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Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide
 
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Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide [Paperback]

Ted Chapman (Author)
3.7 out of 5 stars  See all reviews (14 customer reviews)


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Book Description

Prima's Official Strategy Guide May 1998
Complete walkthroughs of all major quests
Complete character stats
Unbeatable strategies for all scenarios
Extensive monster tables
Exhaustive spell and skill lists
Detailed maps

About the Author

Ted Chapman
is a freelance writer and technical editor with many years' experience in the gaming industry. He has authored One: The Official Strategy Guide, Politika: The Official Strategy Guide, Take No Prisoners: The Official Strategy Guide, Blood: The Official Strategy Guide and Warlords III: The Official Strategy Guide from Prima.


Editorial Reviews

Amazon.com Review

Playing 3DO's Might and Magic VI is like taking a walk down memory lane. This party-based, classic-style fantasy role-playing game is a wonderful new take on a time-tested gameplay formula. In order to make your way through the rough and tumble world of Enroth, however, you're going to need some help--and Prima's guide to the game is the perfect resource for any would-be adventurer.

The book is chock full of information and statistics on all of the game's monsters, weapons, and magic spells. Ever wonder how many hit points that blasted Longfang Witherhide actually has? You can find out in this book. You'll also find out where you can learn the many basic skills available in the game--and where you can become an expert or master in each. You may need this kind of help when you try to track down the elusive Plate Armor Master. Maps for each region and dungeon are detailed and should prove extremely helpful. The book also thoroughly describes each quest--from the basic promotion quests to those that are essential to the story line. Other useful information, such as the all-important stable and ship schedules, are neatly organized in a series of tables. Whatever you need to know about your travels through Enroth you can find in this book. Don't leave New Sorpigal without it. --Michael Ryan

Review

Defeat the demons and restore the Mandate of Heaven.

Product Details

  • Paperback: 408 pages
  • Publisher: Prima Games (May 1998)
  • Language: English
  • ISBN-10: 0761511091
  • ISBN-13: 978-0761511090
  • Product Dimensions: 9.2 x 7.7 x 1 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #275,789 in Books (See Top 100 in Books)

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Customer Reviews

14 Reviews
5 star:
 (4)
4 star:
 (3)
3 star:
 (6)
2 star:
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1 star:    (0)
 
 
 
 
 
Average Customer Review
3.7 out of 5 stars (14 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

5 of 5 people found the following review helpful:
3.0 out of 5 stars So-So, February 13, 2000
This review is from: Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide (Paperback)
This is a so-so strategy guide. I'll take it chapter by chapter: Chapter 1: A good description of the history of Might and Magic, but you can't really go wrong with that. Chapter 2: A great instruction on how to build a good party. Chapter 3: An excellent and accurate description of every monster in the game, save for a few bosses (they're more fun to figure out, anyways) Chapter 4: A good description of all spells in the game, with some screenshot graphics thrown in. Chapter 5: Not too useful. This item guide shows you the exact same thing as you can see on the screen. Chapter 6: You can't really complain about this chapter, it tells you all about the skills well. Chapter 7: A pretty pointless chapter, you can find out all the information by talking to npc's. Chapter 8: Informative information about all types of locations in the game. Unfortunately, it does not tell you about where on the grid each location is, only what grid it is on. Chapter 9: A good description of the main part of the game. It spoils very little. Unfortunately, it does not tell you about where you will get ambushed along the way. Chapter 10: It shows you about all that is possible about the promotion quests, and the seer. Chapter 11: Not quite detailed enough. However, it provides adequate information about the minor quests that will be your lifeblood until you get fairly far. Appendix: The territorial maps are fairly good. However, they don't tell you where shops are, nor do they say where important houses are (it can be very frustrating spending hours looking for the bone-buyer in Free Haven) Overall, this book had guided me to where I am now, midway through the control center, without making it too easy for me or spoiling it, but still helping me and preventing me from getting stuck. Thanks for reading.
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4 of 5 people found the following review helpful:
4.0 out of 5 stars I'm not sure why everyone seems so down on it..., February 18, 2000
By 
Auros (Palo Alto, CA) - See all my reviews
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This review is from: Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide (Paperback)
I found it rather useful. Mostly I referred to the maps, and in several cases, was able to locate a section of dungeon I'd missed behind secret doors or stuff like that... The minor quest section could've stood a little more detail, and as mentioned the item and NPC sections were totally inane, but other than that I had little to complain about. As for plot spoilers -- if you don't resort to the book until you're truly stumped, you shouldn't be getting plot spoilers, because it's a pretty linear game, so a clue for a section of the game you're in doesn't mention stuff from somewhere in the future. At least that was my experience, FWIW, YMMV.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars I hope there is an unofficial version., November 15, 1998
By A Customer
This review is from: Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide (Paperback)
3 stars for the statistics. I hope there is an unoffical version. This book is minimally helpful. It has nice pictures and statistics. But, I don't think it helps rpg novices or M.M.VI novices, much. A strategy guide should help the beginner get started better. This book was for the expert rpg player and very disappointing.
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