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Microsoft XNA Game Studio Creator's Guide, Second Edition [Paperback]

Stephen Cawood (Author), Pat McGee (Author)
4.5 out of 5 stars  See all reviews (13 customer reviews)

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Book Description

April 23, 2009 0071614060 978-0071614061 2

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.

  • Create, draw, and update XNA game windows and 3D objects
  • Add dazzling animation and fluid character motion
  • Render photorealistic terrains, landscapes, skies, and horizons
  • Program custom lighting and shading effects using HLSL
  • Integrate sound effects, game dashboards, and stat tracking
  • Work with game cameras, keyframes, sprites, and loaders
  • Design natural collision detection, ballistics, and particle effects
  • Develop, import, and control Quake II models using MilkShape

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Frequently Bought Together

Microsoft XNA Game Studio Creator's Guide, Second Edition + XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) + Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Price For All Three: $70.26

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Editorial Reviews

About the Author

Stephen Cawood is a former program manager at Microsoft Corporation and the author of several gaming titles.

Pat McGee is a faculty member and course developer at the British Columbia Institute of Technology. He is a game programmer.


Product Details

  • Paperback: 560 pages
  • Publisher: McGraw-Hill Osborne Media; 2 edition (April 23, 2009)
  • Language: English
  • ISBN-10: 0071614060
  • ISBN-13: 978-0071614061
  • Product Dimensions: 9.2 x 7.4 x 1.1 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #272,909 in Books (See Top 100 in Books)

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Customer Reviews

13 Reviews
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Average Customer Review
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Most Helpful Customer Reviews

35 of 36 people found the following review helpful:
5.0 out of 5 stars Best XNA3 Book Yet, February 19, 2010
By 
P. Frank (Pembroke Pines, FL USA) - See all my reviews
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This review is from: Microsoft XNA Game Studio Creator's Guide, Second Edition (Paperback)
I teach XNA to undergrad game designers and have assessed almost every XNA book on the market since XNA 1.0. I will shortly be adopting this book for use in the classroom because this is the best XNA book I've seen yet. It covers the basics that are hit by most beginner XNA books, but goes into far greater detail on each subject, so it really takes the learner a lot farther than those books. For example, I'm a huge fan of Aaron Reed's XNA3 book from O'Reilly, but this book goes a lot farther with the same subjects.

Probably the single best feature of this book are the additional learning exercises tacked on to the end of each chapter. I actually like the fact that the answers to these extra exercises are not given, because in each case they're easy to figure out and the learner isn't tempted to just open the answer files. These extra exercises are very well thought out and nicely compliment each chapter. My only complaint is that I wish there were more of them.

Another good idea here is to take a direct, non-class-based approach to most of the code examples. In most 3D chapters, all the code is implemented in Game1.cs, with a separate Camera.cs file being the only external (allowing you to move around the object you've built). This is really helpful to learners, because examples that are separated by class have to be broken down and then rebuilt into new class arrangements to suit their own projects. Here they can focus on the code, then break it down into their own class structures right away.

The downloadable code collection is extensive and very well organized, and handily provides each sample in both Win and Xbox formats. There is an errata sheet at the author's site that seems to be actively updated. There aren't many mistakes in this book (another big plus), but I'm glad to see that they're correcting them.

Note: This book is not for beginning programmers, and has nothing about the basics of programming, such as classes, variables, data types and so forth -- it assumes you already know about the basics of OOP, which I think is appropriate. It does have a very handy intro to debugging and editing in Visual Studio (with some good tips). Rob Miles' "Learn Programming Now: XNA GameStudio 3.0" is a little better for raw beginners, and also a very good book, and a nice compliment to this one.

Recommendation: More experienced users should combine this purchase with "XNA 3.0 Game Programming Recipes" by Riemer Grootjans. That's a one-two punch that will get any new programmer a very, very long way. Less experienced users should combine this purchase with the Rob Miles book mentioned in the paragraph above, which covers much of the same territory but will give you many additional examples and other kinds of problems to work on.
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7 of 7 people found the following review helpful:
5.0 out of 5 stars More than an intro, November 15, 2009
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This review is from: Microsoft XNA Game Studio Creator's Guide, Second Edition (Paperback)
I purchased this book specifically because it was the second edition and it seemed as though the authors' credentials exceeded the average book on XNA. Also, I was interested in the math behind game programming. I was not disappointed. You will need some knowledge of trigonometry and linear algebra (matrices, dot products, cross products, and quaternions). The examples were clear and concise. Most of the examples worked as advertised. And the sample code built on previous chapters' sample code in order to drive home the current points without boring you with the implementation details from previous chapters.

I think the 2D collision detection algorithm in chapter 4 could have used a bit more explanation. I think the chapter on input devices could have been moved toward the beginning of the book. And in a couple of places the sample code didn't do what was described in the chapter. For me this was an additional exercise because I made the sample code do what the book said, and learned something in the process.

This book will be a great resource for me in the future.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars Great Book for XNA Developers!, October 24, 2009
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This review is from: Microsoft XNA Game Studio Creator's Guide, Second Edition (Paperback)
This is a great book for XNA developers! My son and I are working through this book together and we are having a great time learning XNA! The author takes the time to explain complex gaming concepts simply, the code examples are almost without error, and the reader is taken through a wide variety of examples including everything from collision algorithms to writing games for Zune. Definately a great book for the new XNA Developer. My one disappointment is that the student only gets to build one or two complete games, but I still completely recommend this book more for the great examples and clear explanations.
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