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Axis & Allies

4.4 out of 5 stars 18 customer reviews
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Product Description

It is spring, 1942, and the world is at war. Five world powers struggle for supremacy: Germany and Japan are aligned against England, the Soviet Union, and the USA. You control the military and economic destiny of one of these countries in the titanic struggle that will decide the fate of the world. You will need the perseverance of Montgomery, the daring of Rommel, the courage of Patton, the timing of Yamamoto, and the steadfastness of Zhukov! Axis & Allies is a classic game of war, economics, and strategy. Victory goes not only to the team that conquers its opponents on the field of battle, but also to the individual player who seizes the most enemy territory. The blitzkrieg rages; can you stop it?

Product Details

  • Shipping Weight: 3.6 pounds (View shipping rates and policies)
  • ASIN: B0010OT9M0
  • Manufacturer recommended age: 6 years and up
  • Amazon Best Sellers Rank: #151,618 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (18 customer reviews)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

The Axis nations (Germany and Japan) were strong enough to have beaten the non-US Allied nations (mainly Britain and Russia) in World War II without American intervention. Then they could have come after the United States with their new found power. Given the timely intervention of the U.S.A., it was a different story: the Allies won "hands down."

The game clearly illustrates these points, which gives it educational value. But unlike the "real life" version, the Axis do have a chance to win, because the U.S. is "hobbled." For instance, Germany starts the game with 32 Industrial Production certificates (IPCs) and Japan with 25, versus 30 for Britain and 24 for Russia. (These are based on the territories each country controls, and are used to build military units.) The US player has 36 IPCs, barely more than Germany, of which 25 are from "American" territories and 11 from assorted minor Allies in Latin America and China.

(In "real life," American industrial power was more like 75, which would have given the US player 86 IPCs, counting minor Allies. In fact, American industrial capacity was equal to that of Germany, Britain and the Soviet Union put together, meaning that if Germany had conquered the other two Allies, Japan would have held the balance of power, and America would have had to conquer it in turn to survive.)

With the U.S. "constrained," the game is reasonably balanced. The Axis are still underdogs but no longer prohibitively so. As a practical matter, they can win if they capture territories with least 17 more IPCs, giving them a majority of the world's productive capacity (74 vs, 73), unless the Allies were ahead in technology (which they might be, given their greater starting IPCs and research capabilities).
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2 Comments 17 of 19 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I own this game ever since it first arrived here. Now i own all the other ones that followed it to.

The manual is a must read before u start, and once u start should be kept close at hand. Its most enjoyable with more then 2 players. And some rounds go from a hour and half to more then 3 hours. Just depends on how u play it and how lucky you get with the dice in the game.

Some of the pieces like the infantry men are a little breakable, specially the weapons might break off over time. But over all its a sturdy game board with good pieces.

I enjoyed this game a lot, and still is in pretty good shape for such a old game.

The value of it? Well it has gone out of production a while ago and was replaced by a newer version. So if u collecting this it might be worth a lot to u. Just look around a while there bound to be cheaper ones around :).
Comment 11 of 13 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I was looking for a replacement after my dog ate part of my Axis and Allies game. He was so jealous of this game.

At first I was skeptical. $200 plus $7.49 shipping. That was a ridiculous price I thought. When I original bought mine years ago at a local game store I paid $19. But I finally caved after realizing the countless hours of joy spent playing this game with my friends instead of my previous talent of drinking my homemade moonshine and hanging out at the local 7-eleven trying to get laid. Speaking of getting laid rolling 6's to get heavy bombers during technology development is way better than getting laid. The look on your friends eyes when those dice land is priceless.

After waiting 2 weeks I totally had forgotten I had ordered this. I'm the security guard team leader at the local mall (just got promoted last week) and after a hard day dealing with Jeff the local schizophrenic who keeps showing his wiener to the old WW2 vets in the food court I was overjoyed to see the box sitting there waiting to be de-virginized. It comes with the standard board, plastic pieces for each country, factories, AA guns, chits, dice, money, etc...but the best thing is that it comes with its own home uranium enrichment kit. This is why it costs so much. Gas centrifuges are so easy to make with the included instructions. Iran eat your heart out.
1 Comment 13 of 19 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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You can get this version of the game for about $40.00 new at any board game store. Don't pay more.
3 Comments 26 of 38 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I grew up playing this with my dad. I loved it. Now I have this myself and play it with my girlfriend. It is the ORIGINAL game, not one of the remakes. The one I got was BRAND NEW. Still had the mail in papers too. This is so raw that it's practically a collector's item now.
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Love the game it was sent and packaged the exact way i was told so no problem there
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Great balance between realism and FUN. Replayable factor is huge. Luck plays the perfect role, encouraging some go for it tactics with great risk and reward.

Can't say enough good about this game.
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Fine game. One the first games i ever played. Milton Bradley was the second company to print this game. The first company was actually Avalon Hill and the game pcs was of card board. The game is historical recount of world war 2 where players can recreate history or change it. It plays well with 2, 4 or 5 players. Not very good with 3. The bad aspect of this game is it's luck of the die literally. If you have a bad time in rolling the dice in a single defense or attack your game could be over that quickly. Strategy it has it but not as much as other well drafted out war games. It's not really a family game but it really not for the aggressive hard core gamer. Id say this is a nice introduction game to war games. I played it at 10 years of age id suggest it to any 10 year old who can read well. The game was reprinted by Avalon Hill and Hasbro. The pcs are of the same quality however the boards have changed a lot in each reprinting. Over all it's a fine game it's what made he game master series a hit for Milton Bradley. I wouldn't say the game better then Shogun/Ikusa or Fortress of America or even Conquest of the Empire. It's the worse in that series but it was the most popular for Milton Bradley.
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