Most helpful critical review
13 of 19 people found the following review helpful
Something IS missing. ZZZZZZZZZZZZZ boring
on January 19, 2005
The game starts off with Samus crash landing on a planet after responding to a distress signal. After landing, you have given control of her, you are fully upgraded, but that won't last long, you will eventually lose all of your weapons, after losing a battle with the mysterious Ing. After that, you know the routine, find weapons, upgrades, solve puzzles and defeat bosses.
The graphics in this game are almost identical to the original Prime, but that is a good thing. The detail in this game is nothing short of amazing. The lighting and environmental effects are so real and life like. The enemies are also very interesting. They move like they were patterned after real animals.
There is nothing really new in the sound department either, again not a bad thing, because the sound in the original was very effective.
While the controls are very intuitive and responsive, the actual game play does make it seem like something is definitely missing that made the other Metroid titles such a blast to play. I am an old school gamer, and I beat the first Metroid on NES as well as Super Metroid in the SNES. I also played the Metroid on the very first gameboy, until someone stole it. Anyway, the first thing I noticed is that this game focuses much more light and dark versions of the same world, rather than distinctive worlds. This game does have different worlds, but to me they seem to blend in with each other and you really don't get that feel of a true environment. A good portion of your time is spent cycling through the light and dark worlds to solve puzzles; it gets VERY tedious and boring. Oh yeah I did I mention you have to solve puzzles? While I like a challenge sometimes, this game has gone entirely too far with the puzzles. In the later stages of the game, you have to solve puzzles in nearly every room you go to just to get to the next door. Even a good number of the later mini-bosses are really just more puzzles you have to solve. Imagine fighting a boss while your in the morph ball for the entire fight, and you have to move Samus onto spaces that are a tenth of her width, and THEN bomb up into a bomb slot in a space that is barely big enough for the ball to fit through in the first place, oh yeah you have to activate 3 bomb slots before the hidden timer resets or you have to start all over again from the first one. If you die, then you have to spend 5 minutes getting back to the boss. What fun is that? Imagine having to switch between the light and dark world, over and over and over and over and over again just to get one missile expansion.
The game in general is harder this time around as well as the bosses. Aside from the annoying puzzle bosses, the boss battles are the most fun part of this game. I am really finding solving puzzles in worlds that are already uninspiring to get very boring. Even though this game plays exactly like the first, it just doesn't have that "Metroid" feel that I have come to love. This game as all the elements to be an awesome game, but they just don't come together as they should. The developers went WAY overboard with all the puzzles; you do more puzzle solving than actual fighting! I like solving complicated problems here and there, but not for the entire game! I shouldn't have to turn on my echo visor and shoot 5 beacons to open a door, just because the game decided it wanted to lock it in front of my face for no apparent reason. If I wanted a puzzle game, I'd get Wheel of Fortune or play Tetris. To put it bluntly the game is boring. Its possible to spend a good hour with this game before you discover you only actually advanced three rooms because if you mess up ONE single thing in a puzzle, then you are forced you to start ALL over again. Wow that sure sounds fun doesn't it?
One thing I must add is that I also agree that the limited saves in this game can be a problem. I didn't find this to be much of an issue until I spent 20 minutes unlocking three locks to get to a boss, only to find that I couldn't save my game after the locks were open. Needless to say the boss really handed it to me first time around, meaning I had to spend ANOTHER 20 minutes unlocking the same locks just to fight the boss again. I beat him the second time, but BARELY; I was down to my last energy tank with 15 health left in it; which is not that much considering every hit from him takes 30. Now before I get to a boss, I backtrack and save just so I don't have to solve the annoying puzzles again. The time spent backtracking to a save point is sure a heck of a lot better than having to solve EVERY single puzzle again just to get to the same boss that beat you for the 7th time!
I agree with the other reviewer that said something seems missing from this game. When I got the first Metroid Prime, I played it ALL the time, because it was just so much fun. This game plays almost exactly like the first, except for a few new weapons and items. Despite this, I have a hard time getting involved in this game. With the original Metroid Prime, I played it every day, this one I play once or twice a week for a couple of hours or so, then I get bored and turn it off. I will eventually beat it, but it is not on my list of priorities. And after I beat it, I can say that I will NEVER play it again, EVER; and thats even if I don't get 100% scans. That says a lot coming from me, since I'm usually the type to beat games over and over again. But once I beat this one, I don't even want to think about playing this boring game ever again. Recently, I even picked up the strategy guide, so I can beat it faster and be done with it.
I finally got to the last boss today, and unsuprisingly, he is super hard, you have to beat 3 forms of the same boss using your same energy for all three forms. After 15+ tries and 3 hours I finally beat him. After beating the last boss, the countdown timer started. I was escaping to my ship, then all of a sudden dark samus shows up more powerful than ever. You have to beat her before you can continue and yes, the timer is still going down while you fight her. Needless to say I lost, thinking I would have to start over from the original final boss. I was about to throw my last controller out the window, but was realived to see that I was able to start from the countdown sequence. I FINALLY beat the game, but not without breaking one of my controllers. After completing it, I found out I got 99% complete my first time through, bummer. This game is way to frustrating, long and boring to warrant another go at it for 100%. In fact I was so frustrated with the last bosses I didn't even bother scanning them, I just wanted to beat them and get it over with.
If you haven't played the first Prime, then I would highly suggest getting that first. If for some reason you have never played Metroid at all, then I STRONGLY suggest playing Metroid (NES) and Super Metroid (SNES) Those two titles to me are the best in the series both very worthy of 5 stars. Prime is close behind with strong 4. Prime 2 is a weak 3, with the ONLY thing saving it from a 1 or 2 star rating is that great graphics, and the Metroid name. Honestly, I will think long and hard before subjecting myself to antoher Metroid Prime game after this one, I just don't think I will have the patience to put up with something like this again.