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Metroid: Other M
 
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Metroid: Other M

by Nintendo
Nintendo Wii Teen
3.6 out of 5 stars  See all reviews (252 customer reviews)

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Metroid: Other M + Metroid Prime 3: Corruption + The Legend of Zelda: Twilight Princess (Nintendo Selects)
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Product Features

  • New - Retail
  • 1-Year Warranty

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002BSC4ZS
  • Product Dimensions: 7.4 x 5.3 x 0.5 inches ; 5.4 ounces
  • Media: Video Game
  • Release Date: August 31, 2010
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (252 customer reviews)
  • Amazon Best Sellers Rank: #1,007 in Video Games (See Top 100 in Video Games)

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Product Description

From the Manufacturer

Metroid: Other M is a single player shooter for Wii that takes the beloved Metroid franchise into uncharted and exciting new territory. Set between the events of Super Metroid and Metroid Fusion, the game features unprecedented access to the backstory, thoughts and in-game interactions of the usually closed off heroine of the series, Samus Aran. Developed jointly by Nintendo and the celebrated Japanese development studio, Team Ninja, the game also features exciting play options, including the ability to switch between first-person and third-person perspectives, pointer and sideways Wii Remote controller orientation, stunning in-game cinematics and a classic blend of Metroid action and puzzle-solving gameplay.

Metroid: Other M game logo
Cinetatic image of Samus Aran from Metroid: Other M
Continue the Metroid saga and learn much more about Samus Aran.
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Metroid Franchise's Heroine Gets Personal
For decades, Samus Aran has been known as one of the first female protagonists in video games, and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation. Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment.

Key Game Features

  • Metroid: Other M takes the best elements of 1st-person and 3rd-person gaming to create a seamless blend between gameplay, storytelling and dynamic cinematography, that feels like a movie the player can control. Players hold the Wii Remote controller sideways while navigating and battling in 3rd-person. However, at any moment, players can switch immediately to Wii Remote pointer controls to examine and explore the environments in 1st-person perspective.
  • Metroid fans know more about Samus' suits and weapons than they do about what drives her. That's about to change. The story begins immediately following the events of Super Metroid, when a baby Metroid gave its life to protect Samus. With voice acting and a rich story, players learn the engaging backstory of Samus as she weaves through an action-packed adventure aboard the Bottle Ship, a decommissioned space facility. As she hurtles into this new adventure, Samus will encounter her first mentor and Commanding Officer of the Galactic Federation, Adam Malkovich.
  • The development of Metroid: Other M is an exciting collaboration between Nintendo's Yoshio Sakamoto and Team Ninja. Sakamoto was the director of Super Metroid in 1994. Team Ninja is the renowned action developer of Ninja Gaiden. Metroid: Other M pairs Sakamoto's expert level design and exploratory focus of the classic Metroid series with Team Ninja's signature stylish, no-holds-barred action.
Additional Screenshots:
Samus taking on hordes of enemies in side-scrolling platforming action in Metroid: Other M
1st & 3rd person play options.
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Samus battling enemies in expansive environment in Metroid: Other M
Classic Metroid action.
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Samus interacting with other characters in Metroid: Other M
Beautiful in-game cinematics.
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Samus firing on enemies from a raised angle in Metroid: Other M
2D & 3D puzzle-solving.
View larger.

Product Description

Metroid Franchise’s Heroine Gets Personal. For decades, Samus Aran has been known as one of the first female protagonists in video games and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation. Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment.

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Customer Reviews

Most Helpful Customer Reviews
196 of 249 people found the following review helpful
By John
Amazon Verified Purchase
Fun:   
*Introduction*
The Metroid series is one of Nintendo's finest, and the new entry, Metroid: Other M, is finally here. After the excellent first person Metroid Prime series by Retro was concluded, it was announced that Metroid was returning to both third person view and Japanese development. Many fans were made uneasy when it was announced that Team Ninja would be heavily involved in the project, but the fact that it was being headed by Yoshio Sakamoto, who has been heavily involved with Metroid from the beginning, gave hope that the game would live up to its classic name. Sakamoto promised that this game would flesh out Samus's character as the most story heavy Metroid yet, but has this decision ultimately backfired?

*Story*
The story is the most controversial aspect of this game. Rather than opt for the minimalist approach of the other titles in the series, Metroid: Other M inserts a full blown Final Fantasy XIII style cinematic experience. The story begins with a recap of the events that took place in Super Metroid's final moments and leads into Samus receiving a distress signal from a space station called "the bottle ship." She arrives to find out that the Galactic Federation has already sent a squad of soldiers, led by her old commanding officer Adam Malkovich. She ultimately joins up with them and politely agrees to follow Adam's orders.

