Dave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for several years, and is currently a senior engineer in the Gaming and Graphics group at QUALCOMM Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the co-author of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. When not absorbing radiation from his monitor, Dave enjoys music, reading, skating, collecting rhinos (not real ones? yet), and playing with his five kids. He lives in San Diego, California.
This book is dated, but it does still cover some really interesting topics. I picked it up for almost free. I wouldn't pay more than 5$ for this book.Published on May 22, 2013 by hammackj
This is one of the best books I've ever read about the OpenGL...Published on January 17, 2007 by Roman Hak