Monster Vault: Threats to the Nentir Vale: A 4th edition Dungeons & Dragons Supplement (4th Edition D&D)
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Monster Vault: Threats to the Nentir Vale: A 4th edition Dungeons & Dragons Supplement (4th Edition D&D) [Game]

Brian R. James , Matt James , Sterling Hershey , Steve Townshend
4.2 out of 5 stars  See all reviews (27 customer reviews)

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Book Description

June 28, 2011 4th Edition D&D
The Nentir Vale -- a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps -- is the perfect base for any Dungeons & Dragons® campaign. Many heroes begin their adventuring careers here, and some also meet untimely ends.

Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir Vale, some of which trace their origins back to the earliest editions of the Dungeons & Dragons® Roleplaying Game. Other entries focus on campaign villains present in the Nentir Vale region, among them the Iron Circle, the Tigerclaw Barbarians, the Raven Roost Bandits, and several new villainous groups introduced here for the first time.

The monsters and villains contained within are appropriate challenges for heroic- and paragon-tier characters and fit easily into any home campaign, as well as other Dungeons & Dragons published campaign settings. In addition to a 128-page book of ready-to-play monsters and villains, this product includes 8 die-cut sheets of card stock monster and villain tokens and a double-sided battle map featuring four different encounter locations you can use when running encounters.

128 page book of ready-to-play monsters and villains
8 die-cut sheets of card stock monster and villain tokens
1 double-sided battle map (featuring 4 different encounter locations)

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Monster Vault: Threats to the Nentir Vale: A 4th edition Dungeons & Dragons Supplement (4th Edition D&D) + Dungeon Tiles Master Set - The Dungeon: An Essential Dungeons & Dragons Accessory (4th Edition D&D)
Price for both: $37.78

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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Editorial Reviews

About the Author

BRIAN R. JAMES and MATT JAMES are freelance game designers and brothers who have written articles for D&D Insider™ and other popular RPG industry websites and organizations. Brian also wrote The Grand History of the Realms™ supplement for the Forgotten Realms® campaign setting and co-wrote the Underdark™ and Demonomicon™ game supplements.

STERLING HERSHEY has written numerous articles and co-written several game supplements for the Star Wars® Roleplaying Game Saga Edition™. This is his first deep dive into the Dungeons & Dragons Roleplaying Game.

STEVE TOWNSHEND is a freelance writer whose previous work includes the Demonomicon™ game supplement.

Product Details

  • Series: 4th Edition D&D
  • Game: 128 pages
  • Publisher: Wizards of the Coast; Brdgm edition (June 28, 2011)
  • Language: English
  • ISBN-10: 0786958383
  • ISBN-13: 978-0786958382
  • Product Dimensions: 8.8 x 0.9 x 11 inches
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (27 customer reviews)
  • Amazon Best Sellers Rank: #464,937 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews
43 of 43 people found the following review helpful
4.0 out of 5 stars Outstanding, but mostly Heroic-tier June 28, 2011
Format:Game|Verified Purchase
Rating this one is tough.

On the one hand, in this book, you have some of the very best monster design in 4e. WotC has only been getting better at monsters since Monster Manual 3 last year, and I haven't found much to complain about in this one yet... Except for one thing, which I'll get to.

Much like in the Shadowfell box set, we have a 128-page softcover book, a poster map, and six cardstock sheets of tokens. Unlike in the Shadowfell box, WotC doesn't even try to make the container box-like; it's a slipcover, shrink-wrapped, holding all the goodies. All told, this still makes the product rather pricey for the page-count... As I've said, this is quality material, so I'm not grouching too much, but it's a tough sell at full price. (Sadly, the tokens continue to have the monster names across the Bloodied sides, which make them easier to find, but make it much tougher to use them as generic placeholders, and make it nearly impossible to hide monsters' identities from your players. I'd rather guess!)

Also like in the Shadowfell box set, a large portion of the "monsters" herein are basically NPC groups, generally opponents. For me, this is awesome; it's very easy to take a group like, say, the Blackfang Gnolls or the Tigerclaw Barbarians, and quickly construct a level-appropriate encounter for my players. It helps make prep-time low, and play-time valuable. I'm also partial to NPC groups in general; a faction such as the Iron Circle or the Grey Company has a lot more interest as a long-term foe than a simple Troll does. This also makes it very easy for me to integrate these foes into my home Dark Sun game.

Although I've not had time to exhaustively read the flavor text, there's a ton of it, and it's overall well-written.
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18 of 20 people found the following review helpful
4.0 out of 5 stars Excellent Monsters, So-So Value July 14, 2011
Format:Game|Verified Purchase
I have mixed feelings about MV: Threats to the Nentir Vale. If this was the only monster manual I would give this book 5 stars. As it is the latest monster manual (despite being called a roleplaying supplement) I'm going to give it a bit above 4 stars. Let me explain.