The most jarring aspect of the story is the way it fleshes out the character of Samus. While Samus has had spoken lines before in Metroid: Fusion, but they were never overly intrusive and didn't reveal a whole lot about her. However, in Other M, she not only talks, she talks a lot. For a series that has largely lived on letting the player form their own ideas about the character of Samus, this is a bit disconcerting. The personality she reveals as she narrates the storyline is bound to infuriate many fans who have long seen Samus as a stoic and strong individual who is in control of her emotions.

Throughout the game, Samus has many flashbacks to her time in the Galactic Federation with Adam which portray her as an insecure little girl who has trouble handling the fact that she's a woman in a man's world. From giving a thumbs down as a salute, to her monologues about how father figure Adam is the only one who understands her, this becomes cheesy and embarrassing to watch. Back on the bottle ship Samus continues to act submissive to Adam as she instantly agrees to disable all of her abilities at his request with zero hesitation. Later on in the game, there's a scene where Samus is so frozen in fear that she is unable to do anything. Samus comes across as insecure, uncertain, and even submissive at times.

Watching the story play out, it is incredibly difficult to believe that this could be the same bounty hunter who has courageously saved the galaxy on numerous occasions. In an attempt to make Samus more human and relatable, Other M goes overboard. It's one thing to have emotions. It's another thing to be crippled by them to the point of endangering lives. For a game series that has never had a lot of story and never really needed one, I have to question why the game creators felt the need to insert this melodramatic poorly plotted mess. The story is a major part of the game, and since you can't skip cut scenes, it is impossible to ignore.

Once you complete the game, a cinema mode unlocks where you can re-watch all of the cut-scenes strung together like a movie. Whether you'd want to is another story.

*Gameplay*
The gameplay in M:oM is also a controversial element. Other M opts to use only the Wii pointer and nothing else for control. You hold it sideways like a NES controller leaving only the d-pad and two buttons for input. If you want to fire a missile, you have to rotate the Wii remote so it is pointing at the screen, which changes the perspective to first person. This shift is rather awkward, and you can't move while you are in this view aside from an awkward dodge maneuver accomplished by quickly shifting the pointer off the side of the screen. The controls aren't broken, but they are not particularly good, either. They work, but only just.

The game itself plays more like an action game than a Metroid game. Almost all of the exploration you would expect from the series is gone, and for the vast majority of the game you are restricted to a linear path where doors will often lock behind you to prevent revisiting previous areas. There are some hidden missile expansions and energy tanks along the way, but the game pretty much tells you their exact position once you clear a room of enemies. The game only opens up to allow free exploration at the very end. This exploration makes it very clear why they decided to restrict the main story line so much, because when you have a few options of where to go, every other area is "now loading" for ten seconds, especially when you use the speed booster.

The combat in this game is very easy. Due to the limitations of using a digital control pad in 3d space, Other M includes a dodge move that occurs automatically when you are pressing a direction on the d-pad. This means you will almost never get hit by anything as long as you are moving around. Samus's gun also auto-aims, so most of the time you can just shoot blindly down a corridor and not worry about whether or not you hit anything. The only challenge comes from shifting to first person to fire a missile, which is only required for boss fights the majority of the time. This is more annoying and awkward than difficult, since it merely involves waiting until you have a large enough window of time to get a missile off without getting hit.

Throughout the game, Adam restricts the use of Samus's abilities until he deems them necessary, which means no more finding your abilities along the way, and also leads to illogical moments such as Adam not deciding it was appropriate to authorize the Varia suit to protect Samus from heat damage until she is already most of the way through the lava sector taking heavy heat damage along the way. This approach also means that there are no substantial new powerups for Samus to acquire. All of the significant abilities Samus has in this game are repeats from Super Metroid.

Also worth noting are frustrating sequences that involve freezing you in the first person perspective until you find some tiny hard to find object. Often you will pass the Wii cursor directly over the object you are supposed to examine without the game registering it, leading to a lot of time wasted passing over everything over and over in an attempt to find what you are meant to scan. These moments completely kill the pacing of the game.

*Replay Value*
After you complete the game, every door unlocks, and you are finally completely free to finish your collecting spree of leftover expansions. At this point, there is also an extra boss and epilogue sequence to find. However, this can all be done in less than twelve hours the first time through, and once you do, the only reason to replay the game is the hard mode that unlocks upon 100% completion. There is also a cinema mode and art gallery that unlocks. If you don't care about getting everything, a regular main story play-through only lasts around eight hours.

