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28 of 28 people found the following review helpful:
4.0 out of 5 stars
A Solid Product,
This review is from: Monte Cooks World of Darkness (World of Darkness (White Wolf Hardcover)) (Hardcover)
This is a solid book. The background story is usable and works, though it is not the most innovative thing ever. What it is is a viable way to have a lot of different monsters running around together. Basically what you are looking at is the intrusion of supernatural creatures into our reality. This is an exceptional book for a GM that likes a lot of world building, designing their own societies, and just generally making a setting 'theirs'. This isn't for you if you want a complete campaign setting. It gives two suggestions for locations and gives some example stuff to them, but it is going to require effort.It isn't a 'complete' setting in the way some expect.It asks a lot of its GMs. But I think it rewards the effort with a unique setting that is yours and your players alone.
But I'm not trying to take away from it. It's good. But you will need one of two other things: Other books for inspiration, or some serious creativity. But this book gives a great foundation to work with, it translates the World of Darkness varmints to d20 gracefully (and has some nice twists on them. Vampires and Werewolves in particular are pretty darn cool) and the magic system is GREAT. Seriously, if you like d20 it's near worth grabbing just to use the magic system. It's that good. Some of the art is good, some mediocre, and there is a flat out bad picture or two floating around too. No kidding like 'wince worthy'. Most of it is OK. Now, there are a few things that irritate me. Mostly small. There's no proper character generation chapter, rather a good bit of it is handled at one time, with a good bit of scouring the pages to finish it off. Once you've done it one time it isn't so bad, but the first time is a bit rough. There's a few edit issues that are worth a snicker, such as 'cross-class' skills... even though there are no classes. trifling but there none the less. But... if you want a horror d20 setting you really can't go wrong with this book. It's filled some need for action heavy horror I didn't really know I had until I picked it up.
11 of 11 people found the following review helpful:
4.0 out of 5 stars
Horrified, then pleased,
This review is from: Monte Cooks World of Darkness (World of Darkness (White Wolf Hardcover)) (Hardcover)
Started out hating this book. I mean HATING it. For anyone who is looking for NWoD or OWoD. You won't find it here. Except for mild connections to NWoD, this is a completely new story, in every way. Where as the others were constantly building worlds where new supernaturals were born everyday. MCWoD is set limit world. There X amount of this, Y amount of that, and whoever dies first, loses.
But, then I actually took the time to pay attention to the book. The setting, the story, and the mechanics. Still not all the pleased with the vampires. But everything else, grand. The story is cliched but unique, just like a good horror story should be. Most importantly though is the new INSANELY-customizable magic system. That alone is worth the $40. My opinion, buy it if you can let go of the old settings. Leave it alone if change confuses and infuriates you.
3 of 3 people found the following review helpful:
2.0 out of 5 stars
Not what I was looking for...,
By cogito ergo soup (Berkeley, CA) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Monte Cooks World of Darkness (World of Darkness (White Wolf Hardcover)) (Hardcover)
My opinions are quite different from many of the other reviews. I was initially very excited, because d20 is a lot more GM-friendly than regular nWoD, and the sandbox book design is less aggressive about telling me how I should run my games. However, after trying to run a few games, the appeal wore off and I started noticing the large flaws.
