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Mmorpg: How a computer game becomes deadly serious Paperback – March 1, 2011

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Editorial Reviews

Review

MMORPG is getting spectacular reviews and has boosted Van Veen to the status of International Novelist. However, the novel, as fictional as it is, has also drawn attention to the very real issue of terrorism. --Top Secret Writers


It's really good, first class. [...] delicately done and the settings are described beautifully. It is extremely well written, the narrative is fluid and confident, and everything is interesting and relevant to the plot. --YouWriteOn


The first thriller featuring an online game! [...] this chilling story explores the opportunities that social media networks like gaming platforms offer to terrorists. An absolute must-read!
--Bailey's EZ Reader Picks

From the Author

Dear potential reader,
 
Writing a book is only half the fun. Guess what: reading the book isn't the other half.
 
As the author of the book you're about to purchase, the thrill is in knowing that you're going to submerge yourself in the world I created. I did this for you, dear reader, not for myself! You are priviliged, because I knew how the story was going to end even before I set out to write it. That took away some of the fun, don't you think?
 
I wish you a joyous journey down the path I set for you. It will take you, among many other places, into the virtual world of online gaming. You don't have to be a gamer at all to enjoy this digital realm. Sit back and marvel at the wonders of a future that is happening right now and in which 180 million people participate.
 
Don't forget to come back here and share your review with others!
 
Emile van Veen

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Product Details

  • Paperback: 364 pages
  • Publisher: CreateSpace Independent Publishing Platform (March 1, 2011)
  • Language: English
  • ISBN-10: 145631808X
  • ISBN-13: 978-1456318086
  • Product Dimensions: 5.2 x 0.9 x 8 inches
  • Shipping Weight: 14.9 ounces (View shipping rates and policies)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Best Sellers Rank: #2,996,222 in Books (See Top 100 in Books)

More About the Author

Former journalist and part-time entrepreneur Emile van Veen published his first book in 1998. With MMORPG (2010) he enjoyed his first success as an international novelist.
Determined to make more of his authoring, he set out to write Canvas, which will be released in 2012. This scorching thriller will shake the art establishment to its very core and foundations.

Emile van Veen is married to Adrienne, who should be considered co-author of MMORPG. They have two children, Nikki and Annaïs. The family lives in The Netherlands, in a small town close to Rotterdam.

Customer Reviews

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Most Helpful Customer Reviews

2 of 3 people found the following review helpful By monieka on April 6, 2011
Format: Paperback Verified Purchase
I have enjoyed every single page of this unique story! I am not a gamer but reading this book I got acces to another life register, that of online gaming, and that's an eye opener! Not that I plan to go playing myself, but I have more insight in what it is like, more respect for this social massive development and lots of understanding for my friend who some times trade sleeping hours in for gaming hours.. But besides the gaming part you experience unbearable suspans and a nice romance growing up there all blended in a plot that makes sense. Well done, Emile, congrats for your unique idea and for dearing to putting it all together in a book! Monieka
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By Ink on March 25, 2011
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I am a MMBR (Massively Multi-Book Reader :). There's always a stack of 'em on my bedside table, and there's always one or two cyber- or techno thrillers in the stack. I tend to read most of in parallel, picking up whichever one tickles my fancy at that moment.
No books (even, for example, Daniel Suarez' Deamon trilogy) have made me break this habbit.
MMORPG however, did. It's fast-paced, jump-in-the-deep-end, with just enough circumstancial description to give color but not distract or slow down.. For me a near-perfect score. Pretty accurate tech-wise also as far as I can judge.
Oprah, if ever you thought about launching a cyber-book club, now's the time!
Emile, may we all enjoy many more years of your work!
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What happens when Chinese in-game gold-miners intersect modern terrorists and international law enforcement? The game described is fictional, but bears similarities to EverQuest or World of Warcraft, although gold mining and sales of in-game currency are allowed by game rules. Having a look at how a gold-mining operation in the Orient works was instructive. I was also amused by the fact that everyone in the investigation who starts to play the game becomes hooked on it, a feature I've noticed when introducing my friends to my favorite MMORPG. This managed to be a fairly fast-paced thriller, without overloading the reader with tons of expository text describing the game itself and how such a thing works.
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Though the title may be misleading in that the book might be predominantly targeted at the playerbase of MMORPGs, the book itself manages an excellent balance between a feast of recognition for those who actually do play MMORPG (in particular the player base of WoW of over 12 million worldwide)and those who have no interest at all in computer games. Starting on the original idea that the online gaming world is one of the few unmonitored worldwide media, providing a safe haven for those who wish to escape the scrutiny of big brothers (including the intellegence community), the book takes you on a fast paced ride to where virtual practice can become deadly reality.
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By Gerhard on March 13, 2011
Format: Kindle Edition
I bought this a few day ago, I read about it on the Internet. It's really good, much better than I expected.
The story is about terrorists who are using World of Warcraft as their secret hideout; messages, getting the details of their strikes down. The author made me BELIEVE that it was -and is- happening like this. Prepare to be grabbed from harsh reality and flung into even crueler virtual worlds. I'm not a gamer, but it all felt real and never too much as most of the story is about preventing the bad guys from blowing up something really big in the Netherlands.
I wholeheartedly recommend this book!
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Format: Paperback
Firstly, you do not need to be a gamer to like this book!
It's an outstanding thriller which takes place in the Netherlands' lovely university town of Leiden and follows the adventure of a couple of students who stumble upon covert terrorist activities in World of Warcraft.
The book is pacy and the descriptions of the virtual world are comprehensive without becoming boring. I made me want to try the game!
If you are a fan of spy books, or police thrillers this is one for you.
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By Amazon-klant on March 15, 2011
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Emile van Veen has delivered a scary view of tomorrow (or today). Where Charles Stross's Halted States approached a virtual bank robbery in an amusing way, Van Veen adds more grit.
It has all the ingredients to make a thriller worth while - nasty terrorists, shadowy worlds of secrets - and adds the world of gaming effortlessly. It's great to see a new author engage in a story with such fervour.
If espionage and gaming are your thing, then MMORPG is too!
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By Y Kubbinga on March 12, 2011
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Great book, couldnt put it down after a couple of pages. The perspective is creative (mostly from an online game) and even though not a game addict, I became a MMORPG addict over night. It's the best book I read in some time, and I am a thrillerlover. Hopefully there will part 2 soon. The only downside is that I am in no mood to read another book, with this book in my head. Enjoy the experience!
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