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WoD Mirrors *OP (World of Darkness (White Wolf Hardcover)) Hardcover – July 7, 2010

8 customer reviews

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Product Details

  • Series: World of Darkness (White Wolf Hardcover)
  • Hardcover: 224 pages
  • Publisher: White Wolf Publishing (July 7, 2010)
  • Language: English
  • ISBN-10: 1588463834
  • ISBN-13: 978-1588463838
  • Product Dimensions: 8.5 x 0.2 x 11 inches
  • Shipping Weight: 2.1 pounds
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #2,226,496 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews

23 of 26 people found the following review helpful By Shadowmancer on December 11, 2010
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21 of 25 people found the following review helpful By J. Burgos on July 16, 2010
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There are two principal reasons that any Storyteller (GM) must get this book. Yes, I said "must get." Reason one: it allows you to tailor/hack/modify/turn-on-its-head the Storytelling System that World of Darkness is built on. With this book you can inject more horror into Mage, more madness into Changeling, more degeneration into any mortals game. With this book you get (finally) rules for using miniatures in combat, detailed rules on system hacks such as Nature/Demeanor (from Old World of Darkness). You even get to include a nifty mechanic from Mage the Ascension: Archetypes. Stats-wise you can modify the system to only use 3 core stats: Mental/Physical/Social. It also gives you rules on point splitting rather than to assign attributes using the 5/4/3 system. Finally, there is a comprehensive system for incorporating an Insanity stat into the character sheet (players of Call of Cthulhu will love this). There is plenty more (its a big book) but we finally get rules for running WoD in a Historical, Sci-Fi or Fantasy setting (Skill swapping).
Reason two: There has been much talk that WOD is going to a new edition, (or electronic only pdf format or even print on demand). For all these rumors one thing is certain (and confirmed in this book): White Wolf is going to deliver the best MMO system in the next years to come and maybe it will incorporate a new mechanic/engine. For the loyal/true fan this is a collectors book because it is the last one that will be published in the World of Darkness imprint. I've been a strong/loyal fan of the Storytelling System, have run countless games and of all the pen-and-paper RPG's out there this has always been my favorite game mechanic. But I am excited because this book finally gives me all the tools/hacks/ideas I need to really make this system *my own.*
So this is a farewell, not goodbye. Cant wait to see what White Wolf delivers next!
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20 of 24 people found the following review helpful By J.S. on July 14, 2010
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It's a decent book, though it would've been nice to have a more precise idea of what it is. It provides a wide variety of interesting ideas for storyteller, and a few for players (variations/explanation of character creation, options for replacing virtue/vice, mortal "power stats", a new template: Extraordinary Mortals for making your own Sherlock Holmes/Hannibal Lecter, Social combat, rapport and relationships, a multitude of combat system changes some from OWoD and some brand new, new/altered morality systems, and my personal favorite: several post-apocalyptic systems: everything from mass spirit uprisings to nuclear winter to alien invasion). All in all Mirrors is something of a "Pandora's Box" of system hacks, game mechanics, and things that, generally, only the most twisted/bored/desperate ST would have a need for.

In a sense, Mirrors provides a look at WoD game mechanics that goes far deeper than most gamers are inclined to. With a little effort, it would be a fairly simple affair even to make your own merits, supernatural powers, and even completely new supernatural creatures to turn loose on/as players.

All in all, a good book for very serious gamers who want to add or tweak the basic game mechanics, or make house rules without making them game breakers. But it's about as far from "necessary" as can be since, in essence it is a "roadmap" of sorts to the skeleton system common to all of the NWoD games.
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5 of 6 people found the following review helpful By W.R. Dittmar II on August 30, 2011
They are charging $70 for this book, you can get it for the original cover price at DriveThru RPG, via the new Print on Demand. Identical to the originals because they are licensed by White Wolf. Be cautious and don't get taken advantage of.
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