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Mischief Makers
 
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Mischief Makers

by Nintendo
Nintendo 64 Everyone
3.9 out of 5 stars  See all reviews (21 customer reviews)


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Product Features

  • Puzzle/action starring a robotic cleaning maid named Marina on a mission to rescue her kidnapped creator from the clutches of an evil emperor.
  • 60 stages filled with challenging puzzles, Vast array of characters and enemies, Simple controls, Variety of items and moves
  • Players: 1

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00002STF6
  • Item Weight: 5 ounces
  • Media: Video Game
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #6,964 in Video Games (See Top 100 in Video Games)

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Product Description

GameSpot Review

Long regarded as one of Japan's most imaginative and skilled development teams, Treasure is responsible for many of the Genesis' classic games. Boss-heavy games like Gunstar Heroes and Dynamite Headdy gave Treasure and its "gameplay-with-a-gimmick" design philosophy a cult following throughout Japan and the US, despite its games' less-than-ideal marketability. Regardless, Nintendo 64 owners waited to see what 2D feats Treasure could accomplish on the most 3D-intensive machine. Perhaps the most ephemeral of Treasure's games to date, Mischief Makers is a good game that will leave players wanting more.

Marina, the star of Troublemakers, is the robotic housekeeper to Gumble, a kind-hearted old man living on the peaceful homeworld of the Nendoro's. For reasons unknown, a faction of belligerent Nendoros have kidnapped Gumble and, as one might expect, players must help Marina rescue her touchy-feely master from the pugilistic Nendoros and uncover the mystery behind their sudden aggression.

While hardly a master of karate, Marina's hands are deadly indeed. Using her superhuman strength, Marina can pick up enemies as well as pick up objects to chuck at her foes. Also, Marina can shake whatever she's holding, revealing items in the enemies' pockets or activating item-combining mojo pots. In addition to her offensive moves, Marina has a small jet pack that gives her an extra boost and lets her activate switches and the game's myriad transportation devices. Many of MM's levels are puzzle-based, requiring the full use of Marina's moves and some thinking, as opposed to the action-mania supplied by most of Treasure's games. Some levels are somewhat slow until Marina encounters the bosses, and then the game's pace immediately picks up.

Treasure has a penchant for bosses, and while the game's level-end bosses are among Treasure's finest, the mid-bosses are simultaneously some of Treasure's least remarkable. Each segmented, transforming level boss requires you to use all Marina's skills, but once you figure out the bosses' weaknesses, these skirmishes are decidedly short-lived. In fact, MM's fleeting nature is its primary fault. Spanning roughly 50 mini-levels, ten of which are game tutorials, players are bound to complete the game within a few days of purchase thanks to MM's save feature and extremely low difficulty level. Because of the short play time, the game feels underdeveloped and falls short of the full potential of its inventive design. To top it off, the only replay incentive lies in the yellow crystals hidden in each level - the more yellow crystals you collect, the more of the text-intensive ending you can see. Needless to say, replay and mastery of all the levels are not well rewarded, so most of you will probably opt to shelve the game after completing it for the first time.

Graphically, Mischief Makers is initially impressive and constantly cute, but the limited space of the Nintendo 64 cartridge was obviously an issue in development - virtually all the game's levels are compose of a small set of tiles and objects. Polygons are rarely used, and they serve as bland, poorly textured backgrounds when they are used. The most impressive graphics in the game, big surprise here, come in the form of the insane bosses, who fill the screen with animation and graphic effects. While the overall game is hardly an eyesore, you can't help but think how much the game's visuals could be improved with more storage space. The game's sound suffers from the storage constraints as well. The traditionally bizarre Treasure tunage, this time mostly comprising distorted oohs and aahs, is catchy and appropriate. Each track, however, is reused extensively throughout the game, meaning you will hear the same music time and time again. Sound effects and voices are relatively few as well, once again underscoring Treasure's need for a larger medium.

For what it is, MM is a solid title, but the terseness of the game and the limited graphics and sound make evident that it could have been so much more, transcending the decent game it is now to become a truly excellent one on another medium. --Peter Bartholow
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.

Product Description

This is the game Mischief Makers for the Nintendo 64. This is cartridge only and is used or preplayed. All of our N64 nintendo games are cleaned tested and guaranteed to work. We stand by our products and offer a 60 day guarantee. If a game does not work within 60 days from the time you receive it we will gladly exchange it for you

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Customer Reviews

21 Reviews
5 star:
 (9)
4 star:
 (7)
3 star:
 (1)
2 star:
 (1)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (21 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

11 of 11 people found the following review helpful:
5.0 out of 5 stars A one of a kind action/adventure game, November 8, 2000
By 
jasenao (Dothan, Alabama, USA) - See all my reviews
This review is from: Mischief Makers (Video Game)
"Mischief Makers" is a one of a kind game, and that's one of the reasons it's a good game. Unlike most of the Nintendo 64 games, it's a 2D side-scroller, and a good one at that. You play as Marina, who is half robot, half human, and her mission is to rescue somebody she knows. You have to talk to some villagers who will give you tips along the way, while you try to pass all the levels and bosses. Marina's moves is what's really different about this game. You can shake some things in the game in order to get emeralds out of them, and to make some crucial objects appear. You collect emeralds in the game in order to have continues when you get a game over.

