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![]() | Fermion Sniper An advanced sniper system utilizing a high-density laser to strike over long distances, its wire-thin beam is nearly silent and invisible and usually only noticeable as a huge eruption of heat at impact. |
![]() | LOLA-RR10 With an armor piercing laser turret and all terrain capabilities, the Low-Gravity Land-Based Reconnaissance Repulse vehicle provides devastating recon and combat functions. |
![]() | Seeker Pod A prototype gravity weapon, the seeker pod generates a temporary gravity field around a slow moving projectile, crushing all material within the spherical targeted areas it is aimed at. |
![]() | Remote Access Droid (RAD) A small reconnaissance robot that links to user's sensory input and output, a RAD allows users to explore hostile lunar environments that would otherwise be off limits. |
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Most Helpful Customer Reviews
15 of 19 people found the following review helpful:
3.0 out of 5 stars
O, swear not by the moon,
By
= Fun:3.0 out of 5 stars
This review is from: Moon (Video Game)
Moon is not a bad game, but it is a disappointment. The graphics are average, the enemies are repetitive, sound is irritating, and the plot is trite. Even worse a year and a half ago the makers of this game, Renegade Kid, made Dementium: The Ward a game that had a very detailed environment, quality sound, and a decent plot. This game is on an improved game engine and looks and sounds much worse.
In the game you are a futuristic soldier on the moon. You are called to investigate a newly discovered underground structure filled with hostile robots. The plot starts out strong, but becomes increasingly boring as the painfully obvious plot twists keep coming. The game does control very well, with the left shoulder button to fire, moving with the D-pad, and stylus to aim. There are a wide variety of weapons and a remote droid to explore small areas. In fact the droid is one of the best aspects of the regular gameplay. Also there are occasional fun driving boards. One of the major problems with this game is the graphics. While they look good, it seems like they decided against an art direction and basically took one area and copied it repeatedly for the game. In a new area they might do a palate swap and the area is tinted blue or whatever, but it still looks just about the same. The repetitive enemies are more of the problem. I think there are roughly 5 different types of enemies in the entire game that you will see over and over. Also the robot enemies are a bit uninspired. What is far, far worse is reusing bosses. I can understand reusing a grunt enemy, but in this game you will even fight the same bosses four or more times. Also if you beat a boss once it probably isn't that great of a challenge the third or fourth time. I can look beyond a hokey plot or reusing walls or enemy sprites. What I can't excuse is that the game is extremely linear, without challenge, and boring. There is no part of the game that will force you to really think, just shoot. You see a small port - send in the droid. You see three blinking points on your map - go there and get three keys. The entire game seems to have been inspired by the thought that Metroid Prime Hunters was too complex. That game, which came out three years ago, actually had levels that looked radically different, required strategy to beat enemies, and had an online multiplayer feature. If we consider that game as the standard for FPS on the DS then this game misses that bar by a wide margin. Overall Moon is an average game. It controls well, the graphics are good, and with the first level, first drive in the lunar buggy, or first time fighting a boss it seems like a quality game. Unfortunately after playing it for more than an hour you will see the same enemies, same hallways and same bosses over and over again.
9 of 11 people found the following review helpful:
5.0 out of 5 stars
Awesome First Person Shooter,
By Gilber Gnarley "Gilbert" (Eastern Seaboard) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Moon (Video Game)
I will pull no punches, I plain loved this game. Moon works as a really high energy first person shooter. Aliens come out, you shoot them. Shooting is challenging and the targets look great. The game also works as an adventure game... as you go through you uncover a story, you meet cool characters and even bond (at least I did) with your buddy, a remotely piloted droid you control. I also drove an awesome lunar buggy and found and unlocked hidden levels.
Graphics and technology are great. Moon runs at a steady 60 fps and looks better than any other FPS on DS. Controls are tight, and the game auto-saves and is easy to play in 20 minute chunks (perfect if you have kids and 20 minute chunks are all you're gonna get). Its also pretty long... it took me about 15 hours to play everything (main game and unlocked levels) on normal mode. I'm sure a faster player could do it in 8-10 hours, but then a really good player should give it a shot a veteran level. I like the music but of course it's a matter of taste. I think it works great with game and most people I've talked to like it, a few don't. All around Moon is just a great first person shooter. If high performance sci fi shooters are your thing you'll love this. I certainly did.
3 of 3 people found the following review helpful:
3.0 out of 5 stars
Solid FPS, Good music, atmosphere, but needs more,
= Fun:4.0 out of 5 stars
This review is from: Moon (Video Game)
I enjoyed playing Moon, its probably one of the better FPSs I've had on the DS since Metroid Prime Hunters. I played Dementium, and I feel Moon improves a lot on the shortcomings of that game. The weapons are unique and fun to use, there's enough, but not too much, ammo, the bosses require a little thinking as well as shooting, and the story is creepy and so matter-of-factly presented it leaves a little chill down your spine.
That being said, it can be improved on. Stage design itself was a little monotonous, (although considering it's set inside a factory, this is probably a plus), enemy types were few, and boss fights were repetitive. I usually like to see more than 4~5 kinds of enemies, and bosses should be different each level (although again, since they are supposed to be security systems, all being variations of the same model is believable if not the funnest). Overall, I enjoyed the game, and it gave me a good week's worth of FPS suspense and action.
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