocket Essentials Guide to Jethro Tull was published in 2002. Using the pseudonym "David Michaels," Benson is also the author of the NY Times best-selling books Tom Clancy's Splinter Cell (2004) and its sequel Tom Clancy's Splinter CellOperation Barracuda (2005). Benson's latest venture is an original series of "rock 'n' roll thrillers." The first title was A Hard Day's Death, published in April 2008. The sequel, Dark Side of the Morgue, was published in March 2009. He is also the author of the sixth "Gabriel Hunt" adventure novel, Hunt Through Napoleon's Web.

Excerpt. © Reprinted by permission. All rights reserved.

Chapter One


"The Hudson River . . . We had classified intelligence that a new type of Metal Gear was scheduled for transport. The whole thing stank, but our noses have been out in the cold too long . . ."

Solid Snake stood on the middle of the George Washington Bridge in the torrential downpour, overlooking the water below. The tanker U.S.S. Discovery was approaching and nearly at Snake's "Point of No Return." Snake looked out from under the hooded rain poncho and eyed the traffic on the bridge moving in both directions. Just headlights. No other figures on the walkway. If any people in vehicles saw him, they'd think he was just another suicide statistic. No cause for alarm.

That thought made Snake smile wryly.

Visibility was close to zero due to the heavy rain and high winds. The tanker was just a big, black shape moving along the river.

Time to go.

Snake unzipped the poncho and shrugged it off of his body, revealing the dark sneaking suit that was his trademark uniform, the same old gear he had used during the Shadow Moses affair two years earlier. The uniform showed signs of repair in several places, and there were no protectors in place. Snake was armed only with a Beretta, worn on a hip holster.

He adjusted the goggles over his face, careful not to disturb the signature blue bandana that was also as much a part of his body as the black hair on his head and stubble on his face. Snake checked the small parachute's harness and confirmed that it was snug. He then shimmied up the slippery supports using gloves that were made of special fabric that induced friction even when wet. He climbed onto the rail, stood upright, found his balance, and stretched out his arms to prepare for the dive.

The Discovery's deck moved into position directly below the bridge.

Snake leaped off and the AOD-Automatic Opening Device-caused the stealth parachute to blossom across his back. From that point on he was invisible to radar, sonar, and the naked eye, although the sheets of rain streamed off the parachute wings and drew its outline in the night sky. But no one would notice.

As graceful as a seagull, the former FOXHOUND operative managed to avoid the gusty effects of the wind and glided safely to the ship's deck. He landed lightly in a crouching position, facing the ship's stern. The impact of the landing rendered the stealth camo ineffective, so Snake was forced to deactivate the stealth function and become visible. He cut himself loose from the parachute and attached the wings to the filament on his back. The parachute, fragile as an angel's wings, sat on the filament and tightened with the ship's movement-its other end was tethered to the bridge railing high above. When the wire was fully taut, Snake released the gear; it disappeared into the murky black sky, carried off by the filament. The retractor reeled in the parcel and the pack came to rest unseen in the safety of the bridge.

The helicopter pilot struggled with the controls but kept the aircraft steady as it hovered over the bridge and the tanker below. The storm made it extremely difficult, but the pilot was a good one. He had to be, considering who his passenger was.

The man in the seat behind him had night-vision binoculars to his eyes and was focused on the tanker's deck.

"Our boy is right on schedule," he said. Involuntarily, he drew the six-shooter from the holster on his belt and twirled it in his left hand, gunslinger-style. Just as quickly, he shoved the revolver back into the holster and then reached up to twist his long mustache. His long yellow-white hair came down to his shoulders. He had often been told he resembled the legendary General George Custer, something he considered a compliment. After all, Custer had been a valiant, brave soldier of the U.S. Cavalry.

Revolver Ocelot watched Snake stand on the tanker deck. He lowered the binoculars and then spoke into his cellphone, "He'll know soon enough."

Snake moved behind the windlass and activated his Codec. He punched in the memorized frequency on the device around his wrist and waited for the face of his partner to appear on the Codec's screen.

"This is Snake. Do you read me, Otacon?"

The Codifying Satellite Communication System incorporated anti-wiring coding, digital real-time burst communication, sonar utilization, and radar. Normal communication was instantly codified, compressed, and transmitted in a burst of one microsecond in length. However, Snake could receive it in real time, unscrambled and decoded. The nanomachines in his body received the transmission and stimulated the small bones of his ear so that no one would hear the sound but Snake. And he could contact his partner with a speed-dial button corresponding to a code frequency. If necessary, he didn't need the actual Codec on his wrist. The nanomachines could provide a conduit for conversation in his head, hands free.

