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Mortal Kombat Armageddon
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- Revamped & improved Konquest Mode - What was once a training mission evolves into a full-blown adventure
- Unique Kreate-A-Fatality system gives you the ability to create custom fatalities by stringing together a series of attacks via a series of button combos
- Use the Kreate-A-Fighter feature to create and define a fighter's look, abilities and personality
- Take your custom fighter online, and compete against other Kreate-A-Fighters
- Expanded online features - Improved responsiveness, deeper customizing, expanded Lobby Options and much more
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Top Customer Reviews
Fairness in game play has been INCREDIBLY improved. The development team has obviously made a great attempt at leveling the playing field between all characters. No more are there any characters or moves that seem inherently "cheap", or impossible to block. All characters have their own individual fighting styles and special moves, but the controls to execute the same type of move across characters is the same for all characters. This makes it easy to be proficient at multiple characters without having to re-learn an entire control map, while keeping the characters distinct styles and moves.
KREATE-A-FIGHTER: One of the best features of the game, as well as something people have been asking for for years. Use gold coins earned in Konquest and Arcade mode to create a FULLY customizable character. Body type and features, clothes, special moves, fighting styles and moves, colors, weapons, etc. A feature that ads many hours of playability and really enhances 1-on-1 combat with a friend by creating your own foes to pit against each other.
KONQUEST: This is the single-player campaign mode. It's a simplified and refined version of previous MK action RPG's, and conforms to the action RPG style of game play.Read more ›
Anyhow, I used to play Mortal Kombat II as a kid and, to me, ONCE YOU'VE DONE TRAINING MODE for a while, the Wii controls work great. They work consistently for me, BUT I have significantly modified some of the suggested moves. For example, the "U" shaped moves I perform in the sort of way you would a "hit" in Rayman, when you're playing a music game: like hitting a drum with a drumstick, except I either do a little roll to the left or right at the end depending on what move I want.
Coordinating the B button is not that hard, come on. Go into training and do the moves repetitively until it happens every time. Was a little long for me, but I remained humble, had some faith in the developers and sure enough I found movements that worked for me.
The back-forth or forward-back motion requires you hold and move the remote on a fairly flat plane. My wife pointed out when I was not performing it correctly, my motions were "warping" to one side or another, or I was holding the remote oddly. A nice flat back-forth works great, every time.
Just like other reviewers say, sometimes it doesn't work. But I honestly think this is just "in the heat of battle" excitement making you a little sloppy with what are physical motions.
Honestly, the only thing I really DON'T like about this game is the "rubber doll" feel to the characters. Sometimes I feel like I am playing with Barbie and Ken just like I did when I was a kid by making them fight. They seem to have this sort of glazed over sheen over much of their personality and it feels a little plasticy. But boy are they vicious.
Anyhow, a solid four-star game all around. Worth the purchase price, or at very least the price of a used copy.
The Bad: Extremely poor Wiimote controls, only special moves use motions, no online multiplayer kills the replay value, rehashed stuff since Deception, short Konquest mode, no Puzzle Kombat or Chess Kombat, the series is starting to feel really old about now
The reason why I picked up MKA for the Wii is because of the motion sensing. I thought this would be really slick and after struggling through the training I gave up. The game does NOT respond to the Wiimote at all. You hold down the B button then execute the motion on screen and you would think that's simple...but not with MKA. I even tried flailing the remote around wildly and it did nothing. The game requires such precise movements it makes you so frustrated in the heat of the battle.
The ONLY cool thing about the Wiimote here is the fatalities. You feel like you're actually ripping the guy apart. The bottom line with the controls is that the Wiimote is a gimmick here. ONLY the special moves are pulled off with motions and the rest is controlled with the Dpad...yawn. Instead take the classic or GC controller instead but if you played this for PS2 or Xbox don't bother because you're not missing anything exciting here. This game is otherwise EXACTLY the same as the other versions so if you want to play MKA and all you have is a Wii go for it but use a controller. Also, with no online multiplayer it really makes things dull after awhile.