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Sega says that the final version of Metropolis Street Racer will contain 40 licensed sports cars that'll be free to twist and turn across more than 200 individual routes through London, San Francisco, and the aforementioned Tokyo. Major automotive firms--like Mercedes, Toyota, Renault, Rover, Mitsubishi, and Alfa Romeo--are on board, and racers will take their high-profile machines through such racing modes as Street Race, Timed Run, Championship, and a few others that'll be revealed only when the game ships. Of course, you'll be free to race solo or against a friend (four-player split-screen would have been nice, but it probably would have necessitated creating simplified, four-player world architecture at a great cost in time and resources). It's safe to expect that avid MSR players will be able to upload their fast-lap times onto a special posting area on SegaNet.
What will make or break this game in the hearts and minds of many, however, is the style of driving that MSR brings to the track. Instead of just hitting the accelerator and bounding off every obstacle in sight, MSR drivers are awarded kudos for their techniques. Negotiate a hard turn without scratching paint off the door, and you get five points. Vault the Tower Bridge without crushing your undercarriage, and you might get another five. Of course, this means that you must become good friends with the hand brake, because it's the only way to control the car through turns while maintaining enough speed to be competitive. Fun, yes; but nerve-racking, too.
Hopefully, all of that accelerator mashing and hand-brake jerking won't prevent you from seeing just how big the world of Metropolis Street Racer is. Sega says Bizarre Creations (the game's developer) has sculpted 15 square miles of terrain around the three cities. And, because there's limited fogging, you actually can see the far horizon from time to time. The game engine's impressive draw-in rate isn't immediately obvious within the gorgeously detailed city streets; but, get out into some of the more rural stretches, and you'll be blown away. --Todd Mowatt
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Most Helpful Customer Reviews
16 of 18 people found the following review helpful:
5.0 out of 5 stars
At last -- the Best Racer Ever,
By flaviolius (Los Angeles) - See all my reviews
This review is from: Metropolis Street Racer (Video Game)
It's been a long time coming, and Metropolis Street Racer is definitely worth the wait. It combines new ideas with the best graphics on a console racing game, and manages to mix arcade-style action and realism in a way that's not been seen previously. In MSR, you race through 25 chapters, each with 10 races (over 250 tracks!) in any of three different cities: San Francisco, London, or Tokyo. The time of day in each city corresponds to the Dreamcast's inner clock -- so if you're playing the game in L.A. at 10 pm, it's 6 am when you race a London track -- very cool. Ambient sounds arise as the day begins as well: if you're racing in the dead of night you'll hear Big Ben chime the hours, but as day breaks (quite a sight to see -- the sky slowly becomes lighter gray, shadows appear...it's not SUDDENLY DAYLIGHT -- and wait'll you see the sun SET over the Golden Gate bridge -- breathtaking) you'll gradually hear traffic in the background, as well as sounds of construction, birds, etc. Put this together with the hyper-realistic graphics (each city is modeled after its real-life counterpart with painstaking accuracy, and there's no pop-up or slowdown whatsoever, even in multiplayer mode) and you have a racing environment unlike any other. Your car is even fitted with a radio that has three unique stations for each city, including news, weather, commercials, and music. At last -- not the same techno beats race after race (but you could use the car's custom CD player to do that if you wanted). MSR contains over 40 cars, from MGs to Mazdas to Porsches, and you can choose the color, transmission, license plate, and even window tint and rooftop style(topless, hard, or soft), and they look and sound incredible. You can't fiddle with engines or suspensions, true, but each car has its own Kudos rating, as well as top speed, acceleration, drive type, and so on. Kudos is another innovation: a unique point system that must be satisfied in order to progress through the chapters, unlocking ever more tracks and cars. Each of the 10 tracks in a chapter presents you with a challenge, which varies hugely from a standard multicar race to a time challenge to a game of How Many Cars Can You Pass Within a Time Limit? and many others. Outstanding variety -- it's not simply a battle for first place. You are able to customize the limits in order to attain the maximum Kudos as well: think you can beat the 40 second time limit for a lap? Change it to 35. Even 30. But be warned: fail to attain your own goal and you lose Kudos big time. MSR compels you to get better with a wonderful learning curve that you can actually adjust to your own ability. And you can re-race any race in any chapter at any time in order to get more Kudos, even using Jokers to double the number of Kudos you gain....but you can lose the same amount, so be cautious when you gamble! There's definitely a rush when you beat your lowered time limit, finally gaining enough Kudos to open another track! MSR handles great -- the handbrake works to perfection, enabling you to perform a Kudos-earning skid, but watch out for the walls -- hit em and you lose Kudos. As the game says, "It's not how fast you drive, it's how you drive fast." At the end of each race, you're awarded Skill and Style points, and penalized for each crash, and then further adjustments are made based on if you beat the challenge or not. Graphics-wise, control-wise, and gameplay-wise, MSR sets new standards for racing games. Add in a fantastic multiplayer mode (you can also up/download track times via the Internet) with several different options, and it's easy to see that this is the best racer to ever appear on any console. It appeals to casual and hardcore, sim nuts and arcade junkies. We DC owners sure have it good: Soul Calibur, Code Veronica, NFL2K1, Shenmue, Jet Grind Radio...and now Metropolis Street Racer, an absolute classic that'll be praised and remembered fondly for a long time.
8 of 8 people found the following review helpful:
4.0 out of 5 stars
Excellence and Frustration,
This review is from: Metropolis Street Racer (Video Game)
Before I say anything else, let me say this:If you like racing games, get this game NOW. Now on to the ramblings... This is probably the most frustrating game I have ever played. And because of this, it is also one of the most rewarding. So, in short, get the game... It is excellent.
8 of 8 people found the following review helpful:
4.0 out of 5 stars
good game but...,
By SL (RI) - See all my reviews
This review is from: Metropolis Street Racer (Video Game)
Note again that MSR has great graphics. However, in some areas in the several tracks, the lighting is so dim I cannot see turns clearly. The game frame rate seems just a bit slow so I don't feel adrenalized driving a car at 80-100 mph in the city. Also, when you bump into barriers, the car just stops, it won't bounce back or spin the car around. Not that I've ever ran into walls in real life, but, MSR just doesn't seem to have that realism I'd imagine. Alright, so, I've been negative about this game. But, I am glad to have purchased it. I've played many many racing games, both on PlayStation and Dreamcast (big names like GranTurismo 1&2, Tokyo Extreme Racer 2, Test Drive Lemans, etc . MSR is one of the most interesting as well as enjoyable racing games to play. There's something about racing in the city that's different from a racing on a circuit track. There are more surprises and possibilities to do well or screw-up in the streets. MSR, I'm sure you've heard, is not about how fast you drive, it's about how you drive fast. You need precision and lots of practice to win kudos but with the game's great controls you should be able to drive quite well after a few run. The game can keep you addicted as you try to unlock new tracks and cars. The game play is simple and tight. The driving is solid. The graphics are great. Only thing is there is a longer learning curve than most racing games trying to get good at this game.
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