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Metroid: Other M

Platform : Nintendo Wii
Rated: Teen
411 customer reviews
Metascore: 79 / 100
79

List Price: $49.99
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  • 1st and 3rd person play options
  • Classic Metroid action
  • Beautiful in-game cinematics
  • 2D & 3D puzzle-solving
  • Players can switch immediately to Wii Remote pointer controls to examine and explore the environments
72 new from $15.31 56 used from $7.94 5 collectible from $13.95
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Metroid: Other M + Metroid Prime 3: Corruption
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Product Description

Product Description

Metroid Franchise’s Heroine Gets Personal. For decades, Samus Aran has been known as one of the first female protagonists in video games and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation. Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment.

From the Manufacturer

Metroid: Other M is a single player shooter for Wii that takes the beloved Metroid franchise into uncharted and exciting new territory. Set between the events of Super Metroid and Metroid Fusion, the game features unprecedented access to the backstory, thoughts and in-game interactions of the usually closed off heroine of the series, Samus Aran. Developed jointly by Nintendo and the celebrated Japanese development studio, Team Ninja, the game also features exciting play options, including the ability to switch between first-person and third-person perspectives, pointer and sideways Wii Remote controller orientation, stunning in-game cinematics and a classic blend of Metroid action and puzzle-solving gameplay.

Metroid: Other M game logo
Cinetatic image of Samus Aran from Metroid: Other M
Continue the Metroid saga and learn much more about Samus Aran.
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Metroid Franchise's Heroine Gets Personal
For decades, Samus Aran has been known as one of the first female protagonists in video games, and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation. Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment.

Key Game Features

  • Metroid: Other M takes the best elements of 1st-person and 3rd-person gaming to create a seamless blend between gameplay, storytelling and dynamic cinematography, that feels like a movie the player can control. Players hold the Wii Remote controller sideways while navigating and battling in 3rd-person. However, at any moment, players can switch immediately to Wii Remote pointer controls to examine and explore the environments in 1st-person perspective.
  • Metroid fans know more about Samus' suits and weapons than they do about what drives her. That's about to change. The story begins immediately following the events of Super Metroid, when a baby Metroid gave its life to protect Samus. With voice acting and a rich story, players learn the engaging backstory of Samus as she weaves through an action-packed adventure aboard the Bottle Ship, a decommissioned space facility. As she hurtles into this new adventure, Samus will encounter her first mentor and Commanding Officer of the Galactic Federation, Adam Malkovich.
  • The development of Metroid: Other M is an exciting collaboration between Nintendo's Yoshio Sakamoto and Team Ninja. Sakamoto was the director of Super Metroid in 1994. Team Ninja is the renowned action developer of Ninja Gaiden. Metroid: Other M pairs Sakamoto's expert level design and exploratory focus of the classic Metroid series with Team Ninja's signature stylish, no-holds-barred action.
Additional Screenshots:
Samus taking on hordes of enemies in side-scrolling platforming action in Metroid: Other M
1st & 3rd person play options.
View larger.
Samus battling enemies in expansive environment in Metroid: Other M
Classic Metroid action.
View larger.
Samus interacting with other characters in Metroid: Other M
Beautiful in-game cinematics.
View larger.
Samus firing on enemies from a raised angle in Metroid: Other M
2D & 3D puzzle-solving.
View larger.


Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B002BSC4ZS
  • Product Dimensions: 7.4 x 5.3 x 0.5 inches ; 2.4 ounces
  • Media: Video Game
  • Release Date: August 31, 2010
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (411 customer reviews)
  • Amazon Best Sellers Rank: #2,415 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here


Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

24 of 27 people found the following review helpful By M. Weekley on November 19, 2010
Format: Video Game Verified Purchase
Metroid Other M is an enigma of sorts. You have a legendary video game icon who has a new story introduced into the series and makes noble attempts to take the formula in the past and evolve it through creative bursts. While I have always embraced the creative benchmarks in this series (ie Metroid Prime) and can acknowledge there are some good elements of this game, in the end Metroid Other M loses any sense of identity as it borrows from other games without understanding its roots while at the same time not committing to being its own game. The end result is like eating at a buffet style restaurant...there are many good things in the mix but they don't compliment one another and won't leave you with a memory of an amazing meal but rather something that filled you up.

