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Greg Shackles is a Senior Software Engineer at OLO Online Ordering, based in New York City. An active member of the community, Greg speaks regularly at many user groups and regional events. Greg received both bachelor's and master's degrees in computer science from Stony Brook University. In addition to his passion for technology, he is also an avid fan of heavy metal, baseball, and craft beer, sometimes in combination. His blog, which focuses mainly on .NET and related topics, can be found at gregshackles.com.
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Greg Shackles is a Senior Software Engineer at OLO Online Ordering, based in New York City. An active member of the community, Greg speaks regularly at many user groups and regional events. Greg received both Bachelor's and Master's degrees in Computer Science from Stony Brook University. In addition to his passion for technology, he is also an avid fan of heavy metal, baseball, and craft beer, sometimes in combination. His blog, which focuses mainly on .NET and related topics, can be found at gregshackles.com.
This is a very succinct yet comprehensive overview of the Mono Platform using MonoTouch and Mono for Android.
It's a short read, so every member of your team that writes code should read it.
There is a caveat here that the author really doesn't highlight, but I believe is necessary for anyone wanting to be effective in writing truly native cross-platform apps: Mono is not a substitute for not knowing the iOS or Android APIs.
This book does a fair job in explaining surface details about common elements of iOS and Android (and to some extent Windows Phone 7), but does not go into any great detail for any individual platform (this is not a criticism of the book...just keep this in mind when you set your expectations). What this book does extremely well is get you up and running with Mono. That's really all you need to know.
I highly recommend this book to anyone interested in creating cross-platform apps and other software. Just know that you MUST know the iOS and Android platforms to derive the maximum benefit. This book is perfect or those lucky (or unlucky) few who write native apps in iOS AND Android, and are looking for a great way to DRY and still run truly native.
There's plenty of room and material for a second edition, so keep'em coming!
Mobile Development with C# by Greg Shackles delivers an excellent introduction to using Xamarin's Mono framework for cross-platform mobile development. One of the challenges of developing for the mobile ecosystem is either choosing to release your application exclusively on iOS, Android, or Windows phone, or trying to manage to write quality applications for three disparate platforms. Xamarin has worked since 2011 to bring sensible cross-platform development to mobile developers. The Mono framework can be daunting at first blush for an experienced mobile developer, let alone a developer that is looking at a first foray. The book does an excellent job of walking you through getting started with Mono all the way through all the basic features that a developer would want to use for building virtually any mobile application. The book does not go into great detail about all of these features. It is more focused on giving you a broad overview of how Mono can help you manage cross-platform development. This can leave some readers feeling short-changed, but in all honesty, complex cross-platform mobile development cannot be covered in a single tome. The book has excellent practical source code examples and does build a working application. This helps you get a real feel for Mono and what it can do for you. The book doesn't touch on some of the pitfalls and common headaches that you can run into using Mono. It could do a little better job giving you an idea on how to avoid or cope with some of these issues. Mobile Development with C# is not for the inexperienced developer, but if you have some coding chops and want to be able to do cross-platform mobile with as few headaches as possible, it is worth a read.
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The author doesn't try to cover too much background in this book, which is a good thing. Books on cross-platform development are still few and far between. This one does a good job of getting the reader up to speed with ease, citing references for background reading instead of putting a lot of filler on background of .Net, etc.. The amount of background material is just enough. Get this book if you are doing any mobile development with C#/mono and the Xamarin products. It has a good yet simple explanation of how to create abstractions of various things an application needs to do and then flesh out those abstractions with platform-specific pieces when working with one phone versus another.
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