Amazon.com Review
Computers cannot feel compassion, anger, or fear, and they cannot see or hear well. But ever since machines demonstrated their ability to outclass human beings in mathematical calculations and other manipulations of rigidly defined systems (such as chess), people have been intrigued by the idea of intelligent computers. In
Mind Matters: Exploring the World of Artificial Intelligence, James P. Hogan explores the history and present state of the quest to create machines in our image.
First, Hogan explores the history of logic and other means of depicting and explaining thought. Hogan addresses Aristotle, Descartes, and other pioneers who studied the brain's analytical capabilities. He then explores clocks and navigation and number systems before delving into early computers--the first machines to simulate any part of the brain's function.
But the author does not dwell on the past. The bulk of this book has to do with the problems artificial intelligence (AI) pioneers are trying to solve today, such as symbolic logic, natural language, and artificial vision. Hogan gives plenty of attention to the best-known AI engine of our day, IBM's Deep Blue chess machine.
It is unusual to find a book as readable as this one that deals with a complicated, mathematics-intensive discipline such as AI. The text is understandable even when it is explaining the engineering issues of parallel processing. Plenty of footnotes provide references to more technical material. Hogan's work in Mind Matters deserves to stand with the best works of popular science writing.
From Publishers Weekly
When IBM's Deep Blue defeated World Chess Champion Garry Kasparov last spring, nearly every popular book on the subject of artificial intelligence went out of date. Though the good ones had predicted that specialized silicon brains would soon outdo the best human brains on the game's 8x8 black-and-white battlefield, none could say for certain when that day would come. This expert report from Hogan, a digital systems engineer turned full-time writer, primarily of SF (Bug Park, 1997, etc.), doesn't either, but it's clear from Hogan's book, written before the match, that the computer's ascendancy in chess was only a matter of time, and not much time. Carefully organized to carry the reader from the earliest attempts to understand the mind to current technologies designed to model logical thought and the behavior of that system of interconnected neurons in electrochemical soup we call the brain, this book is comprehensive, timely and accessible. It is also entertaining, with amusing chapter titles like "Occam's Chain Saw" and clever section headings like "What's Induction? Let Me Give You a Few Examples." Toward the end, a speculative discussion of genetic programming concludes: "[B]y that time, we would have turned to similar methods to give it a supporting hardware system that could grow itself through applied genetic engineering. Maybe we could call it a Biologically Reproduced Artificial INtelligence." No computer program could ever be creative enough to come up with that acronym. Or might one? Stay tuned.
Copyright 1998 Reed Business Information, Inc.