Starting off with the good, Metroid starts off with some top of the line graphics for the Wii. In the era of HDTV's and graphical prowess, Other M taps into all of the resources of the Wii and creates some gorgeous environments. The gameplay is creative and unique with first person/third person gameplay and tries to spice up things with more quick action timing sequences and physical gameplay. I thought it was a nice touch that Samus sometimes had a more physical approach to attacking her enemies and gave the game a harder edge. The story of the game I thought was pretty solid and fit well within the Metroid universe while the script of the story was lacking, the voice acting was, for the most part, very well done.

One of the biggest letdowns of this game is the emotional disconnect the player has with Samus. Metroid games to me create a universe of solitude and abandonment.
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295 of 384 people found the following review helpful By John on September 16, 2010
Format: Video Game Verified Purchase
*Introduction*
The Metroid series is one of Nintendo's finest, and the new entry, Metroid: Other M, is finally here. After the excellent first person Metroid Prime series by Retro was concluded, it was announced that Metroid was returning to both third person view and Japanese development. Many fans were made uneasy when it was announced that Team Ninja would be heavily involved in the project, but the fact that it was being headed by Yoshio Sakamoto, who has been heavily involved with Metroid from the beginning, gave hope that the game would live up to its classic name. Sakamoto promised that this game would flesh out Samus's character as the most story heavy Metroid yet, but has this decision ultimately backfired?

*Story*
The story is the most controversial aspect of this game. Rather than opt for the minimalist approach of the other titles in the series, Metroid: Other M inserts a full blown Final Fantasy XIII style cinematic experience. The story begins with a recap of the events that took place in Super Metroid's final moments and leads into Samus receiving a distress signal from a space station called "the bottle ship." She arrives to find out that the Galactic Federation has already sent a squad of soldiers, led by her old commanding officer Adam Malkovich. She ultimately joins up with them and politely agrees to follow Adam's orders.

The most jarring aspect of the story is the way it fleshes out the character of Samus. While Samus has had spoken lines before in Metroid: Fusion, but they were never overly intrusive and didn't reveal a whole lot about her. However, in Other M, she not only talks, she talks a lot. For a series that has largely lived on letting the player form their own ideas about the character of Samus, this is a bit disconcerting.
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5 of 5 people found the following review helpful By Scott Whitman on January 2, 2014
Format: Video Game
Quite what anyone was thinking when this was greenlighted is beyond me, as what resulted was a game which no Metroid fan could fail to hate, and which from a more objective view has little to nothing to offer which another game hasn't done better.

From a Metroid perspective, the game is a brutal slap in the face. In the game in which the decision was made to expand on Samus' backstory, little consistency in story or characters is to be had throughout, and players of any other Metroid titles will be quick to note the numerous flagrant inconsistencies with previous games. Moreover, story is often used as an element to limit exploration and player action rather than expanding it over the game; this includes arbitrarily locking doors that limit where the player can go with no real explanation, unlocking upgrades because an unlikeable character gives Samus permission to do so (when she already had it), and even worse. It's hard not to hate every character's guts and the story a short while into the game.

Gameplay wise the adventure becomes quite linear, losing replay value, killing the exploration that made previous games successful. Even non-Metroid fans will soon become bored with being spoon-fed every acquirable item. The upgrades themselves add little to the overall gameplay, and are altogether too incremental to maintain novelty. Though environments are decently rendered and composed, lack of camera angle control prevents detracts from this, and the simple fact is that the Prime games clearly look more fleshed out in most regards.

Combat could have been compelling, and brought new fast-paced action to the series.
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