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Metroid Prime (with Metroid Fusion) (Prima's Official Strategy Guide)
 
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Metroid Prime (with Metroid Fusion) (Prima's Official Strategy Guide) [Paperback]

David Cassady (Author)
3.3 out of 5 stars  See all reviews (6 customer reviews)


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Book Description

Prima's Official Strategy Guide November 26, 2002
The Hunter Has Returned
·Complete walkthroughs of Metroid® Prime and Metroid® Fusion
·Detailed maps to help you explore every inch of the terrain
·Explanation of Samus's abilities and how weapons enhance them
·Every enemy's weak spot revealed
·Special morphing strategies
·Locations of every power-up, including classics such as Wave Beam and Ice Beam
·Special Tactics for destroying every boss for both games
·All secret tunnels and breakaway walls exposed
·Metroid Prime Endings and other secrets revealed


Product Details

  • Paperback: 144 pages
  • Publisher: Prima Games; 2 Bks in 1 edition (November 26, 2002)
  • Language: English
  • ISBN-10: 076153959X
  • ISBN-13: 978-0761539599
  • Product Dimensions: 11 x 8.5 x 0.3 inches
  • Shipping Weight: 12.3 ounces
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #587,460 in Books (See Top 100 in Books)

More About the Author

I'm nothing more than a guy that loves video games.

I managed a software store in Indianapolis when I encountered Brady's publisher. The company hired me to assist in developing their new line of video game strategy guides, which was a very limited assortment at the time. They had published on a few Electronic Arts sports titles for the Sega Genesis, Mortal Kombat, and Sonic the Hedgehog.

It was a very interesting time for our business. Strategy guides were transitioning from tiny booklets into full-size, full-color, magazine-like books. We had the opportunity to make a huge impact and try something very new and unique. I'm very thankful for the experience. It was simply an amazing opportunity.

"Virtua Racing" for the Sega Genesis was my first project as an author. It took a week to write and some of that time was spent sleeping on an office floor. It was not a book I wanted to write. Our publisher made it clear I didn't have a choice. As painful as that first project was, it shot my career down a completely unexpected path. It led to projects like Turok: Dinosaur Hunter and eventually, my favorite, Final Fantasy VII.

Final Fantasy had always been a favorite series since it released for the NES. VII proved to be a monstrous task. We had no idea what we were getting into at the time. Final Fantasy projects now require a team of authors, but I'm proud of what we accomplished given the resources available. It was a learning experience for everyone involved.

I continued to write for several years with Conan being my final project. It has been a wonderful ride and I met some amazing people along the way. The people at BradyGames really care about the products they produce. That is not something you find with every publisher.

 

Customer Reviews

6 Reviews
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Average Customer Review
3.3 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

24 of 24 people found the following review helpful:
4.0 out of 5 stars Almost everything you need, February 20, 2003
By 
Tony R. Tucker (Crewe, VA United States) - See all my reviews
(REAL NAME)   
This review is from: Metroid Prime (with Metroid Fusion) (Prima's Official Strategy Guide) (Paperback)
Prima did us a big favor by including both new Metroid games in one guide. Since the games were both released at the same time and they even connect together to unlock certain special features, it is fitting that they should be tacvkled together in one guide. It also saves you some extra cash.

The book starts off with the Metroid Prime section (the reason I purchased the book) and goes over detailed descriptions of all the weapons, armor, visors, power-ups, etc. This is followed by a map section that displays each world and approximate locations of hidden items and upgrades.

Next is the "walkthrough". This area is very detailed and is broken into sections based on the big item you are hunting. For instance if the section is called "Ice Beam" then the text tand photos that follow are all leading you to that item, with the occasional pit stop to grab available upgrades.

I have very little to complain about except that some screenshots are dark or grainy and hard to make out.

A big part of Metroid Prime is scanning items, locations, data, creatures, etc. When you scan something, it is added to your log book for future reference. If you manage to get 100% of the items in the game and scan every item your log book requires, then you get the best of 3 possible endings to the game. Unfortunately, while the book has a nice list of every item and scanned object, the walkthrough will sometimes run you right by an area without warning you that a scanable object is near you. So I suggest keeping an eye on the walkthrough AND the log book check list to make sure you collect everything you need to make that elusive 100% score.