"Loud and clear, Snake." Otacon, aka Dr. Hal Emmerich, was probably the closest thing to a "best friend" that Snake had. They had met during the Shadow Moses ordeal and since then had been working together. Although he was younger than Snake, Emmerich's brains and science background were the perfect pairing to the operative's more physical approach to things.

"Kept you waiting, huh? I'm at the sneak point," Snake said.

"Everything going okay?"

"The stealth camo's busted. Landing impact."

"We must have overused it. Sorry, but you're going to have to deal with it. You're not in the military anymore."

"Right. I didn't plan on relying on this gadget anyway," Snake said with not a little sarcasm in his voice.

"Hey, the private sector's not so bad, is it? Privacy guaranteed!"

"I'm happy as long as no one gives me any more unwanted gifts."

"You mean that thing with Naomi?" Otacon didn't have to bring up the fact that Snake was still carrying the FOXDIE virus that he had acquired during the Shadow Moses incident. Thanks to Naomi Hunter, FOXHOUND's chief medic at the time. Whether it had been for Snake's own good or not was still a question.

"And I can't say I miss the chattering nanny," Snake added.

"Oh, Mei Ling's not so bad."

Actually, Snake had found FOXHOUND's communications officer rather cute, a manga character come to life. She did talk a lot, though.

"That reminds me," Otacon continued. "I have to get in touch with her again about that new Natik flashware."

"Diverting toys from the SSCEN again? Give her a message from me. Someone will find out, sooner or later. She's better off assuming it's sooner and quit while she's safe."

"Too true. Okay, Snake, let's get to work."

Snake heard the faint sound of a helicopter. He looked up but couldn't see anything through the rain and darkness.

"You know how the technical specs of Metal Gear were sold on the black market after Shadow Moses?"

"All Ocelot's doing," Snake answered.

"Exactly. And now, every state, group, and dotcom has its own version of Metal Gear."

"Not exactly a classified weapon for today's nuclear powers." Snake still had dreams-and sometimes nightmares-about his encounter with the gigantic, mobile nuclear weapon-launching system that walked like a Transformer come to life.

"This new one seems to have been designed to wipe the floor with all the other models. The only consistent description is that it's an amphibious, anti-Metal Gear vehicle."

"And that explains why this one is under Marine Corps jurisdiction?"

"Right. The mission objective is to make visual confirmation of the new Metal Gear being transported by that tanker and bring back photographic evidence. But I want you first to go up to the top level of the infrastructure, to the bridge. That's Deck-E. We need to find out where the tanker is headed."

"A little reconnaissance, huh?"

"There's too much we don't know about this new prototype. Capabilities, deployment method-we don't even know how close it is to completion. If we know where the testing arena is, I can start to draw some reasonable conclusions."

"All right, I'll head to the bridge ASAP."

"Try to avoid confrontations! Our goal is to collect evidence on Metal Gear development and expose it to the world. It would be best if you could get out of there without alerting anyone."

"Don't worry. I know the drill. We're not terrorists."

"Very good. Don't you forget that you're part of Philanthropy now!" Snake could hear the pride in Otacon's voice. He mouthed the exact words as Otacon repeated them for the thousandth time. "We're an anti- Metal Gear organization and-"

"-and officially recognized by the U.N. I know! Recognized, but still fringe, Otacon."

"All right, all right. So, how's your gear?"

"Seems to have survived the jump."

"Your weapon is a tranquilizer gun converted from a Beretta M92F. It's a little hard to work with, because you'll have to reload after each shot since the slide locks."

"It's better than scavenging at the site. It's got a good suppressor, too."

"The chemical stun will take effect in a few seconds and last for hours. You can take down an elephant with that thing. The effects of the anesthetic round will vary depending on what part of the body is hit. We're talking about a difference of tens of seconds between hitting the limbs, chest, or head. Check out the laser sighting, too!"

Snake grunted his approval.

"As for the equipment . . . " Otacon did a quick scan of Snake's suit using the Codec sensors that were built into it. "Cigarettes? Snake! What's wrong with you?"...

