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Metal Gear Solid Peace Walker is a stealth-action game set between the events of Metal Gear Solid Portable Ops and the original Metal Gear game. Revolving around the continuing early adventures of series centerpiece, Snake, it fleshes out the legend of "Big Boss" in the days following the Cuban Missile Crisis through a deep single player story mode, featuring a new control system and missions offering extensive replay value, as well as extensive and engaging co-op multiplayer options.
Stories tell of a legendary soldier who once waged war against the world. His name was Naked Snake, a.k.a. Big Boss, and the truth behind this legend will finally be told. The era is the 1970’s. Big Boss had stationed his "Soldiers Without Borders" in Colombia, South America, where he was approached by visitors from Costa Rica, a "nation without a military." In the wake of the Cuban Missile Crisis, as Latin America became a key to maintaining the power balance between East and West, Costa Rica had miraculously managed to maintain its peace and neutrality. However, in various regions of the country, a mysterious armed force seemed to be engaging in suspicious activities. Now, to preserve peace in this nation without a military, the "Soldiers Without Borders" move into action. In time, they would be known as the founders of "Outer Heaven." Forge a new path and live the legend with Metal Gear Solid Peace Walker, the first official Hideo Kojima game on the PSP system. Mission-based Gameplay Metal Gear Solid Peace Walker is a tactical-stealth-action game based around mission based gameplay. Play in single player mode begins with a tutorial in which players square off against Snake himself which serves as a way to familiarize themselves with a control scheme that provides changes as well as improvements over those featured in earlier MGS titles for PSP. These cover both weapons and hand-to-hand combat. In addition, players also gain experience using the controls to chain together moves for maximum impact. Once through with the tutorial players embark on a series of missions, the replaying of which offers new enemy actions, as well as the possibility of new devices and tools. During combat players are able to target specific areas of an enemy's body and performance during each mission is ranked according to elapsed time, number of kills and other criteria. 4-player Co-op Multiplayer Along with a deep single player mode Metal Gear Solid Peace Walker contains exceptional multiplayer co-op functionality. Co-op action is facilitated via the PSP's local wireless ad-hoc connection and features different types of missions. Missions more dependent on stealth are limited to two-player games, while others--for example, boss battles--are meant for games of up to four players. Players have their choice of different versions of Snake. These not only possess differing appearance, but more importantly, differing strengths. During co-op play players can pull resources by staying within a minimal distance from each other This link is indicated by circles emanating around them. While maintaining this connection resources can be shared, including weapons, supplies and and overall health, indicated by a shared health bar. Players are able to view partner's inventory at a touch of the PSP's left or right face buttons, and when need be can resuscitate a fallen companion. When linked players can also move in unison by virtually tapping your partner's shoulder with a touch of the D-pad and then making your move. Key Game Features
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Most Helpful Customer Reviews
43 of 47 people found the following review helpful:
5.0 out of 5 stars
Metal Gear Solid 5,
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Metal Gear Solid Peace Walker (Video Game)
If this game was called Metal Gear Solid 5: Peace Walker, I would not hesitate to call it that. This game is astounding. It's a technical marvel. A feat on portable platforms. There was not a single time where I said I wanted this game to be on a console. In fact, if this was on a console and cost $60, I would buy it in a heartbeat. From the gameplay, to the graphics, to the sound, to the length of the story, this is a huge console adventure, right in the palm of your hand. It's absolutely amazing that so much could be crammed into a little disc. I still can't get over it.
Unlike Portable Ops, the controls did not hinder the gameplay. Apparently, the developers learned from their mistake and made the controls work. Not once did I wish for a second analog stick. It works. It's Metal Gear Solid on a handheld. No exceptions. Do you remember the ability to recruit soldiers and use them in Portable OPs? Well, that's now more streamlined, it's improved, and overall more enjoyable. Knock out a soldier, hook a Fulton Recovery System balloon onto him, and continue your mission. No more dragging across the map anymore. Just pop on on there and continue your mission. When you go back to your Mother Base (GEE I WONDER IF THIS COULD BE THE START OF OUTER HEAVEN) you can put them in different units (such as combat and engineering) to have them do missions or build weapons or do other things of great wonder. However, you mainly want to build up your engineering (called R&D) sections. This is highly improved, because instead of getting random weapons ever so often like in Portable Ops, you choose which weapons to develop, and you can upgrade them. You can even upgrade your items, like your sonar system and Fulton Recovery System. It's awesome, useful, and you actually want to spend the time to upgrade it. And not only do you have this wildly improved Portable Ops system, but you have the main story missions, which are on-par with the likes of any of the console predecessors, and you have side-missions as well, which you can complete at any time. Let's just say this game will last for a long, long time. The graphics are without a doubt amazing. I honestly kept forgetting I was playing a handheld. There is a ruddy texture or two, but let's cut the PSP some slack, eh? The graphic novel cutscenes are not only well done, but they fit the game. They don't feel out of place. Also, there are quicktime events inside the graphic novel cutscenes, which are beautifully animated. Also, did I mention the quicktime events don't suck?They're (shock and awe) fairly exciting, and do not seem forced at all. The sound is also wonderfully done. Usually, I hardly ever pay attention to the sound when playing handhelds, because it usually ranges from 'alright' to 'mediocre'. Or maybe I don't even notice it at all. Well, I did this time. Do yourself a favor, play this with headphones. You won't regret it. Storyline is your typical Metal Gear Solid fare: unmanned robots, nuclear weapons, Snake grunting in agreement, remembering the basics of CQC, etc. For those of you who have played Metal Gear Solid from the beginning will enjoy many plot points that tie in various people and objects from different games. Overall, very enjoyable, but I presume many will prefer the story lines from the console brethren. I have only one gripe with this game: co-op. Now, usually, I would be extremely happy with having co-op for the game, but the developers put so much emphasis on co-op that some missions nearly require it, even if they don't say so. This can lead to frustration, but it is not impossible. Prepare for some difficult times, but most of the time, you will be having a blast. Buy this game. It's only $40. $40 for one of the best video games you can get your hands on. Do it.