Unfortunately I do not own a Gameboy Advance, so I am unable to fairly grade the Metroid Fusion section. However that game is not as complex as Metroid Fusion, so I imagine the writers' thoroughness shows in that section of the book also. The screenshots in the Fusion section are much clearer, and again it also has an item section and maps. Since this game resembles Super Metroid so much, the maps are laid out in a similar fashion to the automap feature of Super Metroid, in a sort of grid fashion.

The book has been very helpful, particularly with strategies against Boss monsters and well-hidden items. Metroid Prime has no cheat codes at this time so read those strategies carefully, because they WORK and these Bosses are no pushovers.

Well worth your money.

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7 of 7 people found the following review helpful:
4.0 out of 5 stars Two guides for the price of one, very informative, August 20, 2003
This review is from: Metroid Prime (with Metroid Fusion) (Prima's Official Strategy Guide) (Paperback)
This is definitely one of the better guides I've seen for Metroid Prime. I'd give it a five but there are about two things that bother me about the guide (see below).

First of all, the guide has a very detailed and easy to use walkthrough. I loved it. Easy to follow and easy to read with great detailed maps and plenty of screenshots (which you'll undoubtably need!). There is a maps section before the walkthrough and then they show the maps again before each section of the walkthrough, which makes for far less page flipping.

The Metroid Prime section gives you the run down on everything you need for all of Samus' abilities and how to obtain them in this highly detailed walkthrough. The screenshots are clear although at times they can be a bit darker than others. Some screens are actually very hard to depict what they're trying to tell you even with the text standing out. I wouldn't consider the terrain you venture through in Metroid Prime to be quite that dark.

The Metroid Fusion section of this guide is very useful if you want to complete the entire game. Much like Super Metroid, Metroid Fusion maps seemed more like a grid and Prima did a very good job in these maps by highlighting hidden areas along the way. Using this guide it is nearly impossible to get yourself lost (although the game makes sure you don't get lost either...). Again, a run down on all Samus' abilities and a full walkthrough to help you get everything you need to defeat SA-X and save the universe! A great companion in deed. The screens are still a little darker in this section but because of the fact that Metroid Fusion has a bit more lighting in some areas than Metroid Prime, you can much more easily depict these.

My gripes with the guide. Well first of all, for Metroid Fusion it doesn't depict how to get all the different endings of the game. I do not believe they did this in Metroid Prime either. Also, there is no walkthrough for the original Metroid. This isn't too bad of a problem but the first Metroid game presents probably one of the greatest challenges in the series (aside from Prime of course) and I need more than just basic "tips" that I've already come to learn by playing other Metroid titles. My thrid gripe of course is the dark screens but they are crystal clear and you shouldn't have a problem trying to make out anything in the Metroid Fusion section.

Overall, this guide is probably your best friend in completing both of these titles. It's nice to see that there was a guide publisher that took Metroid Fusion into consideration. Both guides are good and WILL help you find everything with little hassle.

So...

The Good
+Complete walkthrough for Metroid Prime and Fusion
+Detailed Maps for both section
+Nice thorough walkthrough for both sections
+Crystal clear screenshots

The Bad
-Game endings aren't revealed
-Metroid Prime screens are a little dark at times
-No NES Metroid walkthrough, just "Tips" on how to go through the game.

While the last con isn't a problem it would've still been nice to include a short walkthrough at the least being that it is a secret of the game.

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3 of 4 people found the following review helpful:
2.0 out of 5 stars Half good, half...well...not good, November 11, 2003
A Kid's Review
This review is from: Metroid Prime (with Metroid Fusion) (Prima's Official Strategy Guide) (Paperback)
This manual is great except for the Metroid Fusion section. I have done some exploring and found out that PRIMA DOESN'T EVEN SHOW THE LOCATIONS OF NEARLY HALF THE ITEMS IN THE GAME!!! How disappointing.... Metroid Prime has a great walkthrough and the guide shows strategies on beating the toughest bosses, but not with Fusion! Come on Prima! I'm not trying to criticize you or anything, but I know you can work a little harder.
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