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Metroid Prime and Metroid Fusion: Two Games in One Guide (Prima's Official Strategy Guide) Paperback – November 26, 2002


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Product Details

  • Paperback: 142 pages
  • Publisher: Prima Games (November 26, 2002)
  • Language: English
  • ISBN-10: 076153959X
  • ISBN-13: 978-0761539599
  • Product Dimensions: 11 x 8.5 x 0.3 inches
  • Shipping Weight: 12.3 ounces
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #1,334,714 in Books (See Top 100 in Books)

More About the Author

I'm nothing more than a guy that loves video games.

I managed a software store in Indianapolis when I encountered Brady's publisher. The company hired me to assist in developing their new line of video game strategy guides, which was a very limited assortment at the time. They had published on a few Electronic Arts sports titles for the Sega Genesis, Mortal Kombat, and Sonic the Hedgehog.

It was a very interesting time for our business. Strategy guides were transitioning from tiny booklets into full-size, full-color, magazine-like books. We had the opportunity to make a huge impact and try something very new and unique. I'm very thankful for the experience. It was simply an amazing opportunity.

"Virtua Racing" for the Sega Genesis was my first project as an author. It took a week to write and some of that time was spent sleeping on an office floor. It was not a book I wanted to write. Our publisher made it clear I didn't have a choice. As painful as that first project was, it shot my career down a completely unexpected path. It led to projects like Turok: Dinosaur Hunter and eventually, my favorite, Final Fantasy VII.

Final Fantasy had always been a favorite series since it released for the NES. VII proved to be a monstrous task. We had no idea what we were getting into at the time. Final Fantasy projects now require a team of authors, but I'm proud of what we accomplished given the resources available. It was a learning experience for everyone involved.

I continued to write for several years with Conan being my final project. It has been a wonderful ride and I met some amazing people along the way. The people at BradyGames really care about the products they produce. That is not something you find with every publisher.

Customer Reviews

3.2 out of 5 stars
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Most Helpful Customer Reviews

25 of 25 people found the following review helpful By Tony R. Tucker on February 20, 2003
Format: Paperback
Prima did us a big favor by including both new Metroid games in one guide. Since the games were both released at the same time and they even connect together to unlock certain special features, it is fitting that they should be tacvkled together in one guide. It also saves you some extra cash.
The book starts off with the Metroid Prime section (the reason I purchased the book) and goes over detailed descriptions of all the weapons, armor, visors, power-ups, etc. This is followed by a map section that displays each world and approximate locations of hidden items and upgrades.
Next is the "walkthrough". This area is very detailed and is broken into sections based on the big item you are hunting. For instance if the section is called "Ice Beam" then the text tand photos that follow are all leading you to that item, with the occasional pit stop to grab available upgrades.
I have very little to complain about except that some screenshots are dark or grainy and hard to make out.
A big part of Metroid Prime is scanning items, locations, data, creatures, etc. When you scan something, it is added to your log book for future reference. If you manage to get 100% of the items in the game and scan every item your log book requires, then you get the best of 3 possible endings to the game. Unfortunately, while the book has a nice list of every item and scanned object, the walkthrough will sometimes run you right by an area without warning you that a scanable object is near you. So I suggest keeping an eye on the walkthrough AND the log book check list to make sure you collect everything you need to make that elusive 100% score.
Unfortunately I do not own a Gameboy Advance, so I am unable to fairly grade the Metroid Fusion section.
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8 of 8 people found the following review helpful By S. Rhodes TOP 1000 REVIEWERVINE VOICE on August 20, 2003
Format: Paperback
This is definitely one of the better guides I've seen for Metroid Prime. I'd give it a five but there are about two things that bother me about the guide (see below).
First of all, the guide has a very detailed and easy to use walkthrough. I loved it. Easy to follow and easy to read with great detailed maps and plenty of screenshots (which you'll undoubtably need!). There is a maps section before the walkthrough and then they show the maps again before each section of the walkthrough, which makes for far less page flipping.
The Metroid Prime section gives you the run down on everything you need for all of Samus' abilities and how to obtain them in this highly detailed walkthrough. The screenshots are clear although at times they can be a bit darker than others. Some screens are actually very hard to depict what they're trying to tell you even with the text standing out. I wouldn't consider the terrain you venture through in Metroid Prime to be quite that dark.
The Metroid Fusion section of this guide is very useful if you want to complete the entire game. Much like Super Metroid, Metroid Fusion maps seemed more like a grid and Prima did a very good job in these maps by highlighting hidden areas along the way. Using this guide it is nearly impossible to get yourself lost (although the game makes sure you don't get lost either...). Again, a run down on all Samus' abilities and a full walkthrough to help you get everything you need to defeat SA-X and save the universe! A great companion in deed. The screens are still a little darker in this section but because of the fact that Metroid Fusion has a bit more lighting in some areas than Metroid Prime, you can much more easily depict these.
My gripes with the guide.
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2 of 2 people found the following review helpful By Wunderwaffen on October 8, 2012
Format: Paperback
PEASE, I BESEECH YOU, do not get this book. It has a horrible Prime guide and the Fusion guide is an abomination. PLEASE get the Brady Games guide for Prime 1 and the official NP guide for Fusion. I beg of you.
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3 of 4 people found the following review helpful A Kid's Review on November 11, 2003
Format: Paperback
This manual is great except for the Metroid Fusion section. I have done some exploring and found out that PRIMA DOESN'T EVEN SHOW THE LOCATIONS OF NEARLY HALF THE ITEMS IN THE GAME!!! How disappointing.... Metroid Prime has a great walkthrough and the guide shows strategies on beating the toughest bosses, but not with Fusion! Come on Prima! I'm not trying to criticize you or anything, but I know you can work a little harder.
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Format: Paperback
I bought this guidebook back when Borders still existed and found it to be an excellent guidebook. The Metroid Fusion section was very detailed and instructed me in a very clear manner how to navigated the game and find all of the upgrades, but Prime was not the same. Some of the photo helps were incorrect and it didn't show the location of every upgrade. This left me at the end of the game with 95% completion. Don't get me wrong, though. It was clear on how to navigate the game, but it could have been more detailed.
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