First impressions: The print quality is very good. My copy has held up to a lot of abuse without complaint. The index is reasonably comprehensive. The art, however, is terrible. I was often left thinking "I could do better than this". Given the generally high quality of White Wolf book art, I was disappointed. The editing is overall fairly good--not too many typos, and the text is easy on the eyes. I can't say the same of all of White Wolf's products. Fluff: The flavor text and art quality are terrible. The concept is very interesting and creative, but the execution is juvenile. The authors peppered the book with absurdly corny quotes from this world's inhabitants. Here's a great example: " 'Back to the fires of Hades, you Jesus-hating, communist son of hellfire! God himself has granted me the power to kick your Satanic ass all the way back to perdition!' -Arthur Cooper, The Wardens of the Skyfire". Who says that? Really? I hope this was a joke, but unfortunately, probably not. On a positive note, again, the concept is great. The story structure does a good job of merging together post-apocalyptic and more traditional scenarios. Crunch: 1) I dislike strict level-based experience systems. I understand it's useful for matching critter difficulties to player levels, but Savage Worlds and even regular nWoD (with "blood potency", "primal urge", etc.) allow for broad character customization with less constraint, while still giving the Storyteller an idea of how nasty to make the baddies. That said, Monte Cook did a great job of trying to break that mold a bit with the steps system. This allows you to expend chunks of experience on a kind of stat block (HD/BAB, Def/Saves, Skills, Feats/Powers) instead of the typical bursts onto a new level plateau. I house-ruled the concept further, but I give him kudos for the initial inspiration. 2) The skill point system is terrible. True20 and Pathfinder did a great job of streamlining and improving the skills system. Also, making skills purely int-based is asinine. Why should a 10-str Albert Einstein character be able to put more points into physical skills than a 10-int Olympic athlete? Again, massive house-ruling here. Given how well thought out the magic system is, I'd expect a similar effort from Monte Cook et al. 3) Magic. Great idea, but a real pain in execution. Yes, prepped spells are available, but of course the player is going to want to adjust the spell to fit the situation. And of course there are going to be wonderful bursts of situational creativity that the prepped spells can't handle, and take way too long to calculate. Maybe with a *lot* of playing time, this awesome magic toolset can flow more smoothly. DM experiences: These were also somewhat negative, but in retrospect that may have had more to do with my GM style than the book itself. So I'll skip that. In short, I had a hard time implementing a 'grim and gritty' feel into the standard rules. Conclusion: if you love 3.5, aren't irked by its inadequacies, are willing to overlook poor writing and art, and are looking for a sandbox implementation of White Wolf's bread and butter tropes (vampires, werewolves, hunters, mages)...then by all means give this a shot. You probably won't be disappointed.
5 of 6 people found the following review helpful:
4.0 out of 5 stars
Good transposition work,
By
This review is from: Monte Cooks World of Darkness (World of Darkness (White Wolf Hardcover)) (Hardcover)
This is a good work, made by a great author of D&D.
I appreciate the new magic management that is a real evolution of D&D magic system with something taken from The Sovereign Stone and Mage:the Awakening systems.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
add some cthulhu to my world of darkness...,
By the moonchilde (seattle, washington) - See all my reviews
This review is from: Monte Cooks World of Darkness (World of Darkness (White Wolf Hardcover)) (Hardcover)
i'm a rule breaker at heart, part of what i do i suppose. i like to have an environment i can use as a sandbox to do whatever i want in, i think monte cook's world of darkness can be viewed as a decent sand box. if you are familiar with the other books in the world of darkness series (old and new) and a bit of lovecraft, this is what you get. you can use the nightmare wave to create a whole host of possibilities with global ramifications. you can toss in some william gibson style cyberpunk for kicks too if you're so inclined.
i will agree with one of the other reviews that it is not entirely an original concept, but what is? monte cook just beat us to the press... and made a decent open-ended spring board into a great big sand box full of dark monstrosities!
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Worth Buying,
By
This review is from: Monte Cooks World of Darkness (World of Darkness (White Wolf Hardcover)) (Hardcover)
Monte Cook is one of the big names in the RPG industry, at least where Dungeons & Dragons is concerned. The thing is, I've never been a fan of his work. He seems like a nice guy and is a good writer, but the substance he put forth never interested me. I regretted buying one of his sourcebooks for D&D.
