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The Metaphysics of Virtual Reality
 
 
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The Metaphysics of Virtual Reality [Paperback]

Michael Heim (Author)
4.0 out of 5 stars  See all reviews (4 customer reviews)

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Book Description

0195092589 978-0195092585 October 27, 1994
Computers have dramatically altered life in the late twentieth century. Today we can draw on worldwide computer links, speeding up communications by radio, newspapers, and television. Ideas fly back and forth and circle the globe at the speed of electricity. And just around the corner lurks full-blown virtual reality, in which we will be able to immerse ourselves in a computer simulation not only of the actual physical world, but of any imagined world. As we begin to move in and out of a computer-generated world, Michael Heim asks, how will the way we perceive our world change?
In The Metaphysics of Virtual Reality, Heim considers this and other philosophical issues of the Information Age. With an eye for the dark as well as the bright side of computer technology, he explores the logical and historical origins of our computer-generated world and speculates about the future direction of our computerized lives. He discusses such topics as the effect of word-processing on the English language (while word-processors have led to increased productivity, they have also led to physical hazards such as repetitive motion syndrome, which causes inflamed hand and arm tendons). Heim looks into the new kind of literacy promised by Hypertext (technology which allows the user to link audio and video elements, the disadvantages including disorientation and cognitive overload). And he also probes the notion of virtual reality, "cyberspace"--the computer-simulated environments that have captured the popular imagination and may ultimately change the way we define reality itself. Just as the definition of interface itself has evolved from the actual adapter plug used to connect electronic circuits into human entry into a self-contained cyberspace, so too will the notion of reality change with the current technological drive. Like the introduction of the automobile, the advent of virtual reality will change the whole context in which our knowledge and awareness of life are rooted. And along the way, Heim covers such intriguing topics as how computers have altered our thought habits, how we will be able to distinguish virtual from real reality, and the appearance of virtual reality in popular culture (as in Star Trek's holodeck, William Gibson's Neuromancer, and Stephen King's Lawnmower Man).
Vividly and entertainingly written, The Metaphysics of Virtual Reality opens a window on a fascinating world that promises--or threatens--to become an integral part of everyday life in the 21st century. As Heim writes, not only do we face a breakthrough in the technology of computer interface, but we face the challenge of knowing ourselves and determining how the technology should develop and ultimately affect the society in which it grows.

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Editorial Reviews

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"Heim has a facility for grasping salient points from what is a vast and bewildering tidal wave of facts and issues, and presenting them clearly and succinctly....At his best, he successfully and vividly conveys his own excitement and enthusiasm....This book is an accomplished and informative primer."--Radical Philosophy

"This new book tells skeptics why they should appreciate virtual reality...and tells VR zealots why to cool their jets. Metaphysics is written by Michael Heim, an East-meets-West philosophy teacher. His first goggles-and-glove encounter sent his philosophical seismograph into seizure. The result is this essay collection, bibliography, and glossary that views computing from an ontological perspective....Like Heidegger and Mcluhan, Heim reflects on the radical shifts brought about by an unprecedented development," he ponders the erotic allure of cyberspace and the philosophical problems puzzling VR designers and users.....A warm-hearted, cool-headed meditation on computer technology."--Wired

"This engagingly written work attempts to deal with the pressing question of the effects of technology--in particular of computers and computerization--on our lives, our thoughts, our emotions, and even our view of reality....Ideas come from all over the place--from Greek and Eastern philosophy, science fiction, Leibniz, Heidegger, contemporary philosophy, artificial intelligence, computer techno-speak, etc.--and they all come at the reader in a mile-a-minute stream. This is Marshall McLuhan with a solid grounding in philosophy."--Library Journal

"Heim is clearing a path through exciting realms of thought."--AI Expert

"An excellent book. . . . particularly good on philosophical issues."--Peter A. Andersen, San Diego State University MUST GET HIS PERMISSION BEFORE USING QUOTE!!

About the Author


Michael Heim is a freelance philosophy teacher living in Redondo, California.

Product Details

  • Paperback: 208 pages
  • Publisher: Oxford University Press, USA (October 27, 1994)
  • Language: English
  • ISBN-10: 0195092589
  • ISBN-13: 978-0195092585
  • Product Dimensions: 8 x 5.3 x 0.5 inches
  • Shipping Weight: 6.4 ounces (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,489,702 in Books (See Top 100 in Books)

More About the Author

Michael Heim teaches at graduate schools in Southern California. He is a Fulbright Scholar (Freiburg and Berlin) whose first book translated Martin Heidegger's Metaphysical Foundations of Logic. He has lectured at the Netherlands Institute for Design, SIGGRAPH, the Power Plant Gallery, UNESCO in Rio de Janeiro, the Banff Centre for the Arts, and the Institute for Intercultural Studies in Kyoto, Japan. He has consulted at many institutions, including Alfred University, the Multimedia Program of the Danish Humanities Research Council, and six national Virtual Reality conferences in Washington D.C. sponsored by the Data Processing Management Association. See http://www.mheim.com

 

