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This title is first and foremost a style guide for Windows 2000, listing principles for creating effective user interfaces. It is chock-full of examples describing successes and failures in UI design (for example, how to give effective feedback to users for error messages and how to design visually appealing software that fits in with the rest of the operating system). Besides enumerating common UI features (from windows to menus to working with the mouse and keyboard), this book also explores the essential nitty-gritty details that will help your team create software that works effectively with Windows. (For instance, this text lists the Registry keys required while installing--and uninstalling--software, along with important Windows shell conventions and APIs.) Additional material on localization will help your software adapt to worldwide markets.
Sure, the best way to learn Windows conventions is to use the interface firsthand. But the Microsoft Windows User Experience goes further with an essential, easy-to-comprehend guide that details what today's applications must do to be good citizens of the Windows desktop. Every software team will need to have at least one copy on hand to see what's available for interfaces on the latest Microsoft platform. --Richard Dragan
Topics covered: Windows 2000 and Windows 98 user interface guidelines, tips for good interfaces, user-centered design principles: directness, consistency, forgiveness, simplicity, usability, iterative design cycles, data-centered design, objects as metaphors, the Windows desktop and taskbar, icons, windows, mouse and keyboard input, general interaction techniques, navigation, selection, direct manipulation, window attributes and operations, menus and toolbars, standard and common Windows controls, secondary windows, property sheets, dialog boxes, message boxes, single document and multiple document interface (MDI) applications, Web-application interfaces, the Windows file system, installation and the system registry, using the Windows shell, OLE embedded and linked objects, help systems and HTML Help, designing wizards, visual design guidelines, tips for accessibility for users with disabilities, tips for internationalization and localization.
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It's essentially a style guide for Windows GUIs the way the Chicago Manual of Style is a style guide for writing English. It won't make you a good writer, but no one will correct your punctuation.
I actually found this book useful from a Windows user perspective. It tells you how all the controls are supposed to work. If you use MS apps a lot, you've probably intuited a lot of this, but it's interesting to see it all laid out.
This book does not explain how to use the Windows APIs to create GUIs. Get a book on Visual C++ or VB for that. This book does not explain how to design a usable application. Read Jeff Johnson's GUI Bloopers or Alan Cooper's About Face. This book does not teach you to be a visual designer.
This book is about as interesting to read as a typical user's manual. It's one unforgiving piece of advice and description after the next without a single case study in the entire 500+ pages.
Even so, if you want to understand how Windows apps are "supposed" to behave or you have to write such applications yourself, this book is a must-have.