20 of 22 people found the following review helpful:
5.0 out of 5 stars
Hideo Kojima Hits The Sweet Spot,
By Elias L. Blondeau "Atlanta Fried Otaku and Ha... (The Big ATL (Atlanta)) - See all my reviews (REAL NAME)
= Fun:5.0 out of 5 stars
This review is from: Metal Gear Solid Peace Walker (Video Game)
"Metal Gear Solid: Peace Walker" may very well be the best handheld video game I've played in my life. After ten
straight hours of complete immersion in Hideo Kojima's world of sci-fi political espionage, there is nothing that can convince me any other game on a handheld system has presented such an epic scope, heart-wrenching story and tight gameplay as the latest entry in the venerable "Metal Gear" franchise. Taking place a decade after "MGS 3: Snake Eater", "Peace Walker" finds Snake, aka "Big Boss", a shell of his former self. Sure, he's still strong, deadly and ruthless, but he's an emotional trainwreck after being forced to kill the woman whom he loved and was trained by. Ten years still can't wipe away the pain he feels, and even distracting himself with the private mercenary organization he's founded can't make him forget. But one fateful day, a mysterious man and young girl come forth with a mission that involves restoring peace to Cuba. Snake initially refuses, but when the man presents an audio tape which suggests that the woman he thought dead to still be living, he rushes headlong into the mission, unaware of the consequences which await him. On the surface, it may seem like a simple "stop the bad guys from nuking the world" type of plot, but fans of the series will realize that it's much more; this game is a spiritual journey for our tortured protagonist, filled with twists and turns every step of the way. The gameplay has gotten an overhaul from previous PSP entries of MGS, and I have to admit: it's really for the better. Close-quarters combat (CQC) has been streamlined and assigned to one button, making it incredibly easy to dispatch whole mobs of foes with nothing more than your fists and a quick trigger finger. Also more simple this time around is the gunplay; no longer do you have to stand in an awkward position to get off a good shot on your enemies. Kojima took the fast-paced gun battles of "MGS 4: Guns of the Patriots" and put them onto the PSP with no complications whatsoever, and without anything being lost in the process. Speaking of "MGS 4", the very thing I liked about that entry in the series is prevalent in this one as well: options. You don't HAVE to stealthily dispatch hostiles; you can walk in with guns a'blazing, and easily get through each section, and vice versa. There is no wrong way to play "Peace Walker", in the sense that how it's played is completely dependent on your own playing style. I prefer the "sneak in undetected" approach, but my friend operates by the "might makes right" strategy. We both get through each level with our respective plans, albeit with some complications exclusive to those plans (sneaking around often involves hiding in awkward places that you can easily get trapped in if detected; taking the forceful approach can often leave room for unseen enemies to sneak up from behind and take you out without any warning.) But that's the beauty of this game, really: learning from your mistakes, taking what you've learned and then applying it to the next level. Very few games have rules that are as broadly-defined as these. Another key strategy that will differ from player to player is the vast recruitment system. Much less convoluted than the previous PSP entries, getting soldiers on your side is as simple as knocking them out, then strapping a balloon harness (yes, a balloon harness) on them to be sent straight to your Mother Base, which is incidentally a prototype for the pivotal Outer Heaven base seen later in the series. The soldiers can then be assigned to their respective units, such as Combat or R&D, or even Mess Hall. As the game progresses, the more soldiers you have, the more weapons and resources you'll gain. You can even play side-missions with your recruits to unlock more weapons to aid Snake in the main story missions. Catching and training new blood adds an addictive "Pokemon"-like aspect to "Peace Walker", one which I found myself spending a vast amount of time with. Now, on to minor matters (sort of): graphics and sound. And folks, these are just two more of this game's good points. How the developers got a game this beautiful and rich in detail to fit onto a UMD, I'll never know. I won't question their magic, though, because I'm just too blown away to even consider doing anything of the sort. The quality and effort bleeds from each micro-pixel, putting other PSP graphics darlings such as "God of War: Chains of Olympus" to shame. Not a single time did I feel the game was constricted because of the PSP's graphical limitations. Kojima Productions has created the single most immersing world ever rendered on a handheld. The music is great (as per usual for the series), and the voice acting, featuring the likes of Steve Blum and Tara Strong, is absolutely phenomenal (again, as per usual for the series). Sound effects are also great, complimenting the graphics to form the aforementioned immersing world. After playing this game for a few hours, it's hard to go outside and not think of the game. It's that mind-altering. In