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7 of 8 people found the following review helpful:
3.0 out of 5 stars The Metaphysics of Virtual Reality is provocative and fun., December 3, 1998
By A Customer
Michael Heim's Metaphysics of Virtual Reality is an investigation of the philosophical underpinnings of digital and virtual technologies. Chapters one through five contain and engaging analysis of information processing technologies and their profound impact on human thought. Heim's simple thesis that digital technologies change the way we think by altering the environment in which we think supports far-reaching claims about the unmittigated impact of the information revolution. Chapters six through ten treat of cyberspaces and virtual realities as products of a cultural imagination in search of ultimate fulfillment. Included is a helpful glossary of technical terms belonging to the somewhat disparate domains of technology and philosophy. Heim has written a fun book inspite of the ponderous subject matter thanks to his crisp prose. He judiciously balances weighty concepts with lively commentary drawn from popular literature, science fiction and film. As is to be expected, when an author incorporates many diverse elements in a concise text, some depth of analysis is sacraficed. However, Heim adequately compensates with thought provoking, if enigmatic predictions for the future of technology that invite the reader to speculate on the nature and ultimate worth of emergent technologies.
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2 of 3 people found the following review helpful:
4.0 out of 5 stars How to really play God, March 8, 2003
No one disputes that the growing sophistication of computing technology has altered the human condition. With the current world population in excess of five billion and the U.S. economy in excess of six trillion dollars annually, computers are essential to the management of life. However, few people ever think about how much this has altered the perception of existence. Philosopher Michael Heim is one such person.
The imminent, but distant development of Artificial Intelligence has forced a thorough rethinking of what human intelligence really is. The Turing test, where a computer interacts with a human via teletype and passes the test if the human thinks that the object on the other end is also human, has been proven inadequate. Other abilities, such as being able to perform extensive arithmetic computations, is also not an indicator of intelligence. As amazing as it may seem to the child struggling to learn their 'rithmetic, the algorithms are just not that complicated. The only conclusive result to date is that intelligent behavior is ill-defined. The best that can be agreed upon is a statement similar to that uttered by a justice of the United State Supreme Court. When asked to define pornography, his response was, "I can't define it, but I know it when I see it."
Robotics, computer viruses and the nebulous discipline of Artificial Life are forcing a re-examination of what life is. Capable of reproducing, but only with the assistance of other objects, computer viruses are remarkably similar to their biological counterparts. Arguing that they are fundamentally different because they are nothing more than a series of instructions misses the point. A biological virus is a set of instructions coded in either RNA or DNA, both of which allow for four options, and is surrounded by a protective protein coat. The computer virus is stored in two option binary on a protective magnetic or optical medium. Each is extremely vulnerable when the instructions are isolated. For the biological virus,
this is when it has infected a host and the instructions are free of the protective coat. In the case of the computer virus, this is when the instructions are in working memory .
Artificial life, generally cellular automata, do many of the things commonly associated with life, including the ability to evolve into other forms. Like all dynamic systems with a random component, this evolution can be in either direction, to more or less "advanced." Again, the argument that a cellular automaton is nothing more than a series of precise instructions being sequentially executed has been rendered invalid. Whatever force you assign to human and animal existence, the core of life is a series of instructions coded in genetic material and requiring outside power sources to function.
While the development of AI and AL are forcing significant alterations in human perceptions of existence, those alterations will be dwarfed by the changes wrought by the advent of Virtual Reality. For here, the foundations of perception itself will be changed. It will be possible to create an existence of ones own choosing that is indistinguishable from that of "true" reality. This will require a redefinition of what is meant by the word God. One of the items under the definition of God in Webster's New Collegiate Dictionary is, "one controlling a particular aspect of part of reality ." Anyone [programmer(s) plus computer(s)] capable of creating a virtual existence will satisfy this definition. Furthermore, AI and AL can both be considered subsets of virtual reality.
Michael Heim, known as "the philosopher of cyberspace," offers a preliminary examination of the consequences of virtual reality on the human mental state. Since VR is still primitive, the explorations here are still fairly speculative. But it is necessary to examine them now, while VR is still a toddler full of potential. He does a good job in setting down the universe of discourse, explaining items in terms that even the computer illiterate can understand. Some historical background in philosophy is used, but all can be understood by those lacking such knowledge.
The successful development of AI, AL, or VR all fit the criteria of a being that satisfies the definition of God. All those interested in the future course of humanity should begin thinking about such things. And this book is a good place to start.

Published in Journal of Recreational Mathematics, reprinted with permission.

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4.0 out of 5 stars The Metaphysics of Virtual Reality, May 22, 2000
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Kent Gladstone (Vienna, VA United States) - See all my reviews
If you search through the internet on the definition of VR, you'll hit on just about anything having to do with computers. Why? Heim attempts to answer this question with a wonderful explanation of what the term has meant, means now, and may mean in both the near and far future. He reviews the impact products have had on our daily lives, which we take for granted today, and studies what past philosophers feared--have these fears become a reality? The book defines our relationship to computers now, and what our expectations are. It's a fun little book to read. It'll make you stop and think about our real world when your done.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
cyber entities, erotic ontology, esoteric essence, term virtual reality, computer matrix
Key Phrases - Capitalized Phrases (CAPs): (learn more)
The Metaphysics of Virtual Reality, New York, William Gibson, Star Trek, The Erotic Ontology of Cyberspace, Martin Heidegger, Holy Grail, Isaac Asimov, Ace Books, United States, Stephen White, Hubert Dreyfus, Jaron Lanier, The Ramist, Hypertext Heaven, The Naked Sun, Central System Monad, William James, Larry Angelo, Gottfried Leibniz, Duns Scotus, Lawnmower Man, Finnegans Wake
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