Product Details

  • Paperback: 320 pages
  • Publisher: Del Rey; Original edition (November 24, 2009)
  • Language: English
  • ISBN-10: 0345503430
  • ISBN-13: 978-0345503435
  • Product Dimensions: 5.5 x 0.7 x 8.2 inches
  • Shipping Weight: 12 ounces (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #339,128 in Books (See Top 100 in Books)

More About the Author

As of January 2011, Raymond Benson is the author of twenty-four published books. These include six original JAMES BOND novels (now collected in the recent anthologies THE UNION TRILOGY and CHOICE OF WEAPONS), three 007 film novelizations, and the first two TOM CLANCY'S SPLINTER CELL novels (for the latter he used the pseudonym of "David Michaels"). With John Milius he penned HOMEFRONT: THE VOICE OF FREEDOM. He also wrote the novelizations of the popular videogames--METAL GEAR SOLID and METAL GEAR SOLID 2: SONS OF LIBERTY. Raymond writes his own original suspense books as well--stand alone thrillers such as TORMENT, ARTIFACT OF EVIL, SWEETIE'S DIAMONDS, FACE BLIND, and EVIL HOURS, or his two "Spike Berenger Rock 'n' Roll Hits" featuring a music industry detective--A HARD DAY'S DEATH and DARK SIDE OF THE MORGUE. Coming soon--Raymond's entry in the "Gabriel Hunt" adventures, HUNT THROUGH NAPOLEON'S WEB, and an original thriller, THE BLACK STILETTO. There's a lot more, so if you want the full story visit the author at his website... www.raymondbenson.com!

 

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13 of 14 people found the following review helpful:
5.0 out of 5 stars Another great adaptation from Mr. Benson., December 27, 2009
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This review is from: Metal Gear Solid 2: The Novel: Sons of Liberty (Paperback)
Hideo Kojima's Sons of Liberty is a beautiful and endearing story about finding your true identity and purpose in life and either following your life's chosen destiny or being brave enough to make your own.

...at least that's what one of the four people in the world who actually understands that game has told me.

For most of us, Sons of Liberty is either a highlight or the downfall in the series. The unanticipated introduction of Raiden gained some less than glowing comments from fans but didn't seem to affect the reviews of it from the media which were generally positive. Either way, it's so convoluted and wrapped up in eccentricities that instead of asking `Who is this Raiden kid and when do we get Snake back?' we should have been trying to figure out who the hell was going to explain this massive pile of intricacy to us.

This is where Raymond Benson's novelization of Sons of Liberty becomes handy.

(Uh, I'm going to warn for spoilers just for the hell of it but seriously...the game is 8 years old.)

Benson's adaptation, just as the game does, picks up about two years after the infamous events of Shadow Moses. Solid Snake, Otacon, and (loosely) Mei Ling have formed the NGO Philanthropy, an undecidedly respected organization focused on the elimination of the Metal Gear units that have been popping up like daisies due to the blueprints being mass produced and sold to anyone with enough money to buy them.

Information Otacon receives from an interestingly initialed informant called E.E. leads to Solid Snake hitching a ride Ethan Hunt style off the George Washington Bridge onto an oil tanker apparently carrying a Metal Gear unit in its holds. In theory, the mission is simple: Get a few pictures of said Metal Gear unit that proves it exists and was developed by the U.S. Marines...then get the hell off the ship. In true MGS fashion though, it doesn't take things very long to get complicated and faster than you can say "Shalashaska", a bevy of Russian mercenaries overrun the ship. It's around this time the mentioned ally of Revolver Ocelot's from The Shadow Moses incident, Sergei Gurlukovich, shows up as their commander. This probably should have been the boys' first clue that something was off. But it isn't until Snake tranqs a pregnant Russian woman and has his picture taken by an Army cypher that they finally realize that things aren't going to go down quite the way they were hoping they would.

Enter Revolver Ocelot who's been recently equipped with Liquid Snake's arm to replace the one stylishly hacked off by Gray Fox two years before. But what makes this a Kojima signature is the fact that in the presence of Snake, the limb activates, forcing Ocelot's personality to be suppressed and taken over by Liquid's. After serving a quick dish of betrayal to Gurlukovich, Ocelot--or maybe Liquid--hijacks RAY (the Marines' codenamed Metal Gear unit) and cuts himself out an escape route off the ship. Needless to say, the ship sinks and with Snake and the Marines still on board.

The second half picks up with an operative secretly infiltrating the Big Shell, a decontamination facility built to deal with cleaning up the mess the sinking of that oil tanker caused two years before. The operative is Raiden, a naïve, VR trained rookie who comes complete with androgenic features, perfect white hair, and a nagging girlfriend. Like most situations associated with the (secret) inclusion of FOXHOUND, a terrorist plot has broken out, this time during a routine tour of the facility to check its progress. The touring group have been taken as hostages and that's bad. Amongst the hostages is the President of the United States. As it turns out, that's really bad and gives weight to their insane demands: 30 billion (that's with a `b') dollars in cash.

As exciting as the premise is, the story from here is a slow burn with dense information distribution. Yes, it's riddled with plot twists and you kill a mad bomber who rollerblades and takes his wine through a straw and it's all very amusing...but things don't really kick into high gear until after Emma Emmerich (or E.E.) is offed.