the end, there is no reason any PSP owner shouldn't own this, unless of course you haven't played any previous entries in the series. In that case, go back and play "MGS 3: Snake Eater" before playing. But for veterans of the series, buy this without delay. As a longtime fan, I can firmly say this may be one of the franchise's high points, easily topping "Snake Eater", which was previously my favorite entry until this came along. It's also the largest in terms of content and replay value. All subsequent entries will be greatly affected by "Peace Walker", and thus you owe it to yourself to play it. Then again, I won't be surprised if all PSP games are greatly affected by "Metal Gear Solid: Peace Walker." It reminds me of how good the PSP can be, to be sure, but more importantly: it reminds me of just how good a video game can truly be. Story: A+ (Jaw-dropping, tearjerking, and pulsepounding; there's never a dull moment.) Gameplay: A+ (As tight as the series has ever been; nothing is lost on the PSP.) Graphics: A+ (The very best the system has to offer.) Sound: A+ (Great music, great voice acting... Just great in general.) Overall: A+ (One of the rare examples of a perfect game; Easily the best I've played all year.) NOTE: I apologize for not being able to review the multiplayer; my friend lives in another state, and this game only supports local Ad-Hoc play. I have no other PSP-owning friends (they all have DS's, which I have one of as well), and thus can't give a review on the multiplayer. Again, I apologize.
10 of 10 people found the following review helpful:
5.0 out of 5 stars
OUTER HEAVEN, built in a day.,
By Oliver Leland (Bolton, MA United States) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Metal Gear Solid Peace Walker (Video Game)
The stealth genre is an odd duck, as it is too slow paced to appeal to most action fans and too linear to appeal to most WRPG fans. There's only 3 or 4 major stealth franchises, which stop by every other year to remind us that the genre still thrives despite its niche appeal. We here in Massachusetts we have our local-favorite, the THIEF series, whose fantasy-based stealth sets it apart from fellow genre entries, and Canada brought us SPLINTER CELL, marked by the militarist protagonist Sam Fisher. Both are terrific series, but neither invoke the near-universal appeal of Japan's METAL GEAR saga, which has been re-birthing itself again and again since its debut on the MSX over 20 years ago.
Though I make an effort to remain objective, I can't seem to control myself around METAL GEAR. There's something about the series' unique combination of over-the-top political sci-fi, pitch-perfect stealth, and quirky comedy that just keeps tugging at my heartstrings (and my limited finances). I was young when I picked up METAL GEAR SOLID 2, and it was love at first sneak. I've been following the series ever since, picking up every damned release and re-release like Gibson to Salinger in "Conspiracy Theory". It is, in my opinion, the fillet of the genre. And, with one notable exception (where my GHOST BABEL fans at?), the series' quality has floundered on the handheld. Desperate to adapt to the PSP's limitations, entries like AC!D and PORTABLE OPS did their best to shrink SOLID's pedigree to pocket-size through heavy redesign. Though the result was usually overall good, these games weren't fit to wipe the shoes of the canon console entries. Enter METAL GEAR SOLID PEACE WALKER. PEACE WALKER succeeds not only as a canon entry to the saga's lore, but as the best of sequels do: by completely reworking the franchise. The sneaking mechanic - the true heart of the game - is largely unchanged (but say goodbye to "crawl"), though just about everything else has been tuned to fit portable gaming. Rather than having a continuous narrative, gameplay is broken up into chapters which are then broken up into missions. Missions vary in length - usually the side missions take about 5 minutes, while story entries can take upwards of a half hour. Almost every one of these missions can be played either by yourself or with up to 3 friends. I haven't touched AD-HOC multiplayer, but it's quite clear that certain missions have been programmed with multiplayer in mind. The boss fights in particular are absolutely brutal. Much like my experience with MONSTER HUNTER, taking down these mammoth mechanical beasts took me many attempts, each swing taking around 20 minutes. It can be pretty frustrating; the boss battles are an impressive spectacle, and yet still the low-point of the game. Outside of the missions, there's a lot of micro-management to do. As Big Boss, you are charged with running MSF, and from forming and sending out small strike squads to managing your food supply, constructing your army is a significant portion of PEACE WALKER's gameplay offerings. Much like GRAND THEFT AUTO: CHINATOWN WARS' drug-running feature, managing MSF is tremendously satisfying and productive while lending itself to short-bursts of portable gaming. I'd be happy to yammer on about how this is the best game on the PSP, the best METAL GEAR game since SNAKE EATER, and a serious candidate for GOTY, but I'd hate to risk credibility with hyperbole. Gaming-on-the-go can be a trying experience, but with PEACE WALKER, you're in good hands.
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