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Might & Magic Heroes VI

by Ubisoft
Teen
2.4 out of 5 stars  See all reviews (130 customer reviews)

List Price: $49.99
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Platform: PC
PC
PC Download
Edition: Standard
Standard
Deluxe
  • Remastered with the well-known developer, Black Hole, and in close partnership with the game's numerous fans.
  • Explore extra-large adventure maps, collect tons of resources and build extraordinary cities. Perfect your tactics to level-up your heroes, recruit troops and ready them for combat on exclusive battle maps.
  • Lead the Heroes of the Griffin dynasty within intriguing scenarios. Choose your path, assume your choices and customize your gaming experience thanks to a brand new reputation system.
  • Discover fantastic landscapes and creatures from the world of Ashan. Enjoy revisited 3D designs and an exclusive new bestiary.
  • Post content and compete with your friends, using a new and intelligent, online community interface.
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Product Details

Platform: PC | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B004M8FUMO
  • Media: DVD-ROM
  • Release Date: October 13, 2011
  • Average Customer Review: 2.4 out of 5 stars  See all reviews (130 customer reviews)
  • Amazon Best Sellers Rank: #3,517 in Video Games (See Top 100 in Video Games)

Product Description

Platform: PC | Edition: Standard

Amazon.com

Might and Magic Heroes VI is multiplayer Turn-based Strategy game for the PC platform. The sixth game in the fantasy based Might & Magic series, Might and Magic Heroes VI is a prequel to the previous game in the series. Set in the realm of Ashan, it revolves around the resurrection of a long-dead Archangel, needed in a current time of war, but who may also have his own ideas and ambitions in a brave new world. Game features include: an extensive list of building possibilities, RPG elements, a deep list of possible artifacts and relics to discover, a reputation system, a sizable selection of factions and more.

Might and Magic Heroes VI game logo
A Necromancer faction going into battle in Might and Magic Heroes VI
Return to Ashan in a Might & Magic Heroes prequel.
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Story

The Might & Magic Heroes VI adventure starts 400 years before the events in Might & Magic Heroes V, showcasing a family of heroes in a thrilling, epic story where Angels plot to revive an unfinished war. A legendary Archangel General, killed during the war of the Elder races, is resurrected. Under the cover of preparations for an upcoming Demon invasion, he plots to recover his powers and take control of Ashan while eradicating his ancient enemies. Yet he underestimates the power of the all-too-human Griffin dynasty. The Griffin family at this time contains five distinct and powerful representatives. These are the main heroes of the Might & Magic Heroes VI campaign, and they will lead its different factions to battle. The destiny of each of these heroes are for you, the player, to decide.

Key Game Features

  • Classic Gameplay - Remastered with the well-known developer, Black Hole, and in close partnership with the game's numerous fans.
  • Unique Action - Explore extra-large adventure maps, collect tons of resources and build extraordinary cities. Perfect your tactics to level-up your heroes, recruit troops and ready them for combat on exclusive battle maps.
  • Take Control - Lead the Heroes of the Griffin dynasty within intriguing scenarios. Choose your path, assume your choices and customize your gaming experience thanks to a brand new reputation system.
  • The Rich Might & Magic Universe - Discover fantastic landscapes and creatures from the world of Ashan. Enjoy revisited 3D designs and an exclusive new bestiary.
  • A Strong Community - Post content and compete with your friends, using a new and intelligent, online community interface.

Additional Screenshots

A Haven faction attack in Might and Magic Heroes VI
An RTS/RPG play blend.
View larger.
A Stronghold faction attack in Might and Magic Heroes VI
Unique faction based attacks.
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Exploring a grotto in Might and Magic Heroes VI
A rich gameworld to explore.
View larger.
An underground boss battle in Might and Magic Heroes VI
Challenging boss battles.
View larger.

