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Metroid: Other M: Prima Official Game Guide Paperback – August 31, 2010


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Product Details

  • Paperback: 176 pages
  • Publisher: Prima Games (August 31, 2010)
  • Language: English
  • ISBN-10: 9780307469465
  • ISBN-13: 978-0307469465
  • ASIN: 0307469468
  • Product Dimensions: 8.1 x 0.6 x 10.8 inches
  • Shipping Weight: 12 ounces
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #1,051,708 in Books (See Top 100 in Books)

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Customer Reviews

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See all 11 customer reviews
Prima has done a good job with this.
Wunderwaffen
I've seen this horrible description in other guides too though so it isn't surprising.
CDE
This guide has helped get through the game.
Nadine M. Dutkiewicz

Most Helpful Customer Reviews

20 of 23 people found the following review helpful By CDE on September 8, 2010
Format: Paperback Verified Purchase
First of all, I have been playing video games since the mid 80s and have been using guides since the "NES Game Atlas" (Nintendo's, and possibly the industry's, first full map guide) and the early issues of Nintendo Power (volume 34, "A Link to the Past" was my first subscription, the friend who got it for me started about a year earlier), so I am familiar with good and horrible and medium guides.

I have all 3 Prima guides from the Metroid Prime series and like the layout. What I don't like is their disorganization from this guide. Sure they have a point of giving players an ability to not have to go through getting all items or deciding which to ignore. If they do that then having an entire list in the back is great. Except that's where the problem is. That list is HORRIBLY layed out.

* The map numbers are blue with black outline, thick font, tiny print. That makes them blur together too badly and is harder to see.
* The map doesn't seem to follow a pattern in the number sequence. They aren't in page layout format. They aren't in item collection order. They aren't in order by room navigation. They are random whatever layout. For example, the missiles in sector 1, you have #03, 11, 19, 20, 21, all in the same portion of the map (2-3 rooms connecting to each other). You can get #20 early into the game, then #11 immediately after, #19 can't be got until later, #21 not until much later, and #03 will possible be aquired soon.
* Their description of when you can get items is horribly done. Sure you can space jump to get it (a low numbered missile in the main sector) late in the game, but you can also wall jump to get it right away (and in this game the wall jump is far easier than before, so it isn't something that space jump is easier to get to).
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7 of 9 people found the following review helpful By Enjolras TOP 500 REVIEWERVINE VOICE on September 27, 2010
Format: Paperback
In an era when thorough walkthroughs are available on the internet days after the game comes out, these hardcopy guides really need to have some value added. Unfortunately, this one doesn't. Not only that, but it wastes a lot of text explaining the incredibly obvious. I remember the old guides that used to include background on the characters and enemies. Alas, this one probably isn't worth your money.
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By Scormern on January 21, 2013
Format: Paperback Verified Purchase
always handy to have a guide whenever you need it, 3D maps and such and I also like getting posters too
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Format: Paperback Verified Purchase
This is the best way to play this game & get everything you want throughout the game. Well organised & very detailed. Very pleased. :)
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By Wunderwaffen on October 8, 2012
Format: Paperback
Prima has done a good job with this. Ignore all the haters here. Use this to beat the game with a 100% rating. Wonderful!
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Format: Paperback Verified Purchase
This guide has helped get through the game. I would have never known about a lot of the secret passages or weapons without it. Because of this, I will always buy a walkthrough guide.
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