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Monster Vault: An Essential Dungeons & Dragons Kit (4th Edition D&D) [Game]

Rodney Thompson , Matthew Sernett , Logan Bonner
4.7 out of 5 stars  See all reviews (63 customer reviews)

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Book Description

November 16, 2010 4th Edition D&D
Iconic Dungeons & Dragons® monsters that are easy to run and fun to fight.

This essential product for Dungeon Masters collects the most iconic monsters of the Dungeons & Dragons world in one handy box and presents all-new variants, including new spins on such beloved monsters as dragons, orcs, and vampires. The monsters described herein are designed to be easy for Dungeon Masters to use and fun for players to fight. In addition to combat statistics, each monster entry comes with story information to help DMs incorporate the monsters into their adventures and campaigns.
 
In addition to a comprehensive collection of iconic Dungeons & Dragons monsters, this box contains die-cut tokens for the monsters that appear within, as well as a 32-page adventure that showcases several of the monsters. Dungeon Masters can easily incorporate the adventure into their ongoing campaigns.
 
Game components:
 
• 160-page book of monsters
• 32-page adventure
• 10 sheets of die-cut monster tokens

Frequently Bought Together

Monster Vault: An Essential Dungeons & Dragons Kit (4th Edition D&D) + Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter (4th Edition D&D)
Price for both: $38.35

Buy the selected items together


Product Details

  • Game: 192 pages
  • Publisher: Wizards of the Coast; Brdgm edition (November 16, 2010)
  • Language: English
  • ISBN-10: 0786956313
  • ISBN-13: 978-0786956319
  • Product Dimensions: 9.2 x 2.1 x 11.6 inches
  • Shipping Weight: 4.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (63 customer reviews)
  • Amazon Best Sellers Rank: #9,726 in Books (See Top 100 in Books)

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Customer Reviews

4.7 out of 5 stars
(63)
4.7 out of 5 stars
Most Helpful Customer Reviews
153 of 155 people found the following review helpful
5.0 out of 5 stars Much Needed Improvements November 16, 2010
Format:Game
These monsters are what the MM1 should have been. They clarified and fixed all sorts of stuff they were trying to accomplish with the original monsters. I'd say that half are the same monsters from MM1 with same name and level (but fixed and improved); half are new variants of the monsters that already exist. There are monsters from level 1 to level 27. The highest is a Balor.

Take for example the Bulette, if you fought one from MM1 you were like "These are great big pile of suck" as soon as the fighter locked one down, it could never get away. It was never clear if it could burrow away from a fighter whose opportunity attack stops all movement. The fight turned into a static, hack fest. Now they spell out that each movement of the Bulette, even burrowing, does not provoke opportunity attacks. It's meant to be going all over the place, bursting forth from the ground to take monstrous land-shark bites out of nice tasty halflings!

Almost every skirmisher in the book is given direct guaranteed ways to move around without provoking opp attacks. They almost all have shift speeds or movement that specifically says "this does not provoke opp attacks". Stick and Move wasn't there before with all the skirmishers. They fixed it!

Monsters that heal themselves is just not a fun mechanic. Take for example the Orc. They all used to come with a semi-confusing power that was an attack, usable only when bloodied, that if they hit would heal 1/4 of the HP. Often, it went unused, as Orcs did not spend that long in a bloody state, or they missed, and healing themselves was just weird. Now, in Monster Vault they got rid of that power, and just let all Orcs get one free standard action before they die. That seems more like what was intended, it ensures the Orcs get that last dying blow.
... Read more ›
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84 of 89 people found the following review helpful
5.0 out of 5 stars Roll Call! November 19, 2010
Format:Game
I love the Monster Vault! The only drawback of the tokens is that they are not labeled. The identity of many of the images is obvious, but others can be a bit ambiguous, especially when they only show the critter's head. So, for the good of the order, here's an inventory. Note that generic minions and swarms are simply black tokens with the appropriate word written on them. The "ring" is a donut in which you can place a large token to convert it into a huge one. "AI" stands for an alternate image for the same type of monster. OK, ready? Here we go!

Sheet #1
Large: Angel of Battle, Angel of Vengeance, Basilisk, Beholder, Black Dragon (young), Black Pudding.
Small / Medium: Abyssal Eviscerator (really!), Air Elemental (lesser) (2), Ambush Drake (2), Angel of Valor (veteran) (2), Angel of Protection, Babau, Beholder Gauth, Bloodseeker Drake, Bugbear (3), Bulette (young) (2), Cave Spider (4), Chain Devil, Crocodile (2), Death Knight, Deathjump Spider, Doppleganger (2), Dragonborn Mercenary, Dragonborn Soldier, minion (4).

