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5.0 out of 5 stars Well, it's a good book for Maya beginners
Now it's 13 dollars cheaper than 2 months ago when I purchased it, a little sad. All the chapters are talking about static models, if the author could add some tutorials about weapon animations, that would be much better. Anyway, it's a good book for Maya beginners, especially to whom who wanted to make some models in Games with maya.
Published on December 6, 2008 by ysun

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2 of 2 people found the following review helpful:
2.0 out of 5 stars quality issues
I usually read reviews and not write them but in this case I feel I had to, this is not the cheapest book around and it doesnt go through that many projects (small form factor, lots of pics for each step), granted nothing wrong with that it omits nothing and actually shows you uv mapping and texturing can be fun and easy (if you do simple non organic models-and thats what...
Published on October 25, 2007 by 3d guy


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2 of 2 people found the following review helpful:
2.0 out of 5 stars quality issues, October 25, 2007
This review is from: Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library) (Paperback)
I usually read reviews and not write them but in this case I feel I had to, this is not the cheapest book around and it doesnt go through that many projects (small form factor, lots of pics for each step), granted nothing wrong with that it omits nothing and actually shows you uv mapping and texturing can be fun and easy (if you do simple non organic models-and thats what the title says). There are several problems though- I dont know about most people but I dont have time to read while looking at the CD that has all the images on the computer, I just have the book with me. The paper is light not glossy, there are no colors, and worst of all I cant tell whats shown in half the screenshots- when youre visual like me you go by the pics along with the text, not just the text. Im sure the author saw a copy of the book before it was mass printed and realized all it would take would be to darken maya's background for the objects and cursors to show up better, not asking for color here although that would be nice when showing a brown wood texture...
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1 of 1 people found the following review helpful:
1.0 out of 5 stars awful quality, April 20, 2008
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GameMaker (Portland, OR USA) - See all my reviews
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This review is from: Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library) (Paperback)
I was pretty excited to get this book, I had been looking and needing something on this topic. The problem though is, ugh, the production quality is just awful on this book. The book looks like it was a black and while xerox copy of a book using 1970's copying technology. The all-important pictures which are the very heart of this book (the book is like 90% pictures, 10% text) are just barely legible. Not only are they not in color but in many cases they are extremely washed out. And for $40 (the msrp) a book this small and of this poor a quality is just a debacle. Shame on you guys, next time you publish a book, this one will haunt you.
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5.0 out of 5 stars Well, it's a good book for Maya beginners, December 6, 2008
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This review is from: Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library) (Paperback)
Now it's 13 dollars cheaper than 2 months ago when I purchased it, a little sad. All the chapters are talking about static models, if the author could add some tutorials about weapon animations, that would be much better. Anyway, it's a good book for Maya beginners, especially to whom who wanted to make some models in Games with maya.
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4.0 out of 5 stars Aside from the Black and White pages, December 24, 2007
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s.premo (San Francisco, USA) - See all my reviews
This review is from: Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library) (Paperback)
I really enjoyed this book, other than the black and white pages. I found the tutorials quite thorough and helpful. The book helped me figure out the modeling and texturing process quite well. Perhaps if the author had chosen another publisher he would have gotten full color pages printed. Sometimes the publisher makes the final decision not the author. But if you are buying this book just be prepared for black and white pages vs. color.

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2 of 4 people found the following review helpful:
3.0 out of 5 stars Not What I expected, July 14, 2007
This review is from: Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library) (Paperback)
I just received this book about 30min ago. Of course I was excited and immediately opened and gave it a once over. The first thing I noticed was the book is in black and white. Everything! This makes it hard to recreate the skins the author is producing unless you're planning on making them all monochromatic. I didn't check the companion CD that came with the book so I can't comment on that. The modeling portion is using Maya so if you want to learn how to create models, map and unwrap in Maya than this might be the book for you. If you want to learn how to create the skins for any weapon that there are better books out there and I suggest you look else where if that's what you're looking for.
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Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)
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