On the flip side, I've always been interested in White Wolf's World of Darkness, but something about it always rubbed me the wrong way. It felt a bit overly dramatic or self-involved. Don't get me wrong - I do like White Wolf's setting, and own the books, but there was always a thematic quality that stood in my way of playing it. Enter Monte Cook's World of Darkness. Given my past opinions on Monte Cook's material, I wasn't expecting much. It took me awhile to get around to checking this book out. It's unfortunate I took so long to get to this. Monte Cook's World of Darkness shows Cook's RPG talents to a degree that I finally find satisfying, and gets over the hurdles I had with White Wolf's WoD. One of the key differences is the setting, which has major distinctions from White Wolf's. Basically, some unknowable alien entities (think Cthulu) tried to invade Earth; their invasion failed due to people that are Awakened, and the alien entities created vampires and werewolves to hunt the Awakened down. There's a bit more to it than that, but it works for me in a way White Wolf's never did. The rules are solid, and compatible with other d20 material. I find the theme to be enjoyable, and I think the variety of character options (Vampire, Werewolf, Mage, Demon, Awakened) is great. The art is kind of "meh," the only real thing I'm disappointed with. Ultimately, I highly recommend checking this out if you're at all interested in it.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
A Good Buy for d20 Fans.,
By Nate the Great (North East USA) - See all my reviews
This review is from: Monte Cooks World of Darkness (World of Darkness (White Wolf Hardcover)) (Hardcover)
Having played both D&D and WoD for a number of years, I was very excited to see a book that at least attempted to linked the two worlds. Of course, I was more than apprehensive initially, as I have been burned before by both companies in terms of half-baked books, but after seeing several decent reviews I decided to purchase a copy.
The layout of the book is very effective, breaking down each (to borrow a D&D term) character class and any specific feats and skills associated with them. The amount of feats and abilities leaves a bit to be desired, in my opinion, but this can be remedied with a little critical thinking and invention. This books greatest strength lies in the world it creates. While it has similarities to the WoD we have come to know and love, the feel of it is much more epic. If you are looking for a magic-light, film-noir sort of world, pick up the core books for d20 modern instead. If you want sweeping vistas of absolute horror wherein demons and vampires vie for the domination of mortal souls, give this book a try. On a side note, there are no supplementary books for this version of WoD. If you are looking for arms and equipment guides or something similar, try the d20 modern books put out by Wizards of the Coast.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
Great Lone Product,
By J. Paul (Mexico) - See all my reviews
This review is from: Monte Cooks World of Darkness (World of Darkness (White Wolf Hardcover)) (Hardcover)
Monte Cook's World of Darkness (McWod) is an incredible work of transition. It's a very well thought alternate setting to that of White Wolf's original work.
It includes the Vampire, Werewolf, and Mage factions in a single book, adding Demon and Awakaned factions. Because of this, and the fact that all these factions have only been around for 1 year, their history and background is not as detailed or profound as you might like. Unfortunately, it seems this is a stand alone product. I've searched the internet for any supplemental material but nothing surfaces. This leaves feeling stranded in some way. What about more monsters? The upcoming Hunter faction? Still, it's an interesting game. It's worth a try, a read, and atleast one gaming experience.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Great for those that like d20!,
By
This review is from: Monte Cooks World of Darkness (World of Darkness (White Wolf Hardcover)) (Hardcover)
Although I like (and have) the Old and New WoD books, several in my gaming group do not wish to learn a new system. This is the answer to our problems because it is a solid modern supernatural game that is a great compromise. Monte did a great job with the setting and rules and although this is in no way a 100% conversion of O/NWoD game, it is a fun game and will allow my group to alternate between Medieval & Modern fantasy games. I highly recommend this book to d20 Players.
4.0 out of 5 stars
Great system, bad setting,
By
Amazon Verified Purchase(What's this?)
This review is from: Monte Cooks World of Darkness (World of Darkness (White Wolf Hardcover)) (Hardcover)
Let me start off with saying that the d20 adaptation is brilliant. There is enough character variation to be interesting but the real gold is the mage components system. It allows you to decide what effect you want then build the spell around it. Its complex enough to give a lot of freedom but easier to deal with then the massive spell libraries common to d20 systems. The setting is a bit silly though. It tries to keep the horror feel of WOD but fails miserably. I would suggest doing your own setting work, or just use the standard WOD setting if you intend to use this system.
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Monte Cooks World of Darkness (World of Darkness (White Wolf Hardcover)) by Monte Cook (Hardcover - August 16, 2007)
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