Sheet #2
Large: Blue Dragon (young), Bulette, Carrion Crawler, Cyclops (4!), Hydra.
Small / Medium: Dretch Lackey (4) (not a typo!), Drow (female) (2), Drow (make) (2), Dryad (4), Duergar (4), Dwarf (female) (2), Dwarf (male) (2), Earth Archon (2), Eladrin (female) (2), Eladrin (male) (2).

Sheet #3
Huge: Balor (YOU...CANNOT...PASS!), Red Dragon (elder), ring.
Large: Bear, Demonic Savage Minotaur (sigh), Dire Wolf (2), Displacer Beast (2), Dracolich.
Small / Medium: Elf (female) (2), Elf (male) (2), Fire Archon (2), Fire Elemental (lesser) (2), Ghoul (4), Githyanki (4), Green Slime.

Sheet #4
Large: Doomspinner Spider, Drider, Efreet, Ettin, Fire Giant (male) (2).
... Read more ›
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26 of 27 people found the following review helpful
4.0 out of 5 stars Much improved, but a bit sparse January 26, 2011
Format:Game
Ladies and gentlemen, the new Monster Manual 1. Really, that's all the Monster Vault actually is. It covers monsters from the original 4e Monster Manual with added or different variations on monsters, updated rules, and best of all, updated formatting, giving the statistics blocks an awful lot more space and taking the time to organize the actions available to monsters in an intuitive fashion with distinct headers to cover the different action types (Standard Actions, Minor Actions, Triggered Actions, etc). Flavor text is organized by key facts about the monsters stated in succinct boldface followed by a few paragraphs of detail and elaboration.

The format is much nicer in this book than it is in the Monster Manual 1, and the "fact sheets" actually offer a wealth of information that I think surpasses that available in previous editions' Monster Manuals. The revised monsters, meanwhile, offer a slight bit more variety, one or two more or different monster types, and offer better-organized and significantly changed versions of their former MM1 incarnations, with extraneous attacks and actions cut out and revised math.

EXAMPLE:
The Yuan-Ti Malison Sharp-Eye is in both books, has a scimitar in both, and is described as Level 13 artillery in both. The scimitar in the MM1 is +16 vs. AC and deals d8+4 damage. Not terribly threatening for a level 5 monster, let alone a level 13. The scimitar attack in the Monster Vault, on the other hand, is +18 vs. AC and hits for 3d8+4 damage. Now that's a bit more like it.

It all comes together to make a much more substantial version of the first book in a more compact, portable package, which is surprising.
... Read more ›
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Most Recent Customer Reviews
5.0 out of 5 stars a monster bargain!! (that's right, I just made that joke)
With the Monster Vault Dungeons and Dragons kit, Wizards of the Coast definitely does not disappoint with this amazing gaming supplement! Read more
Published 1 day ago by anonymous rex
4.0 out of 5 stars Adds to the fun
D&D has been always a game full of resources, and this one is helpful in providing quick and easy access to the monsters for the game.
Published 5 days ago by Elias Arnaout
5.0 out of 5 stars Great things inside!
A plethora of monsters to choose from. Any adventure you create, this book can accomodate the most basic creatures to fill your world. Read more
Published 12 days ago by kutari
5.0 out of 5 stars Envy of other GMs/DMs
I love this kit. It makes things run so much smoother and way more organized. No more "The penny is the Ogre" play. Read more
Published 1 month ago by Togaloaf
5.0 out of 5 stars ohhh yeah!!
If you can't afford miniatures... Tokens are the way to go..
keep them organized = less of a headache..
really happy with this buy.
Published 1 month ago by jose altreche
5.0 out of 5 stars so helpful
This is a must have for all new DMs. The vault has si many monsters! You will still eventually wana buy the monster manuals but this is where u wana start. Read more
Published 1 month ago by ziggy44
5.0 out of 5 stars POGS but for D&D
Great for value cheap gaming. These are hard bound double sided. Comes with manual, map and campaign booklet. Read more
Published 1 month ago by Mr. Baby
5.0 out of 5 stars Definitely Essential
Extremely useful; has a number of interesting pointers and information and is definitely recommended for other DMs looking for a good kit.
Published 2 months ago by Kayla Wallace
5.0 out of 5 stars Great for D&D/Pathfinder
For anyone who runs D&D or Pathfinder, these tokens are all fantastic for people who love to use big maps. Read more
Published 2 months ago by John H. Screven III
5.0 out of 5 stars Invaluable asset to my games
I have all of the official token sets and the best overall come from this boxed set. Excellent tokens that I use in pretty much every game. Read more
Published 3 months ago by D. Cook
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Forums

Topic From this Discussion
New math for the lvl 10+ monsters
Who is charging you fifteen dollars a month for DDI? Is that some international rate, are you including your internet service, or are you just being conned?

To answer your question, these are new versions of monsters, but I'm sure DDI will include these monsters, so if you have no need for the... Read more
Sep 25, 2010 by Esgaldil |  See all 4 posts
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