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7 of 7 people found the following review helpful:
5.0 out of 5 stars
A great book for anyone who is serious about fantasy, July 10, 2008
I picked up Brandon's books in an attempt to learn about his writing, as I'd heard he would be finishing the Wheel of Time series. I was nervous, and went into it with my standards set high.
I came out of it extremely pleased and no longer worried about what would happen to Wheel of Time at all. There were several things I liked about this book and the series in general.
Pros:
-The magic system is amazing. Seriously amazing. It's new, which is always nice in the fantasy market, where everything tends to get reused.
-The characters are very believable. They act as fits their personality, and don't do anything that someone with their character traits wouldn't do just because it's convenient.
-The world is described in great detail, which allows you to immerse yourself and really imagine the story taking place.
-Though it is the first in a trilogy, it gives enough resolution to be very satisfying and leaves the reader wanting more.
Cons: There are some characters who do not get as much screen time as I would like.These characters are developed further in the second book in the series.
-It took me a few chapters to get really involved, though I was interested right from the start.
Overall, one of my favorites, and definitely a keeper. I'd recommend it to anyone, but especially to fans of Robert Jordan, George R R Martin, Robin Hobb, and Terry Pratchett.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars
Unexpectedly good, January 10, 2009
This is the first book I have read by Brandon Sanderson. I was expecting a routine fantasy novel, but this is story has some unique features and some well done characters. Sanderson creates a bleak world devastated by falling ash (though the source of this ash is never explained, perhaps it has something to do with the defeat of the Deepness). At night, the ash-blanketed world is covered by swirling mists which hide strange and dangerous creatures. The world is dominated by an immortal, all power Lord Ruler. Unfortunately, Lord Ruler is completely ruthless and his empire oppresses all the common people, who are called skaa. Opposing the Lord Ruler is a Mistborn named Kelsier, who is half ska, half aristocrat. (This is a bit murky - to imply that someone is halfbreed implies that ska and aristocrat are different species, but clearly it is only their political standing that separates the two classes.) Kelsier has a secret plan for overthrowing the Lord Ruler and liberating the ska.
Enlisted into Kelsier's crew is Vin, a teenage girl who possesses undeveloped magical powers. The magic system in this book is called "Allomancy"; certain people can ingest metals which they then "burn" in their bellies. As long as there is enough metal to burn, the Allomancer can display such powers as super powerful senses (enhanced hearing, sight), super strength, the ability to control metal at a distance (just like Magneto, the X-Men supervillan).
The Allomancy magic system appears to have a lot of thought put into it. Given the established constraints of his magic system, Sanderson sticks to the rules and has thought out some unique ways of using the powers. (I especially liked Vin's novel uses of Allomancy in her attack on the Lord Ruler's castle).
In addition to Allomancy, Sanderson describes a parallel magic system called Feruchemy. The practioners of Feruchemy use metals inside the body as batteries for storing up abilities such as strength. (A Feruchemist will spend days of lying around weakly, while charging his strength battery. This will allow the Feruchemist to use that stored strength at a later date in a time of great need.)
Besides his unique magic system, Sanderson also describes some wonderful intimidating villains in the form of Steel Inquistors. These fearsome servants of the Lord Ruler are powerful Allomancers who somehow survive despite having giant metal tusks driven through their eyes and out the back of their heads. It doesn't make any sense, but it is a nice image that would look good in a movie or graphic novel adaptation of this story.
Other neat creations are the mistwraiths, which seem to be a lot like the gelatinous cube monster from Dungeons and Dragons. Mistwraiths shamble along through the city, absorbing the bodies and bones of corpses; reusing some of the absorbed limbs and faces for its own body.
Although this is apparently the first novel in a trilogy, it works as a stand alone story. Rather than leaving the reader with a cliff hanger ending, Mistborn works well as a complete stand alone tale. Nice of an author to give you a whole story without trying to get you to buy 3 books. Mistborn was good enough that I will now look for the second one in the series.
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5.0 out of 5 stars
on audio, June 4, 2009
In preparation for the next Wheel of Time installment, I decided I'd like to get a feel for Brandon Sanderson's work, so I downloaded Mistborn from Audible.com. I was completely entertained for 25 hours!
Since my fellow reviewers (Bill and Julie at FanLit.net) have given you most of the facts about Mistborn, I only need to say a few things and to address the audio production.
My favorite thing about Mistborn was the creative, detailed, and rule-bound magic system. A minority of people in the Final Empire have the genetic ability to burn certain metals which provides them temporary powers (depending on the metal) such as enhanced sensations, super strength, detection of other allomancers, influence over the emotions of others, and the ability to push and pull off of metals in the vicinity. Most allomancers can only burn one metal, but Mistborns can burn all of them. I thought this was fascinating and enjoyed hearing how Vin and Kelsier used metals to travel, jump over walls, and fight. I was particularly impressed with the very detailed and thoughtful fight scenes. It must have been tough for Mr. Sanderson to make sure that everything they did with metals made sense physically (there are a lot of "opposite reactions" to take into account). This is really cool stuff. There are hints and rumors that there may be more metals that most allomancers don't know about, and I'm hoping we'll see some of these in the next book.
There was really only one thing that annoyed me in Mistborn, and that was the overuse of the word "paused." Almost every page says either "Vin paused," "Kelsier paused," or someone else paused. The purpose was to show that characters where thinking before speaking, but it started to get to me. Perhaps this was because I was listening to it on audio and the reader said it exactly the same way every time so that it became noticeable.
Speaking of the audiobook, it was read by Michael Kramer who also narrated the Wheel of Time novels. He always does an excellent job, but I was so familiar with his voices (after listening to every single WOT book this year) that he made some of Mr. Sanderson's characters sound like WOT characters because he used the same voices (in fact, Ham, the big beefy guy in Mistborn had the same voice as Perrin the big beefy blacksmith from WOT). It was both this and Mr. Sanderson's writing style that made me think that The Final Empire felt a lot like early Wheel of Time installments. It is obvious that Brandon Sanderson has been influenced by Robert Jordan and this is probably why he was chosen to write the final WOT novels. I can only say that I'm looking forward to them!
So, yes, I really loved Brandon Sanderson's Mistborn and have downloaded the second book, The Well of Ascension.
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