The book follows the path and events of the game down to the annoying amount of pigeons plaguing Raiden at the Big Shell. Every codec conversation that doesn't explain how to climb a ladder or swim with a 110-pound weight on your back for gameplay sake is included. A few times during the book, I would say a line of dialog aloud before flipping to the next page to read it. This linear adaptation doesn't mean Benson forgets to have a little fun, though.

During the tanker mission, Snake snaps a photo of a locker model poster. It's hinted that he's doing it to see Otacon's reaction more than for his own personal use. This bit is an Easter egg in the game but in all honesty, I got a good chuckle at how it was included as an actual event in the book.

Benson also does a nice job at alluding to elements in MGS4. Near the end when Snake gives Raiden the sword that Olga left for him, Benson makes sure to put a great deal of emphasis on how quickly it affects his battle psyche and becomes essential to him which gives a nice nod to his complete badassery with it in Guns of the Patriots.

Also, remember when we all thought for about five or six years that Olga's child was a boy? At the end when Raiden and Snake are discussing the whereabouts of the child, it's originally referred to as a "he" though by the time the trailers with Sunny in them started to break, we realized it was actually a "she". Benson offsets this "mistake" with an exchange between them that suggests the child could be a girl as well. It's a very minor addition and I doubt anyone but me will appreciate it but it made me smile.

A few of the more particular fans may cringe at some of the minute details left out. Like that whole "Emma peeing her pants when she first meets Raiden" thing. In the game, it was probably only meant to further hammer home the similarities between Emma and her step-bro Otacon who infamously did the same thing when he saw Snake. The average fan will barely notice it's gone but I doubt they'll miss it. In fact, I think half the reason the Emma/Raiden moments came off as a bit more believable for me is probably because she didn't do that. In the game, after you've witnessed Emma piss herself, it's a little hard to believe that an hour later Raiden would flirt with her...even if he was only indulging her to keep her spirits up. But, I digress...

The book truly shines in giving better control of pacing the build. Like I said early, there's a tidal wave of information being given to you during the game and on top of that there are a few long speeches given by the people Raiden encounters during the course of it. The President gives one that reveals and elaborates on who the Patriots are and what they do and Emma gives one that explains their desire to censor information from the public that may overthrow them in the modern world of technology. None of these speeches hold a candle to the 20 minutes of psychobabble that is churned out by AI Campbell and AI Rose. You know, the one that takes place right before the final battle with Solidus but after that mother of all "WTF" moments is revealed by Ocelot. If you played the game a few times and got all of what was being said in those speeches, good for you. And if you remembered even half of their content after you turned the game off, your comprehension skills are a lot more efficient than mine. I've played and beaten this game dozens of times over the years, never skipping a single cutscene and I still learn something vital on each play through that helps me better understand it. Granted, it would probably help a bit if I were more familiar with the processes of the government and the organizations within it but the novelization does a great job of helping someone even with my limited knowledge get a better hold of everything. And that alone is totally worth picking it up.

Bottom line: Go get it even for the sake of adding another official piece of MGS merch to your collection (it's got the Kojima seal of approval, guys). If you think your understanding of SoL is already on the expert level, the novelization is a great companion to the game. In fact, if you play the soundtrack whist reading it, you can nearly have the full experience without ever turning on your PS2. But if you're like me, then you'll benefit indefinitely from reading it. It's not groundbreaking but it's not supposed to be. It gives you exactly what you need without making you begrudgingly participate in those fleeting moments of "gameplay" where you actually have to move the character to cue the next cutscene.

Overwhelmingly recommended.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars A Great Spirtual Sequel!, November 30, 2009
This review is from: Metal Gear Solid 2: The Novel: Sons of Liberty (Paperback)
Raymond Benson wrote another novel of the Metal Gear Solid series. Yet again, a great book that is described with beautiful sensory images that the reader can easily picture in mind with various characters. When I read this book, the author put the ALMOST EXACT same dialogue from the game to the novel. This is the sequel to the first Metal Gear Solid. A new character is also introduced. A "rookie" some people call him. When he is in the story, a new genre is involved with the story: Romance. Along with a few themes that can lead to love drama. A new weapon prototype includes a new weapons technology that was invented secretly by a group of terrorists. Overall, great book.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Great Book for Newcomers., March 11, 2010
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This review is from: Metal Gear Solid 2: The Novel: Sons of Liberty (Paperback)
If you're not a video gamer you will still appreciate the amount of complexity of the plot of MGS 2 novel. And if you love the video game and want more from the franchise you won't be disappointed.

It's Spy Espionoge and Sci-fi at it's best.
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