*Graphics*
The graphics look pretty good for a Wii game, but the actual art design is lacking. The game is filled with generic looking hallways and rooms that don't really stand out visually, and the themes never go beyond the typical generic fire, ice, and jungle areas. The only thing that stands out about them is the holographic effect that appears sometimes to remind you that these are only simulations on a space station. One high point of the visuals is that the animations are some of the most fluid I've seen on the Wii.

*Sound*
One of the most disappointing aspects of Metroid: Other M is that the game has almost no music during actual game play. The background noise consists mostly ambient sounds and, very rarely, one or two recycled tunes from past Metroid games. Expansions are also missing the familiar tune that used to play when you picked them up in other Metroid games. This is a very disappointing aspect of the game. The voice acting is alright, but it's not spectacular. Samus sounds monotone throughout the game and you'll be hearing her a lot. The sound effects for weapons and enemies are adequate.

*Overall*
In more ways than one, this game is a massive disappointment. The game is playable, but in a series as outstanding as Metroid, it sticks out like a sore thumb, and even taken on its own terms it fails to impress.
Was this review helpful to you?
56 of 79 people found the following review helpful
Keeping Metroid Fresh September 1, 2010
Amazon Verified Purchase
Fun:   
Objective Part of review:

A. Controls

This game is controlled by holding the Wii mote sideways, which is the same as New Super Mario Bros. Using the D-Pad you control Samus' movement in a 3D space. Although ideally a control stick would have worked more smoothly, surprisingly movement is not rough or game breaking. The game uses an auto lock on feature: If Samus is facing an enemy, then she will automatically target that enemy when firing. However, if the enemy is behind you, and Smaus is looking the other way, the only thing you will be shooting is the wall. 3rd person combat is roughly worked around a dodge/shoot mechanic. A player taps the control pad before an enemy attacks, Samus dodges, which leaves the player in a prime opportunity to follow up with a beam attack (dodging is very forgiving). Samus' also has the ability to use melee attacks. With a charge beam, Samus can finish off enemies by either jumping on them, or quickly approaching them when they are down: this mechanic does not work as smoothly as it should.

To execute some of Samus' abilities it is required to point the Wii remote at the screen. When you point at the screen you will be in the perspective of Samus' visor: first person mode. Whichever direction Samus is pointing is where you will be looking upon entering the mode. The transition can be seamless, but sometimes their will be a jump in cursor movements depending on how vigorously you are playing. In first person mode you are able to target enemies with a missile or beam shot, which is usually required to take down bosses or solve puzzles. However, in first person mode you are not able to move around. Don't expect to gun down all enemies in first person mode, you would only be making the game harder than it needs to be. A play style of combining 3rd person combat, and first person mode would be ideal, and beneficial for the player.

Note: The controls won't come naturally, but the more you play the more fluid they can become. There is also a tutorial in the beginning of the game to help players understand the play mechanics.

*Dodging also can be done in first person mode, just flick the cursor off the screen before an enemy attack hits you, which is hinted by green bars.

B. Gameplay

The classic Metroid formula is still intact. Work your way through various environments by using Samus' abilities: Morph Ball, and Grapple Beam to name a few. Defeat bosses and solve often times simple, but sometimes difficult, platform puzzles.

Note: It is important to listen when abilities are granted to Samus. This will help you understand new abilities effects, and make solving puzzles and defeating enemies easier. Some players have noted that this Metroid game is very linear compared to previous installments. You are often forced to travel a certain path for story purposes, and sometimes are barred from going to an area just visited. Once you complete the main story all paths are open.

Subjective Part of Review:

A. Graphics

Very beautiful and moody atmosphere. The color palette is saturated, which harkens back to side-scrolling Metroid games. Sometimes textures can be plain, but everything else looks high production. Enemy design varies wonderfully, and fans will get a kick out of seeing old baddies again. Samus' and enemy movements are fluid during battle. Sometimes character movements during cutscenes look a little awkward, but supposedly real actors were used for motion capture.

Note: This is of course a Wii game. Compared to games on other systems, Other M appears lack luster.

B. Sound

Music is vacant for the less climatic parts of the game, but the scores pick up when tensions rise. This helps with the mood of the game, and can be compared to a movie. Fans will enjoy an infused classic-Metroid soundtrack.

The voice acting is not half bad. This might not be a pixar movie filled with experienced voice actors, but the cast does a good job with conveying emotion and character. Fans may complain about Samus' actor, but she is fit for voicing the often times stoic Samus.

Beam explosions, enemies roaring, and metal echoing. Not ground breaking, but it helps with the atmosphere.

