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Metal Gear Solid Paperback – May 27, 2008

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Editorial Reviews


'Without question, Konami's ... Metal Gear Solid 4 is an awesome showcase for the PS3. The visuals are outstanding [and]the overall impression is ... one of unprecedented graphical excellence' IGN 'We can't wait to see more of this increasingly impressive-looking game' Gamespot --This text refers to an alternate Paperback edition.

About the Author

Amongst other titles, Raymond has written ten authorised James Bond works, including a non-fiction title that was nominated for an Edgar Allen Poe Award. Under a pseudonym, he is also the author of NY Times bestselling books continuing Tom Clancy's line of political thrillers. --This text refers to an alternate Paperback edition.

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Product Details

  • Paperback: 319 pages
  • Publisher: Del Rey; 1St Edition edition (May 27, 2008)
  • Language: English
  • ISBN-10: 0345503287
  • ISBN-13: 978-0345503282
  • Product Dimensions: 5.4 x 0.7 x 8.2 inches
  • Shipping Weight: 9.9 ounces (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (67 customer reviews)
  • Amazon Best Sellers Rank: #223,136 in Books (See Top 100 in Books)

More About the Author

As of Summer 2015, Raymond Benson is the author of thirty-five published titles. These include the BLACK STILETTO series ( featuring a 1950s costumed female vigilante: THE BLACK STILETTO (2011); THE BLACK STILETTO: BLACK & WHITE (2012); THE BLACK STILETTO: STARS & STRIPES (2013); THE BLACK STILETTO: SECRETS & LIES (2014); and the finale, THE BLACK STILETTO: ENDINGS & BEGINNINGS (2014). He also wrote six original JAMES BOND novels (now collected in the recent anthologies THE UNION TRILOGY and CHOICE OF WEAPONS and available separately as Kindle books). His backlist of original thrillers are available as Kindle books: EVIL HOURS, FACE BLIND, TORMENT--A LOVE STORY, ARTIFACT OF EVIL, and others. A new collection of short stores, 12+1--TWELVE SHORT THRILLERS AND A PLAY, was published in 2015. His classic reference book from 1984, THE JAMES BOND BEDSIDE COMPANION, is now a revised Kindle book. Raymond is also a prolific tie-in writer: he penned three James Bond film novelizations, the first two best-selling TOM CLANCY'S SPLINTER CELL novels (for the latter he used the pseudonym of "David Michaels"), and with John Milius he wrote HOMEFRONT: THE VOICE OF FREEDO. He also produced novelizations of other popular videogames--METAL GEAR SOLID and METAL GEAR SOLID 2: SONS OF LIBERTY, and HITMAN (HITMAN: DAMNATION). There's a lot more, so if you want the full story visit the author at his website...!

Customer Reviews

Most Helpful Customer Reviews

59 of 69 people found the following review helpful By Average Joe on August 2, 2008
Format: Paperback
I got this for my birthday as a gift after wanting it forever. Once I picked up and started to read even within the first few chapters I was greatly disappointed. Two big flaws bothered me throughout the book which were he either changed things (mostly for the worse) or made Snake or other characters say or do things TOTALLY out of character.

In the book when Snake is "sneaking" and by sneaking I mean going Rambo all over the place. He's suppose to slip in unnoticed yet the author has him killing off every guard left and right. Sometimes it seems or a lot of times the author writes Snake going out of his way to kill guards which is totally out of character. Plus some of the cheese ball lines Snake delivers either make me cringe or laugh they are so bad, such as Snake yelling, "Merry Christmas" and then punching both guards in the face, knocking them out. Then having the nerve to write in, "Oh I forgot to mention, Christmas came early this year."

It's very weird, as by the time you get to the tank hangar he's killed like 6 or 7 guards. And when they mention another intruder (aka the cyborg ninja) that did 3 guards and is using stealth, Snake thinks to himself *What, I've killed more than 3 guards must be another guy*, which is poor writing and logic, because they only could have found 3 bodies, it would have been better if he only did one guard in or none.

