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Metroid: Zero Mission: Game Boy Advance: The Official Guide from Nintendo Power [Paperback]

Inc. Nintendo of America (Author)
5.0 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

2004
Samus' Secrets Revealed! You might think you know everything about Samus Aran's first fight on Planet Zebes, but until you delve into this guide, you don't know the half of it! Complete maps of EVERYTHING... full walk-throughs... strategies for unlocking NES Metroid... and much more!


Product Details

  • Paperback: 112 pages
  • Publisher: Nintendo of America, Inc. (2004)
  • Language: English
  • ISBN-10: 1930206488
  • ISBN-13: 978-1930206489
  • Product Dimensions: 10.7 x 8.3 x 0.1 inches
  • Shipping Weight: 2.4 ounces
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #817,650 in Books (See Top 100 in Books)

 

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Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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6 of 7 people found the following review helpful:
5.0 out of 5 stars The PERFECT GUIDE TO METROID ZERO MISSION!, May 18, 2005
This review is from: Metroid: Zero Mission: Game Boy Advance: The Official Guide from Nintendo Power (Paperback)
Of course it's perfect, it's Nintendo Power. As someone who collects strategy guides, I often tend to get a hold of even the guides I don't need. You shouldn't need a guide for Metroid Zero Mission, but if you find yourself stuck, there's no reason why this one can't help you. The walkthrough is perfect, the secrets divine and the illustrations are grand.

The guide isn't very big, which is okay because Metroid Zero isn't a very big game. We begin with all those game basics because some people won't read the manuel, so the guide has you covered. They have all the items you'll obtain and the powerups in this section as well.

Then we have a quick map appendix. This is NOT meant to be a guide through the game. These maps are simply for those who want to find all the powerups. They even label which page you need to turn to to figure out how to get it.

It's the walkthrough that makes this guide incredible. Anyone who has the Metroid Fusion guide will know the basic layout. The maps each have a number at each important location. That same number is called in the text, and it tells you what to do. The boss strategies are simple and easy to follow (it isn't like Metroid Zero Mission is a hard game anyway).

Once we get past the walkthrough the game takes you into an expert way of going through the game. By that I mean they give you the lowdown of the 15% Mission Completion and a Speed Walkthrough. Now of course, those expecting a map for the 15% completion must be crazy! After all, the guide assumes you'll attempt the 15% Challenge and Speed Walkthrough after you've already mastered the game. They work though, so don't worry so much.

Now, the Golden part of the guide. When you unlock the original Metroid, this guide has a walkthrough for it! I know it sounds strange, but the first Metroid was a gem (and I enjoyed playing the classic Metroid much more than Zero Mission). To have a walkthrough handy was perfect. Of course, if you already have the Metroid Prime Guide by Nintendo Power, you won't really need the walkthrough for the original Metroid here (it's the exact same thing).

The guide also tells you how to get all the endings.

Really, while it isn't needed, the guide is absolutely perfect. If you get stuck, this guide will help you out. You really shouldn't need it though.
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0 of 2 people found the following review helpful:
5.0 out of 5 stars cool guide, September 5, 2009
This review is from: Metroid: Zero Mission: Game Boy Advance: The Official Guide from Nintendo Power (Paperback)
well i never got the guide for it but i would get it cause your going too need help getting every item in the game so buy it or be a loser
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