Product Description

The new M&M Heroes VI blends turn-based strategy & RPG elements to offer the award-winning M&M Heroes strategy system with a new graphic engine and new storyline to all the fantasy fans. Lead a family of Heroes in a thrilling, epic story where Angels plot to revive an unfinished war. A legendary Archangel General, killed during the war of the Elder races, is resurrected. Under the cover of preparations for an upcoming Demon invasion, he wants to recover his powers and take control of the world while eradicating his ancient enemies. He underestimates, however, the power of the all-too-human Griffin dynasty.

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Customer Reviews

Most Helpful Customer Reviews
155 of 166 people found the following review helpful
3.0 out of 5 stars A Stranger on my Drive October 18, 2011
By Stregor
Platform for Display:PC|Edition:Standard
Fun: 3.0 out of 5 stars   
A new Heroes is here, and it comes with many changes. I have played ALL previous titles of this series and all the add-ons, so I feel entitled to review this 6th iteration of my favorite game.

I welcome new ideas in this series. I actually enjoyed many of the game mechanic changes of Heroes 4, which many die-hard-fans hated. Yet, despite the horrible artwork, character and creature design Heroes 4 felt like a Heroes game.

I did not follow the development of Heroes 6 on forums and fan pages, just bought it as it came out and delved right in. I bought hard copy DVD version, I like manuals and such, but there is no nice little booklet. Disappointment could have just used the download version. While you could pick up any of the previous titles and feel right at home, Heroes 6 is a stranger, at best a second cousin on your step mom's side.

There is a load of changes that require your attention before you even start to play the actual game.
Online activation required. The game will stay connected to the Conflux server all the time (or kick you to the main menu if it disconnects). Before you start a custom game, you need to create a hero, complete with his maximum level skill tree and spells. You will unlock those as your hero levels up. During the game you collect reward points that you can spend on extra skills. All those heroes and skills are saved for repeated use.

While the menu and pre-game setup is much more involved, the game itself is... simpler.

Here some of the changes:
Only 4 resources! Gold, Ore, Wood, Crystals. Simpler. Worked for Age of Empires 3, but not here. No longer do I need to consider the construction costs and decide if I risk my army for sulfur or gems to get the higher tier creatures before the next week starts. Just get it all, you need it all. Simple.

Town screens are now just windows, not pretty and wondrous, no grand view, no feel - just functional. Simpler.

All mines (and the sawmill) in an area are tied to a controlling town. The player, who owns the town, automatically owns the mines. Just conquer the opponent's town and all the connected mines switch ownership to you. No longer distracts the need to conquer all the resource-producing locations, to hire a new hero to tour the area with minimal troops - you just roll on, so easy. My conqueror sense is disappointed. I am no longer taking over step by step, do not need to hurry to take the opponents stuff, less he still have a couple of turns use of his former holdings. Simpler.

No magic guild towers to get your spells. You do not waste resources to get the same spells you already knew, no traveling across your empire with your main hero to learn the spell that will make you unstoppable. You pre-made a hero and unlock his skills in game. Simpler.

Heroes 6 might prove to be great game in its own right, but it has lost a lot of the feel that attracted me to the series in the first place.

The game surely deserves to be explored and grown accustomed to for longer than I have been playing, but all the customizable portraits and logos and titles, achievements and unlock-able content does not make up for the over-simplification of the actual game play and the loss of heroes feel.

Give us our cities back! Give us a choice if we want to auto-conquer our opponent!
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205 of 233 people found the following review helpful
Platform for Display:PC|Edition:Standard
Fun: 5.0 out of 5 stars   
The appeal of the "Heroes of Might and Magic" (HOMM) series of games is the unique blending of role-playing and strategy that effectively offers some of the best aspects of both genres. HOMM1 came out in 1995 and became an instant classic. And now, with a slight name change, the sixth installment "Heroes VI" is released, retaining the turn-based fantasy experience while adding a few notable changes to the underlying gameplay.

One of the major changes is that all heroes and creatures now have separate might and magic stats, such as might attack, magic attack, might defense, magic defense, and so on. In older HOMM games, they had only one set of stats that applied to melee combats only, and had no defense against spells. In Heroes VI, when spells are cast against you, you actually have a magic defense stat that gives you some protection. Essentially this gives you some magic resistance that you may not have otherwise.

