1 of 1 people found the following review helpful:
4.0 out of 5 stars
A first impression, June 22, 2004
This review is from: Minion Hunter (Dark Conspiracy Boardgame) [BOX SET] (Hardcover)
My gaming group tackled Minion Hunter this evening, looking for a lighter, lower prep time game. I should point out that we normally play Role Playing Games (RPGs), and are not particularly into boardgames.
Minion Hunter is a bit different than other boardgames, however. In addition to its cool subject matter, the game encouarges player cooperation, rather than competition. The players are a loose team, trying to thwart the advance of the Dark Races. The game is related to an enjoyable RPG: Dark Conspiracy.
So we jumped in, playing haltingly while digesting the rules. And there's a fair amount of them to learn. Once we got going, the game pace picked up. But I think the damage had been done there.
The game ended prematurely, my players not entitrely pleased. Minion Hunter has the complexity of a basic RPG (and more when considering the optional rules available in the Minion Nation supplement), but without the payback of gaming out a character and a story in an RPG. Also, the game felt like it was going to go on for hours, for the enemy advances slowly.
Really, when I think about it, I should have figured out the rules ahead of time. Hashing it all out in play was a mistake. I would have known about the optional rules -- for example -- that strengthen the opposition, making for a brisker game. I personally enjoyed Minion Hunter for its fascinating detail and excellence of production, but trying to get my players back to the table would be futile now.
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