Another line worth mentioning that is so out of character and just sounds ridiculous is when Snake says to Colonel over codec after meeting Meryl: "Your niece is one wacky babe." Word for word, I groaned...And literally smacked my forehead it was so bad.

The writing I just felt overall wasn't very good or flattering to the subject matter.
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24 of 27 people found the following review helpful By Cory John Stoker on May 27, 2008
Format: Paperback
Let me start by saying that I am a fan of the game, but more importantly I'm a massive fan of the story spun in the game's universe. I'll try to be objective about the material though, that way anyone unfamiliar with the Metal Gear franchise won't feel left out.

Metal Gear Solid is your basic story of an underdog against incredible odds. It's a spy story with all the trappings of the genre... add in a bit of the supernatural, and a good dose of idiosyncratic humor and you've got a good idea what you're going in to.

The protagonist, codenamed Solid Snake, is a thirty-three year old life-long soldier living comfortably in secluded retirement until a special operations team comes to break the peace. Snake is quickly brought to a mobile command center on board a sub and told about a group of terrorist led by his former unit (FoxHound).

Foxhound, led by Liquid Snake, has taken over Shadow Moses island. Shadow Moses is a nuclear disposal facility, and a secret base for testing advanced weaponry. Foxhound has nukes, and soon enough they will have the ability to launch them. What do they want? The remains of the world's greatest soldier, a man killed years before by Solid Snake. And that's just the beginning of the labyrinthine plot, and only a gloss over what is REALLY going on.

There are elements of the labors of Hercules as Snake fights his way through the base and the special members of Foxhound. Members like Sniper Wolf, the worlds greatest sniper. Vulcan Raven, a gigantic shaman. Revolver Ocelot, an expert marksman with a taste for six shooters. Psycho Mantis, a telekinetic and telepathic sadist. And Decoy Octopus, the world's greatest master of disguise. There's also a mysterious Cyborg Ninja with ties to Snake's past who may be friend or foe.
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7 of 7 people found the following review helpful By Chris on April 23, 2009
Format: Paperback
I bought a copy of this book at Borders and I have to say the author did a good job of putting the piece of the video game into a novel together. When you open the book, you will be amazed of Mr. Benson's imagination of what was not included in the game or if Snake encounters a boss. When that happens, the author creates his own image and includes specific details on how the story is laid out. This book will keep your entertained and when I started reading it, I didn't want to put the book down! Benson also changes the dialogue a little bit (probably for copyright reasons) to a more modern one. There is a few swearing in the book that was not mentioned in the game and a lot more insight of the characters. If you are a Metal Gear Solid fan, get this book! Get the second one too when it comes out!
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3 of 3 people found the following review helpful By BBmG on October 27, 2010
Format: Paperback
Okay, even that's too nice. The title of this book should have been, "Metal Gear Solid: Snake and the Not-so-witty One-liners".

Is this novel "true to the game"? Sure. Do I think that did more harm than good? Most certainly.

I had high expectations when I picked up this book. Perhaps I felt this way because Metal Gear Solid is composed of strong, well rounded characters and a fascinating plot. And in the end, is that not what makes a great story? How could you possibly go wrong working with the Metal Gear Solid universe as your raw materials? I suppose if you were to barley mention the inner workings of the plot, destroy the characters, and make it all about hard to follow action and one-liners a STEALTH agent would not be saying in the first place you could mess things up. I'll give you three guesses as to what Benson did. Go ahead, guess.

How disappointing. This was a chance to spend some time in the head of a complex and fascinating man with highly descriptive action scenes and plot worked in, and instead the book spent all it's efforts feeding me dialog (perhaps the only thing from the game the book got right) and poorly described action scenes. Perhaps the major fault of this book is the characterization - or lack of it at all in many of the characters cases. How Benson took Snake from being a cool, logistical solider to someone who actually reveals himself to every-other-enemy is beyond me. Yes, Snake does have some wit and suave in MGS1, but he also has the angsty tragic hero side. Did the author forget about Big Boss, Grey Fox (please please do not get me started on Benson's representation of everyone's favorite Cyborg Ninja), Outer Heaven, and Zanzibar Land? I mean, the man secluded himself, alone, in Alaska for a reason.
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