Another big change is there is much more freedom in how your heroes choose their skills (now called abilities) during advancement. In older HOMM games, abilites were given based on certain probability. Now you can pick the abilities as you want them. For instance, you can pick the "Scout" ability that shows you exact sizes of enemy stacks right from the start, and you don't have to wait for it to come by. Every time your hero advances, you are given an "ability point". You can "spend" each point on adding an ability. There are 31 "Might" abilities and 46 "Magic" abilities (formerly called spells), many of which are upgradeable.

Many of these abilities are similar to what we got in older HOMM games: gets extra resources, better morale or luck, more movement, increases certain stat by N, scouts enemy troops, heals, dispels, weakens, etc. But there are some interesting new abilities I haven't seen before. The "Plunder Mine" ability lets you grab 3 days' worth of resource from a mine in advance (like an ATM). The "Rockwall" ability erects a stonewall to protect a shooter stack during combat. The undispellable "Time Statis" ability makes an enemy stack skip N turns during combat. The "Warlord's Command" skill forces a friendly stack to act immediately during combat. Yes, perennial favorite "Chain Lightning" is still here, as is "Teleport (friendly stack)" during combat.

Then you have unique faction abilities. During combat, something called a "racial gauge" gradually fills up depending on the actions on the battlefield. When it is filled up, you may use new and fairly powerful abilities unique to your faction, such as making one friendly stack invulnerable for one turn, or duplicating a stack for a turn, or restoring N% of your total army health, etc. As your heroes advance, you can make the racial gauge fill up faster.

Two welcomed additions to combat are you can now see an event log during combat, and that creature stacks can now directly attack and deal damage to castle walls during siege battles, with a nice progress bar showing you the "health" of the castle wall.

Furthermore, each faction's town can build unique buildings that give you even more unique abilities. For instance, a Haven town can build a Statue of Revelation that lets you remove the fog of war on the adventure map once a week. Every town also lets you build a Town Portal that offers everyone's favorite ability: teleport between towns.

Regarding creatures, they now do not affect your army's movement (in past games, slow creatures slowed down your army). Heroes VI offers 5 factions, each with 7 creatures, all upgradeable. For some reason, a lot of nature creatures are missing: elves, dwarves, unicorns, and the likes. And here is one of the more "out there" design decisions in Heroes VI: we get a Japanese-inspired "Santuary" faction, with creatures named Wanizame, Kenshi, and Kirin, and the likes. One creature is a half-man, half-shark, which I think looks ridiculous. In terms of gameplay, they are not much different. My understanding is Heroes VI is supposed to be a prequel, thus the use of what seem to be more ancient mythological themes.

Unlike Heroes I, II, III and V, in Heroes VI your heroes can be without an army. Army-less heroes are not allowed to initiate battles. And when army-less heroes are attacked, they are defeated right away.

I have no major quibbles with this game. A minor one is there is no full-screen photogenic view of the town screen. Instead, you see a rather lame windowed view of the town. And some of the buildings you have built are not shown. As a result, town management is now more business-like instead of immersive.

Other minor quibbles. During siege battles, you can shoot through castle walls just like in Heroes V. Is it so hard to animate a high-arcing arrow going over the wall instead of through the wall as if it wasn't there? Like in Heroes V, Heroes VI lets your heroes participate in combats, even attack creatures behind the enemy's castle wall. Can they just let the heroes make only range or magic attacks instead?

The positives far outweigh then negatives, in my opinion, making Heroes VI an improved and better-looking version of V. And I almost forget to mention the graphics. Even though it uses DirectX 9 like Heroes V, Heroes VI looks even more gorgeous and detailed and this is easily the best a HOMM game has ever looked. Minimum system requirements have been raised to dual core CPU, 1 gigabyte RAM, and pixel shader 3.0 video card with 512MB video RAM. To test if your PC can play it, try the playable demo, which can be downloaded at various game sites like Gamespot or Steam.

