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Modeling a Character in 3DS Max [Illustrated] [Paperback]

Paul Steed (Author)
4.0 out of 5 stars  See all reviews (35 customer reviews)


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Paperback, Illustrated, July 30, 2001 --  

Book Description

One-Off July 30, 2001
Provides groundbreaking coverage in using 3D Studio Max for would-be computer game modelers and animators, as well as professionals already experienced with the software. Also features previously undocumented tips and tricks targeted specifically for advanced character creation.


Editorial Reviews

About the Author

Paul Steed is widely considered to be the dominant 3D game modeler and animator in the business. He has worked in the computer game industry for nearly ten years, including four years at id Software, where he worked on Quake II, Quake III Arena, and Quake III Team Arena. He is now a producer at WildTangent, a web-based technology and content company founded by former Microsoft DirectX evangelist Alex St. John, where he builds and directs the creation of original content showcasing WildTangent’s popular multimedia platform, the Web Driver. Steed has written articles for Game Developer magazine and tutorials for his “Thinking Outside the Box” column on Loonygames.com. He is a frequent speaker at the annual Game Developer Conference.

Product Details

  • Paperback: 350 pages
  • Publisher: Wordware Publishing, Inc. (July 30, 2001)
  • Language: English
  • ISBN-10: 1556228155
  • ISBN-13: 978-1556228155
  • Product Dimensions: 8.8 x 6 x 0.8 inches
  • Shipping Weight: 1.1 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (35 customer reviews)
  • Amazon Best Sellers Rank: #1,245,493 in Books (See Top 100 in Books)

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Customer Reviews

35 Reviews
5 star:
 (19)
4 star:
 (7)
3 star:
 (3)
2 star:
 (3)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (35 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

56 of 63 people found the following review helpful:
1.0 out of 5 stars Bad Book, October 7, 2002
This review is from: Modeling a Character in 3DS Max (Paperback)
I purchased this book after skimming it over in a local store. I wish I had taken a closer look at it. I just came off a 2 week break from work and school. During my break I decided to work on a new model and following along with Mr. Steed's book. This turned out to be frustration hell. The methods in his book are fine if you are into wasting alot of time. Boolean and splines to make a simple character like the one in his book actually doubles your work. You wind up wasting more time cleaning up the errors from following his tutorial. Why he didn't demonstrate the way MOST people in the industry model, which is box modeling, is beyond me. He basicly tries to reinvent the wheel. I found much better tutorials for FREE on the web. Save yourself from learning bad modeling techniques. I happen to also know that Paul Steed DOES NOT model the way presented in the book. This should raise a red flag or two.
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32 of 35 people found the following review helpful:
5.0 out of 5 stars Does exactly what it sets out to do...and a bit more :), October 16, 2001
By 
Camilla "millavk" (Wellington, New Zealand) - See all my reviews
(REAL NAME)   
This review is from: Modeling a Character in 3DS Max (Paperback)
If you're new to character modelling and have an entry-level grasp of the 3D Studio Max interface this book was designed for you, without a doubt. If you're more advanced you will very likely get a lot out of it as well, as it's a medley of different techniques and riddled with very helpful hints, but really this book is tailor-made for the novice.

Paul has made a point of screen-dumping every step, every dialogue, and making explicit the reasoning behind what he teaches. This makes for a detailed and clear step-by-step map of the process and methods he uses to create his characters.

I should add that Studio users may have some difficulty and would be well-advised to familiarise themselves with the Max interface before tackling this one, but unless you know every possible route to character creation it's probably worth the effort.

A nice touch is the sprinkling of anecdotal gems thrown in. Steed has had a very public career as a character modeller/animator, and there are a few excellent star-studded stories in the mix as well as the actual education.

If you want something that you can sit in your lap and work through you want this book. I recommend this book unreservedly to anyone interested in pursuing this branch of digital art. The design chapter of the book alone is invaluable to you, let alone the technical side, and Paul is amply qualified to hold forth on the subject matter.

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21 of 22 people found the following review helpful:
1.0 out of 5 stars Not worth it, November 15, 2004
By 
Guy Dufour (Petite-Rivière-St-François, Quebec Canada) - See all my reviews
This review is from: Modeling a Character in 3DS Max (Paperback)
I'm sorry but this book is written with 3ds max 3 in mind (editable mesh). If you want to model a character today I cannot insist more not to buy this book. I strongly suggest investing your hard-earned dollars on 3ds max 6 animation by barret fox because his way to model a character is much better and in a ~350pages book he even show how to create a scenario, how to rig + animate your characters and the after-production retouches with combustion 3. sorry for my english!
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Inside This Book (learn more)
First Sentence:
Defined, design is "the arrangement of elements or details in a product or work of art." Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Weld Selected, Edit Mesh, Body Guide, Material Editor, Head Guide, Zoom Extents Selected, Use Selection Center, Generate Mapping Coords, Ignore Backfacing, Geodesic Base, Edged Faces, Home Grid, Safe Frame, Cap Holes, Select Invert, Edges Only, Magic Wand, Only Selected, Selected Objects, Vertex Ticks, Compound Objects, Edge Distance, Edit Spline, Edit Stack, Parameters Radius
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