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This is a game for hard-core role-players, those who like lots of customization options for their heroic personas. Players are not restricted to merely playing a male or female human--minotaurs, vampires, and dark elves are up for grabs, too. Hero characteristics are under player control, and you can even select your voice. Then, once the character is created, you are off to the first village, a settlement of lizard people on a small island besieged by pirates. Quests are plentiful and battles are easy to find. Players can also recruit other warriors to join their cause--a good idea, because battles have an awesome scope and hundreds of combatants. Going it alone is just asking for trouble.
Might and Magic VIII has been designed to look and run much like the earlier games in the series, and as a result, it has the look of a program several years older than it is. Players looking for the newest in graphic design and game engines will probably dislike the retro feel of this game. For everyone else--those who enjoyed the earlier games or anyone with a serious thirst for quests and combat--Might and Magic VIII is definitely a top choice. --Alyx Dellamonica
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Most Helpful Customer Reviews
36 of 38 people found the following review helpful:
3.0 out of 5 stars
Might and Seen it Before 8,
By Ilan U. Woll (Stamford, CT) - See all my reviews
This review is from: Might and Magic 8: Day of the Destroyer (CD-ROM)
I was a big fan of M&M 6 and 7 (and all the previous ones), but it became painfully obvious after 2 minutes game time that New World made zero effort to make a new game. Simply put, this is M7M7 with a few new, and frankly annoying, new changes.The first change involves the idea of the entire party sprouting from one central character (but not done as well as Baldur's Gate). This is marginally interesting. The second difference is the new character classes. The Vampire, Dragon, Dark Elf, and Troll are added. Now whoever though that the Vampire should replace the Paladin (the fighter/cleric motif) must have been high. The one tolerable part of this idea is the new spells specific to each race. Frankly, though, its less than wonderful. The AI seems to have improved slightly, though its weird that walking on a certain point guarantees that Pirates will appear from nowhere and attack. Also, the storyline seems a bit more cohesive. All and all its a decent game (purely due to its having used such a good base design (aka MM6). Frankly, the designers should look at the original Might and Magic (still the best of the series), and try developing a game with a bit more thinking and a bit less formula. It's worth buying, but don't expect anything new or wonderful.
35 of 37 people found the following review helpful:
4.0 out of 5 stars
Good gameplay, old engine.,
This review is from: Might and Magic 8: Day of the Destroyer (CD-ROM)
Might and Magic VIII is a solid addition to this series. Yes, the engine is very dated, but fans of this series will not be too put off by this. The new playable races in this installment are a nice touch, although I would say that with a dragon in your party you have a big advantage. This is because it's basic flame attack uses no spell points and does a lot of damage. The dungeons in this game are not as huge as MM6, which in my opinion is just fine. While MM6 was a superior game, the dungeons did grow tiresome. Overall, this was an enjoyable game, worth the money it costs and I would recommend it to any fan of this series, as long as they can look past the dated graphics.
31 of 33 people found the following review helpful:
5.0 out of 5 stars
I REALLY wanted to hate this game...,
By
This review is from: Might and Magic 8: Day of the Destroyer (CD-ROM)
... but I couldn't. I loved MMVI. Played it, finished it, played it again. With VII, 3DO irritated me by using the same engine. I couldn't stand the new way they forced the classes -- it felt like they were penalizing all classes for the sake of penalizing them, without adding any advantages for this penalization. That, and the lackluster storyline and rushed feel of the world made me really dislike MMVII (enough to give it a 2-star review). Seeing that they released MMVIII with the same engine and most of the same concepts, I expected much of the same. However, I didn't get that. Although the graphics and gameplay are similar, I got an immersive world that I REALLY enjoy playing in. Unlike VII, the quests are laid out in a very logical manner. Although the game isn't simple, you always feel like you're getting somewhere, without ever hitting one of those "brick wall" quests. The addition of different races that are actually DIFFERENT makes the game very fun to play as well. Racial spells for Vampires and Elves are a nice touch. Being able to update your party with new characters is also great (though I'm pretty attached to the ones I have now). Throw all of your preconceptions aside when walking around in this world -- those dragons in Garrott Gorge won't attack you the first time you see them (in fact, they're a good way to get rid of those pesky Nagas). I know that I'll get a lot of flack for a 5-star review, but I find this game very fun and horribly addicting. And that is really what it's all about to me. -Chris
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