The game comes with 6 campaigns, a tutorial campaign, 15 standalone scenarios, and, yes, a map editor. Those 15 scenarios surely are a big improvement over the measly 6 scenarios offered by Heroes V. To open the map editor on Windows 7, go to Start, All Programs, Games, right-click on "Might & Magic Heroes VI", and click "Start Scenario Editor". Unfortunately, there is no documentation whatsoever, and the game manual doesn't even mention the editor. I went as far as creating a starting hero, creating a starting point, adding a few structures, but I am stumped on how to add a win condition. My custom scenario shows up in the game automatically, but it won't start, of course, without a win condition and probably other things. The scripting tool, called trigger editor, also looks daunting. If anyone knows where to find good documentation, please comment.

Just want to clear up one controversial topic. As of early 2011, Ubisoft has removed constant online authentication DRM for its PC games. This is certainly true for Heroes VI, as I've been able to play it offline. You only need to be online once when you activate the game. To encourage users to play it online, there is an "Conflux" feature that gives you bonus online goodies, such as achievements.

** ADDED 11/2/11 **

As you see the reviews below me, there are still people who insist on obfuscating the facts about what's online and offline, so let me repeat. YOU NEED TO GO ONLINE TO (A) REGISTER FOR AN ACCOUNT, (B) ENTER THE PRODUCT KEY DURING INSTALLATION, AND (C) DOWNLOAD ABOUT 50-60 MEGABYTES OF PATCHES DURING INSTALLATION. These are ALL the things you need to do online. After that, you are free to play offline forever - MEANING NO CONSTANT INTERNET CONNECTION REQUIRED, NO LOGGING ON REQUIRED. You can even install this game on multiple PCs, making this one of the most lenient DRM schemes ever. Yes, perhaps Ubisoft should explicitly mention online activation. Yes, there is extra gameplay material for online only. And yes, those with slow dialup Internet connection will be inconvenienced. But none of these things are such big offenses that one should write shrill, negative, and misleading reviews about. The fact is we are WELL UPON the era of Internet as a necessity. Games requiring online activation are extremely commonplace nowadays. Windows, antivrus software, and many productivity programs utilize online activation and downloading of critical updates, which is also very commonplace. A majority of the US population do have broadband internet. Even rural areas have over 60% broadband users. Those who don't have this necessity would naturally feel frustrated, but there is no reason to OBFUSCATE THE FACTS. THIS GAME REQUIRES INTERNET ONLY FOR ONLINE REGISTRATION, ACTIVATION, AND INITIAL DOWNLOADING OF THE PATCHES ONLY; AFTER THAT YOU ARE FREE TO PLAY OFFLINE. As to the extra gameplay material that offline players cannot use, again, it's commonplace nowadays to have bonus features for online users. Even in home video, BD-Live gives Blu-ray players with Internet connection extra features. BE THANKFUL that this game has an offline mode at all, which is NOT COMMONPLACE. If you ask why you should pay full price for online features you cannot use, ask instead why online users pay extra for their Internet connection, and you may realize you are misguiding your frustration to the wrong party. Guide your frustration to our politicians instead. If we have better infrastructure in this country, there will be more people with broadband access.
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127 of 169 people found the following review helpful
1.0 out of 5 stars Pathetic October 15, 2011
Platform for Display:PC|Edition:Standard
Fun: 1.0 out of 5 stars   
I cannot believe what can be passed off as a complete game these days.

Lets ignore the fact that I am once again forced to create an account to play my own game, fair enough, every game is doing that now.

It's the mind numbing amount of things that got through Beta that annoys me.

I start my game, oh that's odd, my cursor is continually flashing as if it wants to give me a seizure. Ok... I'll go check out the site, hmm its seems that's quite common, they will fix it when they have time, otherwise thanks for 60 bucks and try to ignore it.

Fine, I'll try to ignore it.

Hey this game ain't bad, that was a great boss fight. You have lost connection. Excuse me? That's right, if you lose connection to their unstable server you are immediately booted out of your single player campaign... geeesh I hope you recently saved. I have been playing for three hours and this has happened four times.

Fine! I'll play some multiplayer with some friends. What's this? No simultaneous turns, you cannot be serious!? Have I been transported back in time 10 years to the era of Civilization II? No? Then this makes online multiplayer unplayable.