C. Story

Nintendo's first go at modern cinematic story telling, and a good game for someone who hasn't played a Metroid game. The story can occasionally get confusing, even for some Metroid fans, but the basic plot is fun and engaging. Is it recommended that you are familiar with the series? No, but for those who are, you have a nice treat awaiting.

Some fans may complain about the direction of Other M, especially how Samus' is portrayed. Western audiences in particular might be put off by typical Japanese story/character elements. Some of the lines can be a little cheesy, like most video game scripts.

Metroid Fan:

I'm a full on Metroid fan. I've played all the games, I've read the Metroid manga (fan translated, if interested, then google it), and I complete speed runs just for fun. If you are like me, then this game will not disappoint. Once you complete a 100% run of the game, a hard mode is unlocked. One where expansions of all sorts are vacant. Good LUCK!

Q. How do they compare to the prime games?

In terms of quality I'd say the Prime games are are better, but Other M is still great. Same name different beast.
Was this review helpful to you?
4 of 5 people found the following review helpful
Not a game for Samus' fans February 7, 2011
Amazon Verified Purchase
Fun:   
I must confess I am fan of the series and was disappointed by this game. It completely parts way from the previous entries that I loved and for me the turn they took was for the worst. I know there are a lot of bad reviews out there and if I was writing a review for the fans of the game I would completely agree with them. However, I understand that there are people that have never played a Metroid game before and they might like this game.

The good:
1.- The learning curve for this game is almost non existent, you can pick it up and play it out of the box without a need to read the instructions (I never do anyway).
2.- Fairly easy degree of difficulty. Not a single boss battle seemed to be extremely hard, or that I needed to attempt them over and over. Usually during the first or second try I was able to beat them no problem at all.
3.- If you like linear games, this one is for you. There is no way you can get lost in this game unlike in previous Metroid titles

The bad:
1.- The controls, I really hated them. For me it was really hard to use the d-pad to control a character in a 3D world, not to mentioned you had to switch views to use the rockets.
2.- The story line. Again I am a Metroid fan, so I found the story lame
3.- Cut scenes. Too many and too long
4.- Loading times. Sometimes when moving from one room to the other I was slapped with the "loading" message. It didn't took long to load, but it was infuriating to see them come up so often
5.- Short story. You can easily beat the game in 10 hours or less

In a nutshell:
This is not a game most Metroid fans would enjoy, but if you are a casual gamer you probably will enjoy this game. It might be good to start getting familiar with the franchise
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Most Recent Customer Reviews
Bad rap makes this game underrated.
Samus Aran returns once more for another adventure on the Wii console. Although controversial for reasons widely explored over the Internet; Metroid Other M is a good game overall. Read more
Published 18 days ago by NK
Impressive game for the Wii!!
Good all around game! Somewhat easy game play, two words though....STRATEGY GUIDE!! I haven't gotten to far into my game as of yet, but I watched a friend play his, you're going to... Read more
Published 24 days ago by HappyMom
Good game for new metroid players
I found many negative reviews before I decided to buy this game. But after around 12 hours playing time, I would say: This is an amazing game of Metroid series. Read more
Published 2 months ago by Avenssi
Don't Get Swept Up In All The Negativity, It Rocks.
I've had second thoughts about buying this game over and over again, due to all the negative feedback I've seen here. Took the chance anyways and boy am I glad. Read more
Published 2 months ago by Skitz
Much Better Than Most "Fans" Will Have You Believe
I've been playing Metroid since it was first released back on the NES in 1987. I still own every game in the series (including remakes), except for the few DS games that were... Read more
Published 3 months ago by ZeeZee
NOPE.
Metroid has got to be my favorite series of all time: non-linear exploration, epic battles, and superbly entertaining weapons and power-ups which you get both by following the... Read more
Published 3 months ago by Al-Nabati
The most overhated game on the wii.
I don't know what to say I picked this game up for my birthday expecting it to be bad from all the mixed reviews like many of the ones on this amazon site, but when I finally... Read more
Published 3 months ago by Robert Kenny
One of the best.
If you're not one for cut scenes and a good story, then obviously judging from the ratings, this game is definitely not for you. Read more
Published 3 months ago by Captain Garth
Mixing old and new styles
An amazing acción adventure game; with beautiful videos telling you the story. Most of the game is like an old 2D world, you can chance to first person view almos any time... Read more
Published 3 months ago by Juan Ponce
dOn'T bE aFrAiD of CHANGE!
First let me say, I've played all the metroid games (with super metroid being my favorite game of all time!). Read more
Published 3 months ago by Honest reviews
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