Five worlds with eight levels each are what you must pass in "Mischief Makers." There are many different kinds of levels which you have to get past in order to beat the game. In some levels you just have to simply get to the end of it, there are maze-like levels, some are fast paced action levels, a few of them are like an RPG in which you have to do certain things in a certain order, and in some you just have to get past a mid-boss or main boss. There's even some levels where you have to compete against a computer player in such things as math or the Olympics. To pass a level you have to find a star and it will transport you out of the level. The bosses in the game are some of the most awesome and most difficult ever seen in a video game. They range from easy mini-bosses where you just have to throw or slam them against the ground to some very hard main bosses that do things such as throw missiles at you or try to give you a knuckle sandwich. To beat most of the bosses, you must grab them in a certain spot and throw them or smash them to the ground. The game will give you a hint as to where to grab them by making a beeping sound and showing you an arrow where the right spot is.

"Mischief Makers" has some good graphics and backgrounds, the music is usually good, the control is tight, and it's a lot of fun. There's also something that will boost the replay value up after you beat the game. In every level, there is a hidden yellow emerald that you must find in order to see more of the ending of the game. The more yellow emeralds you find during the game, the more of the ending you get to see. I recommend anybody who has a Nintendo 64 to get "Mischief Makers," it might take you awhile to begin to like the game since it's a lot different from any other video game ever made, but it'll grow on you.

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10 of 10 people found the following review helpful:
4.0 out of 5 stars Mischeviously fun, May 20, 2002
This review is from: Mischief Makers (Video Game)
I know I'm not supposed to make references to other reviews but I can't help noticing that at least two 12-year-old gamers think this game is horrible. Perhaps pre-teens are so in touch with 3D games that 2D games seem brittle, or maybe it's about taste.
In any case, I personally recommend Mischief Makers to any gamer who can tolerate mostly-two-dimensional side-scrollers. Not only does it have a female hero (okay so she's really a robot), it's also lots of fun with few complications. There is so much mindless humor, you might go boom. "Okay, whatever!" you ask? Right. Did I mention no struggling with camera angles? That's right: no clipping, no awkward views, and no blocky characters.
The main character, one Ms. Sarina Lightyears, calls herself an Intergalactic Cybot G! Her creator, one Professor... oh, what's his name?! Anyway, Marina's father/creator has been kidnapped and now she must rescue him from his evil brother and a gang of so-called do-gooders. I don't see any reason not to play this game unless you hate girls or side-scrollers. Give it a girl... I mean whirl! You'll be glad you did!
Okay, so I promised an updated review and I intend to deliver. I never promised the update would be any good, but here goes:
When playing as Marina (which is usually the case except for the two-or-so levels you play as Clancer), you "attack" your enemies by grabbing and then throwing them. You can throw them in one of eight different directions, but it's usually a good idea to act like a school bully and shake them first to relieve them of any gems they may be carrying. You can shake and throw friendly characters too if you feel like being a jerk; they don't seem to care anyway. In fact, Marina likes to throw her creator every time she rescues him, but that's probably because he looks like he's about to cop a feel when he tells her how glad he is to see her.
The music is also catchy. I don't think you'll like it, but I certainly do. It's sort of ... actually I'm not really sure what the hell it is. It's good though.
You also get plenty of stages on a map screen you can play again as many times as you want. In fact you probably should play them more than once just to get the illusive yellow gems if you didn't get them the first time.
I wanna say more, but the dogs are yapping at me. I'm still not finished here.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars A fun action/adventure with RPG elements..., June 19, 2000
By A Customer
= Durability:5.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Mischief Makers (Video Game)
WOW, this game is the best sidescroller on the N64! It kicks Yoshi's butt. First of all if your a anime fan youll like this game, the main character Marina is robot girl who is kind sorta like Sailor Moon. The levels are fun but sometimes youll wish the whole clanball puzzle thing wasnt so common throughout. Some of the levels (migen brawl, cerebus A) bring omething totally new to gaming, they are totally fun and even though the graphics are 2D youll be amazed. The gold gems are there for you to collect, and the more you collect the more of the ending you can see. Right now i have 43 gold gems (out of 50) and i hope to get them all but some are REALLY hard to get! This is a great N64 game and its way above alot of 64 games out there becasue of its quality, its top notch! Hopefully we will see Marina in some sort of sequel, someday...
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