Into the cyber-hip world of William Gibson comes Mona, a young girl with a murky past and an uncertain future whose life is on a collision course with internationally famous Sense/Net star Angie Mitchell. Since childhood, Angie has been able to tap into cyberspace without a computer. Now, from inside cyberspace, a kidnapping plot is masterminded by a phantom entity who has plans for Mona, Angie, and all humanity, plans that cannot be controlled...or even known. And behind the intrigue lurks the shadowy Yakuza, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes.
An over-the-top thrill ride sequel to Neuromancer and Count Zero.
From Publishers Weekly
Gibson burst upon the scene in 1984 with Neuromancer, a revolutionary, innovative novel that not only gathered up just about every award in the SF field, but also virtually invented a new sub-genre, which has come to be called "cyberpunk." He followed it with Count Zero , set in the same neon-lit, over-urbanized, polluted, high-tech future; an even better novel, it was necessarily not as breathtakingly unfamiliar and inventive as the first. This new novel completes the series, following the lives of some of the characters from the previous books (Bobby Newmark, Count Zero himself, is here) as well as many new ones, particularly Angie Mitchell, star of simstims and idol of millions, who is intuitively sensitive to cyberspace and the vodun deities that are its manifestations. Told in a gorgeous, highly compressedalmost poeticstyle that requires the reader's attention and intelligence, this very satisfying novel can stand on its own. Major ad/promo; author tour.
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Copyright 1988 Reed Business Information, Inc.
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