And I know that the people who are not nodding to my review, are thinking they can just patch all of that. Ya know what? I am sick of half-done games being sold for full price and being given no date on when I can expect basic things, like a cursor that remains solid.

I wanted to love this game, I bought it on the first day it came out. But it's clear it needs another few months of development.

Wish I could comment on the missions, but I got sick of being booted out do to it claiming I lost connection.

Bravo Ubisoft.
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Most Recent Customer Reviews
4.0 out of 5 stars Suggestions
Wish it didn't have to have internet for best play takes forever to load when not connected
Resources hard
like town portal and areas
Published 3 days ago by Corine List
2.0 out of 5 stars hangs up bad
Reading other reviews state it is a stand alone game but to play it fully you have to have internet :( I don't care to tie up my internet playing a game. Read more
Published 8 days ago by Mary J. Olsen
1.0 out of 5 stars This should not have been released.
This is like buying a new car only to have it break down on you literally 5 minutes after you pay for it and drive it off the lot. Read more
Published 8 days ago by cervantes22
1.0 out of 5 stars Good Game But Too Many Bugs
I actually liked the game a lot, and you will too if you liked any of the other Might and Magic games. Read more
Published 21 days ago by Nick Wagner
1.0 out of 5 stars Bloody Ubisoft and their idiotic ways!!!!
Why do I hate Might & Magic Heroes VI by Ubisoft?

1. To start, just getting warmed up, the forced update didn't work with my WinXP desktop. Read more
Published 1 month ago by William Gibbs
1.0 out of 5 stars Worst bugs ever!!!
DO NOT BUY THIS GAME!!! I would avoid anything by Ubisoft as well. I have never seen a game with this many bugs, and support does nothing to fix them. It is unplayable. Read more
Published 1 month ago by David M de Medicis
5.0 out of 5 stars Great
The game is good but for some reason it turns off when entering the castle on hot seat. Its a problem many people are experiencing. Read more
Published 2 months ago by krys
2.0 out of 5 stars Game = suckage
I was hoping to have some fun with this but after about 5 hours of play I just uninstalled it. From what I hear, 4 and 5 are far superior.
Published 2 months ago by Derek M. Short
1.0 out of 5 stars Crash Drinking Game!
Love the game when it works but really,,,, you've got to play a drinking game while playing! Everytime it crashes you take a drink,,, even the biggest drinkers won't make it past... Read more
Published 2 months ago by Fizbin
5.0 out of 5 stars improved
I played part 3 and easy wasn't quite easy enough for me because i was a beginner so i lost interest... Read more
Published 2 months ago by Daisy
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Platform: PC | Edition: Standard
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Topic From this Discussion
Wait for the COmplete Version!
What really turned my stomach was seeing Ubi charging people $10 a pop to beta test the game.... disgusting.
Sep 16, 2011 by R. Bunds |  See all 36 posts
Can mid-2011 iMac run this game?
It is not listed as Mac compatible, so without using a windows VM/emulator it likely won't run regardless of hardware. With a vm/emulator, I can't and wouldn't want to guess.
Sep 29, 2011 by A. Snively |  See all 5 posts
DRM?
I agree with mr. Koers above. I will not (can not) play a game that requires a continual connection to the UBI servers to play even in single player mode. This series is one of my favorite and I 've been looking forward to it long. But I cannot waste money on something I cannot play. I wish... Read more
Jul 1, 2011 by Jersey Shore |  See all 30 posts
Thoughts on demo?
The Dynasty is part of the online content. That includes the epic weapons and special heroes.

You earn your dynasty points by reaching milestones while playing. Then you can spend them for traits that can be selected by your heroes. Like +3 might, or faster experience gain. They aren't... Read more
Sep 30, 2011 by dss |  See all 4 posts
Anybody got the beta key? Be the first to reply
Collector's Edition
Thanks for the heads up. Why on earth is this not available in the US though?
Apr 13, 2011 by jolanar |  See all 7 posts
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