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Mobile Interaction Design
 
 
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Mobile Interaction Design [Paperback]

Matt Jones (Author), Gary Marsden (Author)
4.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

0470090898 978-0470090893 February 13, 2006 1
Mobile Interaction Design shifts the design perspective away from the technology and concentrates on usability; in other words the book concentrates on developing interfaces and devices with a great deal of sensitivity to human needs, desires and capabilities.
  • Presents key interaction design ideas and successes in an accessible, relevant way
  • Exercises, case studies and study questions make this book ideal for students.
  • Provides ideals and techniques which will enable designers to create the next generation of effective mobile applications.
  • Critiques current mobile interaction design (bloopers) to help designers avoid pitfalls.
  • Design challenges and worked examples are given to reinforce ideas.
  • Discusses the new applications and gadgets requiring knowledgeable and inspired thinking about usability and design.
  • Authors have extensive experience in mobile interaction design, research, industry and teaching

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Mobile Interaction Design + Designing for Small Screens (Required Reading Range) + Mobile Design and Development: Practical concepts and techniques for creating mobile sites and web apps (Animal Guide)
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Editorial Reviews

Review

"...I have good news: Buy this book...The book deserves a prominent place on your bookshelf..." (Interactions, July 2006)

From the Back Cover

Mobile or cell phones, handheld computers, RFID tags or even implants. What could or should the wireless future be?

Already, mobiles are an essential part of life for two billion users.
We are told that wireless devices will help us to communicate and relate in better ways, become more creative, better educated and more efficient and effective in our working lives. Yet often with new developments or devices the hype is followed by some small successes, and a great deal of disappointment.

This book is about catering to the everyday needs people have, about shifting the design perspective away from technology and to concentrate on usability; in other words, developing interfaces and devices with a great deal of sensitivity to human needs, desires and capabilities.

Presenting key interaction design ideas and successes in an accessible, relevant way, and containing exercises, interviews and case studies, this book is a must have for students on Mobile Design and HCI courses, for designers keen to make the mobile even more powerful and easy to use, and for anyone who wants to broaden their understanding of effective human-centered design in the increasingly vital context of mobile systems.


Product Details

  • Paperback: 398 pages
  • Publisher: Wiley; 1 edition (February 13, 2006)
  • Language: English
  • ISBN-10: 0470090898
  • ISBN-13: 978-0470090893
  • Product Dimensions: 7.5 x 1 x 9.4 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #284,652 in Books (See Top 100 in Books)

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7 of 10 people found the following review helpful:
4.0 out of 5 stars accessible to a wide audience of developers, September 23, 2006
This review is from: Mobile Interaction Design (Paperback)
Jones and Marsden offer us a high level way to design mobile devices. The emphasis is on cell phones. But there is the broader scope of various types of handheld devices, like PDAs. They suggest how to design within the typically severe constraints imposed upon you. Like low power, small screen, a limited keyboard or keypad. The small screen means that menus have to be carefully thought out.

Various ways of prototyping are given.

The book has informal case studies of actual product design methods used by Nokia, HP and other companies. Some of you will find these valuable, as a tangible focus for study. All of this is explained at a level understandable to a broad audience.
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Inside This Book (learn more)
First Sentence:
For two billion people, the mobile phone (or 'cellphone') is an essential part of everyday life. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
evaluating mobile systems, mobile developers, mobile probes, scroll rate, calm technology, developing world context, mobile context, interaction design, mobile design, cellular handset, new handset, mobile case, model extraction, mobile devices, contextual inquiry, mobile products, menu structure, user testing, participatory design, ubiquitous computing
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Microsoft Word Docu, South Africa, Color Plate, Wold Newton, Ben Shneiderman, Don Norman, End-users Equipment, Real Access, Little Red Riding Hood, Scott Jenson, Adobe Acrobat Docu, Alan Cooper, Aunt Lucy, New Zealand, Sony Ericsson, Apple Newton, Qualitative Where, University of Cape Town
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