I've been playing 4E since Keep on the Shadowfell was released. One thing the designers realized as time passed was that monsters were underpowered against PCs after the lower levels. Starting with Monster Manual 3 monster power was adjusted particularly at high heroic, paragon and epic levels.

The good is the designers now know how to make good 4E monsters. The monsters in the book are good and if you are using Nentir Vale there is also good story ties to various parts of the Vale. The bulk of the monsters are heroic level with some paragon level ones. There are no epic monsters which makes sense because Nentir Vale is not an epic setting.

If you have run or are planning to run H1 Keep on the Shadowfell or H2 Thunderspire Labyrinth you can see the expansions to familiar areas and module monsters. If you want to run adventures based out of Winterhaven, Fallcrest, Harkenwold or Hammerfast the story ties will help quite a bit. The nice thing is even if you are not going to run a game based out of Nentir Vale the stories hooks are generic enough most will still work for you with little or minor modification or you can just ignore them altogether and just use the monsters. OK, that's the good.

What's the bad and why did I take off a star on the review, then? Price really. There are 184 monsters in this 127 page book.
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8 of 8 people found the following review helpful
5.0 out of 5 stars All DMs Need This Book September 4, 2011
THE GOOD: As a guy who must and will own all things 4th edition, I picked this up primarily because well, it's a 4th edition book and I really like those things. To my surprise, however, I found it be the best monster book in the whole system thus far, even supplanting my old favorite the Dark Sun Creature Catalog. The reasons for this are twofold; first of all, in addition to a random assortment of new and classic monsters, the book focuses on actual factions and power groups present in the Nentir Vale, and secondly the sheer amount of flavor text makes even the most seemingly mundane entries pop with interesting hooks. These two elements combine to create a book that's just as useful for adventure-planning as it is encounter-planning, and I really appreciate that.

While the book is short compared to pretty much any other 4e monster gallery, it makes up for this with the addition of a few useful tools. First up is the double-sided poster map, which has four different encounter locations all done out for you nice and smooth. I have a lot of dungeon tiles myself so this isn't the most useful thing in the world to me, but I ALWAYS welcome new maps, particularly generic ones that don't look like I stole them from a module (I do that, sue me). More importantly, however, are the creature tokens. I LOVE these! There are 10 different sheets, each with an average of 30 tokens to represent the different monsters presented in the book or as placeholders for other creatures. For a group like mine who previously used pennies, bottlecaps, and small rocks with rubberbands wrapped around them to represent different characters on the battlemap, these tokens are like adding hundreds of miniatures to our collection.
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Most Recent Customer Reviews
5.0 out of 5 stars ... bought this for my husband and he thinks its better than the...
I bought this for my husband and he thinks its better than the typical monster manual. Great quality
Published 3 months ago by Tiffini Mustain
5.0 out of 5 stars Five Stars
Nice minis!
Published 4 months ago by Emanuel Turra
4.0 out of 5 stars Fantastic read!
ITs a great book to spruce up your world, if you are having trouble creating monsters or baddies. The book features art for most of the creatures in the book! The players like it! Read more
Published 5 months ago by Joshua M. Rodriguez
4.0 out of 5 stars Pro: Good monster design Con: Awkwardly specific
First, you want this product because the monster design is solid. It's good game design for good money. Read more
Published 8 months ago by Jon A. Lemich
5.0 out of 5 stars good
i was happy a bout the itme. i got it as it was said in the discripshon how ever u spell that word
Published 9 months ago by Dusten Jay Hendershott
5.0 out of 5 stars A must for D&D collectors
In all seriousness, this is one of the best products ever created for D&D. Seriously.
This contains plenty of gorgeous tokens, and a very detailed, double sided battlemat. Read more
Published 11 months ago by Ian Ramsey
4.0 out of 5 stars Really good product addition for 4E games.
This Monster Vault is geared towards the Nentir Vale and all the monsters are described in relation to that campaign world. Read more
Published 12 months ago by thanson02
5.0 out of 5 stars Taking it literally
Since my 4e game is making use of the Nentir Vale setting, or at least my own take on it, I've found Threats to be a really nice tool. Read more
Published 14 months ago by Swiss Army Pen
5.0 out of 5 stars unique
Add a unique aspect to you D&D game, allows for a different angle at the same old monsters and revamps a few of them.
Published 17 months ago by Devin
5.0 out of 5 stars Monster vault 2
has a ton of monsters that knock the socks off anything from MM1 or 2. tons of great tokens and a map! whats not to love?
Published 18 months ago by Joe
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Topic From this Discussion
What happened to the hardcovers?
Heroes of Shadow was a hardback... I agree I'd rather have had this be a hardcover without tokens, but this works fine.

I liked the softcover for the Shadowfell box.
Jun 28, 2011 by William M. Wilson |  See all 4 posts
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