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Monaco Grand Prix
 
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Monaco Grand Prix

by n/a
Sega Dreamcast Everyone
3.4 out of 5 stars  See all reviews (13 customer reviews)

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  • This item: Monaco Grand Prix

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Product Features

  • Sega Dreamcast

Product Details

  • ASIN: B00002970D
  • Item Weight: 8 ounces
  • Media: Video Game
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #42,945 in Video Games (See Top 100 in Video Games)

Product Description

Editorial Review

Driving games sure have come a long way since the 1982 classic arcade hit Pole Position and, with true-to-life graphics, Monaco Grand Prix for the Dreamcast races ahead of the competition. Based on one of the world's oldest and toughest races, this impressive game features an innovative four-point physics engine to monitor and control, as well as the ability to go head-to-head against a friend or the computer. Choose from 22 racers on a variety of skill levels, and three gaming modes. The arcade mode lets you choose from a single race or a championship rally, as well as time attack and free run options. The simulation mode brings real-life conditions (such as weather, car damage, and lighting) to the racing action. If you race in competition, there are 12 circuits to conquer, including the Monaco Grand Prix. A retro mode allows you to race vintage '50s cars on an older track.

While Monaco Grand Prix sports stunning graphics, some players may get bored with the high number of laps required to complete a race. This is also a difficult game to master. In the early stages of gameplay, many players will spend a lot of time running on the grass or crashing into the track walls. --Carrie Bell

Pros:

  • Unique retro race level
  • Pit stops are very realistic
  • Cars and tracks modeled to Grand Prix specifications
Cons:
  • Controls are more difficult without an optional steering wheel controller
  • Novice drivers may find some races too difficult

GameSpot Review

Few born in the digital age know the feeling of watching the transition between black-and-white TV to color. One thing's for certain though: That jump in visual quality must have shocked those who witnessed that transition in the 1950s and '60s. For anyone who's seen Monaco Grand Prix on the PlayStation or Nintendo 64, expect that same kind of shock with the Dreamcast version. The solid gameplay already established on earlier platforms remains intact - but thanks to added bells and whistles, plus plenty of graphical horsepower, this version kicks its visual spice up a couple of notches. The result: a strong title that'll whet any Formula 1 fan's appetite.

The Dreamcast version preserves many features found in earlier versions: 17 true-to-scale F-1 tracks, full-season arcade and simulation modes, and editable team/player names. However, the game offers added extras, the most notable being a retro mode that lets you get behind the wheel of an old-school open wheeler and race an 18th track. Although more a minigame than anything else, it's a unique and welcome addition that apparently hasn't been tried until now. Plus, the different handling these old cars require opens up a whole new challenge for you, and this adds to the game's value.

With launch titles, especially, it's easy to get entranced with the graphical hype and to treat games such as this one as though they were treasures from heaven. With that said, it's hard to stop jaws from dropping anyway when it comes to this title's high-speed graphics. They're sharp and crisp, and they never break down in terms of frame rate. The game also offers more on-the-fly views (most of them good to play in), and newly added extras such as yellow-flag wavers near accident spots and a polygon-animated assistant in the pits. Excellent details found in earlier versions remain preserved, such as tire stains, rain effects and skid marks. The only graphical complaint: a few instances of pop-up when hills in the distant background are being rendered - but most players will be too busy rubbing their eyes in amazement at the game's visuals to even notice.

Still, realism is what propels any F-1 driving game to greatness, and this game measures up admirably to those standards. Like earlier versions, the game offers an independent four-wheel physics model, which gives players a more accurate feel for their car. This version has enhanced that model, as cars now can flip up, turn onto one side, or bump wheels with more realistic consequences (meaning nastier collisions and wipeouts). In the "more is better" department, the game adds even more parameters for car settings (15 categories total) in the simulation mode, such as gear boxes, tires, and wing angles - and each has a marked effect on the car. Once again, die-hard fans will have tons of settings to experiment with, and with variables such as track type and weather, this game offers lots of gameplay. Plus, the game's option to race up to 100 percent of a race's actual laps lets you define how real (or insanely silly) you want to get.

As in earlier versions, the computer AI strictly plays it safe - a plus or a minus depending on the situation. This detracts from the arcade mode, since it becomes relatively easy to force computer racers off the road, or slow down and block them from behind to prevent a pass. In the simulation mode's higher difficulty levels, this type of AI makes more sense, since car preservation is crucial for you as well as for computer racers. Fortunately, with the enhanced physics model, it's harder in this version to wipe out when bumping other cars.

