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From the depths of the deepest dungeons to the intrigues of the royal court, you lead a band of adventurers on a dangerous journey of amazing depth and intelligence. With a completely new 3-D graphics engine and a sophisticated nonlinear adventure system, Might and Magic VI: The Mandate of Heaven brings to life an intense role-playing experience.
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Most Helpful Customer Reviews
18 of 18 people found the following review helpful:
5.0 out of 5 stars
The best role-playing game I've ever played,
By A Customer
This review is from: Might and Magic 6: Mandate of Heaven (CD-ROM)
With so many games throwing eye-candy at you to disguise poor content, Might and Magic 6 is a refreshing change from the trend. I've been playing Role Playing games for years, from the "good ol' days" of pen and paper Dungeons and Dragons to the advanced possibilities of todays huge computer games. The graphics are adequate; it's the gameplay that will suck you in. With several character classes to choose from, the combinations for your party are staggering. Hundreds of quests make for hundreds of hours of gaming. Level advancement is swift, and the variety of skills you can learn really makes this a robust game. Quests get progressively harder as you advance in the game; stay on your toes! If you can only buy one game this year, this should be the one!
7 of 7 people found the following review helpful:
5.0 out of 5 stars
MM6 is my favorite Role-Playing Game,
By
= Fun:5.0 out of 5 stars
This review is from: Might and Magic 6: Mandate of Heaven (CD-ROM)
I love this game, way more than I liked newer games with better graphics, like Diablo or Baldur's Gate (even though I did like Diablo and Baldur's Gate). What's so special about it?
1) In other games, I sometimes felt as if I were slogging through a level. In MM6, something is always happening. One goes up in level quite often, so there are new spells or better skills or new weapons or more armor or some goodie or the other every time you turn around. Most of the monsters have a least a couple of goldpieces, so nearly every critter killed gives you something. This makes the game very addictive -- just get one more level, and you can get that skill you want; just kill five more monsters and you can afford that armor. What? It's 4 a.m.? 2) One can play battles in real time or in turn-based mode. I have truly miserable hand-eye coordination, and many video games are simply too hard for me and thus not fun. This game lets the dexterous play in real time, but the turn-based option lets those of us who are nondexterous play, too. I wish every game had a turn-based option! Also in this vein, you use your characters' skills to attack monsters, not your own, so you don't have to line up a blow with a sword or an arrow from a bow or a fireball from a wizard -- you just tell your charcters whom you want them to attack, and they figure it out. You figure the strategy; your characters handle the hand-eye coordination. That's why they're the adventurers, and you're sitting at a computer. :-) 3) The party is large enough that one gets to take advantage of several different types of skills -- you can have a fighter, a mage, a cleric, AND an archer -- but they move as a unit, so the game doesn't descend into the chaos that some other RPG's do. 4) Many recent RPG's seem to be so concerned with realism that they've sacrificed gameplay -- just as one example, I've played RPG's where archers are always having to run back to town to buy more arrows, even if they buy 500 at a time. In MM6, there's some concern with realism but more concern with gameplay. If you have a bow, it's assumed that you have arrows to go with it -- you never have to buy any. There are some space limitations, but no weight limitations, so if it fits in your space allotment, you can carry it. 5) The Mandate Mania website (run by a fan, not the official site) is one of the most helpful game websites I've ever seen. They give LOTS of information, and it's very well organized. 6) I could go on and on, but this is long enough. :-) The game is fun and charming, reasonably easy without being dull, and has lots of skills, quests, places, and items.
5 of 6 people found the following review helpful:
5.0 out of 5 stars
Best RPG ever :),
By A Customer
This review is from: Might and Magic 6: Mandate of Heaven (CD-ROM)
This is the best RPG I have played so far. Graphics may not be up to todays standard, but the gameplay surpasses anything that is out there. There are so many little touches that make it stand out.Things I like about the game: - freedom to move where I want at any time, doing quests in any order I want, the way quests are executed, and the layout of the quest dungeons, making potions, concepts like reputation, fame, skills, aging, teachers, expert/master grade, guild memberships, day/night cycle, many specialized stores, possibility to fight at the Arena when I'm stuck in a quest, and so on. I guess many games contain some of these, but I don't know of any game where all of this have been executed so close to perfection. Highly recommended! And it works perfectly on XP too! ;)
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