This is a detailed overview of the mobile device scene. You won't learn computer codes but it makes it clear of the complexities involved in making apps for the numerous devices. Read morePublished 16 months ago by Michael Beloved
In March 2013, the U.N. said 6 billion of the worlds 7 billion people had mobile phones. Of this number over 1 billion had smartphones. Read morePublished 17 months ago by E. Brown
Ugh. An awful book. Way outdated. Don't bother. This was a total waste of money. Worth 50˘. I cannot recommend this book.Published on April 23, 2012 by anonymous
The back of this book says it's recommended for "web designers, web developers, information architects, product managers, usability professionals, content publishers, entrepreneurs... Read morePublished on April 11, 2012 by Guillaume A.
First off the book is excellent. It won't please people who want to see code or tons of detail in different areas but as an introduction to mobile design it is fantastic. Read morePublished on December 30, 2011 by Matt Accola
A lot of topics are mentioned in this book but none of them were discussed in-depth. I was looking for possible designs, pros and cons, any pitfalls to look for and how to... Read morePublished on July 1, 2011 by Clemson Tiger
Maybe a little more fitting would be Those who don't do, write books..
Author Brian Fling is the founder and Creative Director of pinch/zoom (pinchzoom. Read more
This is a great book to get a broad perspective of the types of mobile applications that are out there. Read morePublished on October 27, 2010 by Chris S.
Many people would pay for the information Brian Fling has assembled here. Project managers, and even clients need to read and digest this book before starting a mobile initiative. Read morePublished on April 26, 2010 by John Cullum