Despite all the graphical hurrahs, some shortcomings prevent this game from getting a perfect score. Although the game has added audio tracks, it lacks an option for in-game audio commentary (as other F-1 games have offered). The current audio effects, while decent (especially when you "hear" opponents catching up from behind), remain sparse. Curiously, a radar inset that shows the track and position of all drivers is missing - it was a great tool in earlier versions for learning the track and keeping pace with opponents.

Although launch titles sometimes get cut some slack for being first to market, it also would've been nice to see better pit stop visuals and race-winning cinemas, both of which look a bit plain. Finally, while the two-player version can support up to eleven racers simultaneously, this version just screams for a four-player mode in lieu of the retro mode.

As with most launch titles, one suspects that time will lessen the visual impact of this title, as game developers learn to harness the Dreamcast's power. But for now, an already-solid Monaco Grand Prix series has an eye-catching version that sets the standard for F-1 racers on any platform - and makes a worthwhile investment for any hard-core racing-sim fan. --Nelson Taruc
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.


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Customer Reviews

13 Reviews
5 star:
 (3)
4 star:
 (3)
3 star:
 (4)
2 star:
 (2)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.4 out of 5 stars (13 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

6 of 6 people found the following review helpful:
4.0 out of 5 stars Give it a chance..., January 18, 2000
By A Customer
= Durability:5.0 out of 5 stars  = Fun:4.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Monaco Grand Prix (Video Game)
It's sort of disheartening to see all the negative reviews this game has received. To start with, it isn't for everyone. It's a Formula One *simulator*. In other words, it's not a racing game that you can just pop in and expect to rocket around tracks right off the bat. It takes several hours and possibly days to even get to the point where you can put in a competitive lap. To some, this concept seems absurd. Why put in so much time to just get to an adequate skill level? The reason is because you get great satisfaction when you eventually master it. A game that is easy from the start is boring. After drooling over the graphics for the first half hour, you get bored because there's no challenge, and nothing to spur you on.

Long story short, this is a very solid F1 simulator. It does have its shortcomings (i.e. no official FIA license, engine sounds are fairly lackluster, AI isn't the best) However, writing the game off because you can't stay on the track after a few tries isn't a good idea. Stick with it and I guarantee you, you'll get great satisfaction out of mastering the controls, and out of the game in general.

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4 of 4 people found the following review helpful:
5.0 out of 5 stars Where's the Ferrari's, and McLaren's, February 3, 2000
By A Customer
= Durability:5.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Monaco Grand Prix (Video Game)
MGP is by far the best F1 game available, yet it is not licensed by the governing body of Formula 1 the FIA. The cars and drivers are fictional, however all of the tracks are real minus being called by their actual names (except Monaco), they instead go by their country locations.

UBISOFT has been making F1 games for a while now, and they definately know what they are doing. Yes the cars are twitchy for the fact being they have over 700 horsepower and can accelerate from 0 to 150 in 7.5 seconds. If you've ever watched an F1 race you'll hear the announcers say it's like driving on ice at times.

I truely enjoy this game versus the Formula 1 Simulations that UBISOFT has done in the past on the PC, the Dreamcast version seems more polished and it even looks better than it's counterpart on PC.

Not since Formula 1 Championship Edition on the Playstation have I been more addicted to a racing game. The cars are fast as they should be, and if you are not a careful driver you will pay dearly for it with this game.

Some people complain about the controls, however I like them since they are attempting to be as real as possible, it is a simulation racing game therefore the physics really make it a more in depth experience. The game is so realistic that the computer opponents have accidents when racing wheel to wheel, and that doesn't happen much with computer controlled racers since they are usually perfect drivers.

About the only drawback is that it is unofficial, however at the driver screen the names can be edited to real F1 driver names, as can the team names.

All in all, I will play this game until a better F1 experience arrives, perhaps the one being produced by Sega and VideoSystems.

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4 of 4 people found the following review helpful:
3.0 out of 5 stars Not for everyone, December 16, 1999
By A Customer
= Durability:5.0 out of 5 stars  = Fun:3.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Monaco Grand Prix (Video Game)
Even my son who can chew up a whole day trying to master a game got board trying to keep the cars on the track. There is no true novice mode for this one. We don't have the Sega wheel yet, and that my have a big influence on our first experience. Compared with the out of the box experience games like "Ready to Rumble" give you, there is no comparison. If your an experienced game racer, this may be it for realistic racing. Otherwise, I would pass or rent it first.
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